36 lines
1.2 KiB
Markdown
36 lines
1.2 KiB
Markdown
### Function: Say(spawn, message, player, dist, language)
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**Description:**
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Sends a Say message from the Spawn to the general area based on distance, or otherwise to a specific Player if specified, otherwise optional/nil.
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**Parameters:**
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- `spawn` (Spawn) - Spawn object representing `spawn`.
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- `message` (string) - String `message`.
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- `player` (Spawn) - Spawn object representing `player`.
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- `dist` (int32) - Integer value `dist`.
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- `language` (int32) - Integer value `language`.
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**Returns:** None.
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**Example:**
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```lua
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-- From ItemScripts/DrawingRay.lua
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function used(Item, Player)
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quest = GetQuest(Player, CAVES_CONSUL_BREE_QUEST_3)
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--Say(Player, "RAY HAS BEEN USED")
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if HasQuest(Player, CAVES_CONSUL_BREE_QUEST_3) then
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spawn = GetTarget(Player)
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-- Say(Player, "PLAYER HAS QUEST")
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if spawn ~= nil then
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--Say(Player, "SPAWN IS NOT NIL")
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-- river behemoth remains
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if GetSpawnID(spawn) == RIVER_BEHEMOTH_REMAINS_ID then
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CastSpell(Player, 5104, 1)
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GiveQuestItem(quest, Player, "", RIVER_STONE_ID)
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-- Say(Player, "ITEM OBTAINED")
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else
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SendMessage(Player, "The Drawing Ray has no effect. Emma said it must be used on the remains of a river behemoth.")
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end
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```
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