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EQ2Emu/docs/lua_functions/SpawnSet.md

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### Function: SpawnSet(spawn, variable, value, no_update, temporary_flag, index)
**Description:**
Set a spawn setting on the specified spawn.
**Parameters:**
- `spawn` (Spawn) - Spawn object representing `spawn`.
- `variable` (int32) - Integer value `variable`.
- `value` (int32) - Integer value `value`.
- `no_update` (int32) - Integer value `no_update`.
- `temporary_flag` (int32) - Integer value `temporary_flag`.
- `index` (int32) - Integer value `index`.
**Returns:** None.
**Example:**
```lua
-- From ItemScripts/pirateskull.lua
function FeedGuurok(Item, Player)
zone = GetZone(Player)
Guurok = GetSpawnByLocationID(zone, 433001)
if GetTempVariable(Guurok, "FeedCounter") == "0" then
SpawnSet(Guurok, "size", "100")
SetTempVariable(Guurok, "FeedCounter", 1)
elseif GetTempVariable(Guurok, "FeedCounter") == "1" then
SpawnSet(Guurok, "size", "105")
SetTempVariable(Guurok, "FeedCounter", 2)
elseif GetTempVariable(Guurok, "FeedCounter") == "2" then
SetTempVariable(Guurok, "FeedCounter", 3)
SpawnSet(Guurok, "size", "110")
elseif GetTempVariable(Guurok, "FeedCounter") == "3" then
SetTempVariable(Guurok, "FeedCounter", 4)
SpawnSet(Guurok, "size", "115")
elseif GetTempVariable(Guurok, "FeedCounter") == "4" then
SetTempVariable(Guurok, "FeedCounter", 5)
SpawnSet(Guurok, "size", "120")
elseif GetTempVariable(Guurok, "FeedCounter") == "5" then
SetTempVariable(Guurok, "FeedCounter", 6)
SpawnSet(Guurok, "size", "125")
elseif GetTempVariable(Guurok, "FeedCounter") == "6" then
SetTempVariable(Guurok, "FeedCounter", 666)
SpawnSet(Guurok, "size", "130")
SpawnSet(Guurok, "visual_state", "3632")
SpawnSet(Guurok, "show_level", "1")
SpawnSet(Guurok, "attackable", "1")
SpawnSet(Guurok, "faction", "1")
end
```