377 lines
20 KiB
Markdown
377 lines
20 KiB
Markdown
# File: `client.h`
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## Classes
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- `TransportDestination`
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- `ConversationOption`
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- `VoiceOverStruct`
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- `GroupOptions`
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- `QueuedQuest`
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- `BuyBackItem`
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- `MacroData`
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- `Mail`
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- `MailWindow`
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- `PendingGuildInvite`
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- `PendingResurrection`
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- `IncomingPaperdollImage`
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- `WaypointInfo`
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- `DialogManager`
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- `Client`
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- `ClientList`
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## Functions
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- `bool addAccept(const std::string& key, int32 id, int32 seconds) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `bool addDecline(const std::string& key, int32 id, int32 seconds) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `bool clearAccept(const std::string& key) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `bool clearDecline(const std::string& key) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `int32 getAcceptValue(const std::string& key) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `int32 getDeclineValue(const std::string& key) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `bool isDialogActive(const std::string& key) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `void startTimer(const std::string& key, int32 seconds, bool isAccept) {`
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- `std::lock_guard<std::mutex> lock(mutex_);`
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- `void RemoveClientFromZone();`
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- `bool Process(bool zone_process = false);`
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- `void Disconnect(bool send_disconnect = true);`
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- `void SetConnected(bool val) { connected = val; }`
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- `bool IsConnected() { return connected; }`
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- `bool IsReadyForSpawns() { return ready_for_spawns; }`
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- `bool IsReadyForUpdates() { return ready_for_updates; }`
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- `bool IsZoning() { return client_zoning; }`
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- `void SetReadyForUpdates();`
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- `void SetReadyForSpawns(bool val);`
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- `void QueuePacket(EQ2Packet* app, bool attemptedCombine = false);`
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- `void SendLoginInfo();`
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- `int8 GetMessageChannelColor(int8 channel_type);`
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- `void HandleTellMessage(const char* fromName, const char* message, const char* to, int32 current_language_id);`
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- `void SimpleMessage(int8 color, const char* message);`
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- `void Message(int8 type, const char* message, ...);`
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- `void SendSpellUpdate(Spell* spell, bool add_silently = false, bool add_to_hotbar = true);`
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- `void Zone(ZoneChangeDetails* new_zone, ZoneServer* opt_zone = nullptr, bool set_coords = true, bool is_spell = false);`
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- `void Zone(const char* new_zone, bool set_coords = true, bool is_spell = false);`
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- `void Zone(int32 instanceid, bool set_coords = true, bool byInstanceID = false, bool is_spell = false);`
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- `void ApproveZone();`
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- `void SendZoneInfo();`
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- `void SendZoneSpawns();`
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- `void HandleVerbRequest(EQApplicationPacket* app);`
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- `void SendControlGhost(int32 send_id = 0xFFFFFFFF, int8 unknown2 = 0);`
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- `void SendCharInfo();`
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- `void SendLoginDeniedBadVersion();`
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- `void SendCharPOVGhost();`
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- `void SendPlayerDeathWindow();`
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- `float DistanceFrom(Client* client);`
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- `void SendDefaultGroupOptions();`
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- `bool HandleLootItemByID(Spawn* entity, int32 item_id, Spawn* target);`
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- `bool HandleLootItem(Spawn* entity, Item* item, Spawn* target = nullptr, bool overrideLootRestrictions = false);`
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- `void HandleLootItemRequestPacket(EQApplicationPacket* app);`
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- `void HandleSkillInfoRequest(EQApplicationPacket* app);`
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- `void HandleExamineInfoRequest(EQApplicationPacket* app);`
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- `void HandleQuickbarUpdateRequest(EQApplicationPacket* app);`
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- `void SendPopupMessage(int8 unknown, const char* text, const char* type, float size, int8 red, int8 green, int8 blue);`
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- `void PopulateSkillMap();`
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- `void ChangeLevel(int16 old_level, int16 new_level);`
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- `void ChangeTSLevel(int16 old_level, int16 new_level);`
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- `bool Summon(const char* search_name);`
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- `std::string IdentifyInstanceLockout(int32 zoneID, bool displayClient = true);`
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- `bool IdentifyInstance(ZoneChangeDetails* zone_details, int32 zoneID);`
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- `bool TryZoneInstance(int32 zoneID, bool zone_coords_valid = false);`
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- `bool GotoSpawn(const char* search_name, bool forceTarget = false);`
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- `void DisplayDeadWindow();`
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- `void HandlePlayerRevive(int32 point_id);`
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- `void Bank(Spawn* banker, bool cancel = false);`
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- `void BankWithdrawal(int64 amount);`
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- `bool BankWithdrawalNoBanker(int64 amount);`
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- `bool BankHasCoin(int64 amount);`
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- `void BankDeposit(int64 amount);`
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- `void SetBanker(Spawn* in_banker);`
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- `bool AddItem(int32 item_id, int16 quantity = 0, AddItemType type = AddItemType::NOT_SET);`
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- `bool AddItem(Item* item, bool* item_deleted = 0, AddItemType type = AddItemType::NOT_SET);`
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- `bool AddItemToBank(int32 item_id, int16 quantity = 0);`
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- `bool AddItemToBank(Item* item);`
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- `void UnequipItem(int16 index, sint32 bag_id = -999, int8 to_slot = 255, int8 appearance_equip = 0);`
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- `bool RemoveItem(Item* item, int16 quantity, bool force_override_no_delete = false);`
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- `void ProcessTeleport(Spawn* spawn, vector<TransportDestination*>* destinations, int32 transport_id = 0, bool is_spell = false);`
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- `void ProcessTeleportLocation(EQApplicationPacket* app);`
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- `void UpdateCharacterInstances();`
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- `void SetLastSavedTimeStamp(int32 unixts) { last_saved_timestamp = unixts; }`
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- `int32 GetLastSavedTimeStamp() { return last_saved_timestamp; }`
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- `bool CheckZoneAccess(const char* zoneName);`
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- `int32 GetCurrentZoneID();`
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- `void SetCurrentZoneByInstanceID(int32 id, int32 zoneid);`
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- `void SetCurrentZone(int32 id, int32 zone_duplicate_id = 0);`
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- `void SetCurrentZone(ZoneServer* zone);`
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- `void SetZoningDestination(ZoneServer* zone) {`
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- `int32 GetDuplicatingZoneID() { return duplicate_zoning_id; }`
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- `void setConnection(EQStream* ieqs) { eqs = ieqs; }`
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- `void SetNameCRC(int32 val) { name_crc = val; }`
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- `int32 GetNameCRC() { return name_crc; }`
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- `void SetVersion(int16 new_version) { version = new_version; }`
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- `void SetAccountID(int32 in_accountid) { account_id = in_accountid; }`
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- `void SetCharacterID(int32 in_characterid) { character_id = in_characterid; }`
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- `void SetAdminStatus(sint16 in_status) { admin_status = in_status; }`
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- `void DetermineCharacterUpdates();`
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- `void UpdateTimeStampFlag(int8 flagType)`
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- `int8 GetTimeStampFlag() { return timestamp_flag; }`
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- `bool UpdateQuickbarNeeded();`
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- `void Save();`
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- `void CloseLoot(int32 spawn_id);`
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- `void SendLootResponsePacket(int32 total_coins, vector<Item*>* items, Spawn* entity, bool ignore_loot_tier = false);`
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- `void LootSpawnRequest(Spawn* entity, bool attemptDisarm = true);`
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- `bool LootSpawnByMethod(Spawn* entity);`
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- `void OpenChest(Spawn* entity, bool attemptDisarm = true);`
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- `void CastGroupOrSelf(Entity* source, uint32 spellID, uint32 spellTier = 1, float restrictiveRadius = 0.0f);`
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- `void CheckPlayerQuestsKillUpdate(Spawn* spawn);`
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- `void CheckPlayerQuestsChatUpdate(Spawn* spawn);`
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- `void CheckPlayerQuestsItemUpdate(Item* item);`
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- `void CheckPlayerQuestsSpellUpdate(Spell* spell);`
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- `void CheckPlayerQuestsLocationUpdate();`
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- `void AddPendingQuest(Quest* quest, bool forced = false);`
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- `void AcceptQuest(int32 quest_id);`
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- `bool HasPendingQuest(int32 quest_id);`
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- `void RemovePendingQuest(int32 quest_id);`
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- `void SetPlayerQuest(Quest* quest, map<int32, int32>* progress);`
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- `void AddPlayerQuest(Quest* quest, bool call_accepted = true, bool send_packets = true);`
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- `void RemovePlayerQuest(int32 id, bool send_update = true, bool delete_quest = true);`
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- `void SendQuestJournal(bool all_quests = false, Client* client = 0, bool updated = true);`
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- `void SendQuestUpdate(Quest* quest);`
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- `void SendQuestFailure(Quest* quest);`
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- `void SendQuestUpdateStep(Quest* quest, int32 step, bool display_quest_helper = true);`
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- `void SendQuestUpdateStepImmediately(Quest* quest, int32 step, bool display_quest_helper = true);`
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- `void DisplayQuestRewards(Quest* quest, int64 coin, vector<Item*>* rewards = 0, vector<Item*>* selectable_rewards = 0, map<int32, sint32>* factions = 0, const char* header = "Quest Reward!", int32 status_points = 0, const char* text = 0, bool was_displayed = false);`
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- `void PopulateQuestRewardItems(vector <Item*>* items, PacketStruct* packet, std::string num_rewards_str = "num_rewards", std::string reward_id_str = "reward_id", std::string item_str = "item");`
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- `void DisplayQuestComplete(Quest* quest, bool tempReward = false, std::string customDescription = string(""), bool was_displayed = false);`
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- `void DisplayRandomizeFeatures(int32 features);`
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- `void AcceptQuestReward(Quest* quest, int32 item_id);`
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- `void DisplayConversation(int32 conversation_id, int32 spawn_id, vector<ConversationOption>* conversations, const char* text, const char* mp3, int32 key1, int32 key2, int8 language = 0, int8 can_close = 1);`
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- `void DisplayConversation(Item* item, vector<ConversationOption>* conversations, const char* text, int8 type, const char* mp3 = 0, int32 key1 = 0, int32 key2 = 0, int8 language = 0, int8 can_close = 1);`
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- `void DisplayConversation(Spawn* src, int8 type, vector<ConversationOption>* conversations, const char* text, const char* mp3 = 0, int32 key1 = 0, int32 key2 = 0, int8 language = 0, int8 can_close = 1);`
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- `void CloseDialog(int32 conversation_id);`
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- `int32 GetConversationID(Spawn* spawn, Item* item);`
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- `void CombineSpawns(float radius, Spawn* spawn);`
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- `void AddCombineSpawn(Spawn* spawn);`
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- `void RemoveCombineSpawn(Spawn* spawn);`
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- `void SaveCombineSpawns(const char* name = 0);`
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- `bool ShouldTarget();`
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- `void TargetSpawn(Spawn* spawn);`
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- `void ReloadQuests();`
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- `int32 GetCurrentQuestID() { return current_quest_id; }`
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- `void SetLuaDebugClient(bool val);`
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- `void SetMerchantTransaction(Spawn* spawn);`
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- `void SetMailTransaction(Spawn* spawn);`
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- `void PlaySound(const char* name);`
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- `void SendBuyMerchantList(bool sell = false);`
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- `void SendSellMerchantList(bool sell = false);`
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- `void SendBuyBackList(bool sell = false);`
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- `void SendRepairList();`
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- `void ShowLottoWindow();`
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- `void PlayLotto(int32 price, int32 ticket_item_id);`
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- `void SendGuildCreateWindow();`
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- `float CalculateBuyMultiplier(int32 merchant_id);`
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- `float CalculateSellMultiplier(int32 merchant_id);`
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- `void BuyItem(int32 item_id, int16 quantity);`
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- `void SellItem(int32 item_id, int16 quantity, int32 unique_id = 0);`
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- `void BuyBack(int32 item_id, int16 quantity);`
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- `void RepairItem(int32 item_id);`
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- `void RepairAllItems();`
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- `void AddBuyBack(int32 unique_id, int32 item_id, int16 quantity, int32 price, bool save_needed = true);`
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- `void SendMailList();`
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- `void DisplayMailMessage(int32 mail_id);`
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- `void HandleSentMail(EQApplicationPacket* app);`
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- `void DeleteMail(int32 mail_id, bool from_database = false);`
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- `bool AddMailItem(Item* item);`
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- `bool AddMailCoin(int32 copper, int32 silver = 0, int32 gold = 0, int32 plat = 0);`
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- `bool RemoveMailCoin(int32 copper, int32 silver = 0, int32 gold = 0, int32 plat = 0);`
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- `void TakeMailAttachments(int32 mail_id);`
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- `void ResetSendMail(bool cancel = true, bool needslock = true);`
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- `bool GateAllowed();`
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- `bool BindAllowed();`
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- `bool Bind();`
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- `bool Gate(bool is_spell = false);`
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- `void SendChatRelationship(int8 type, const char* name);`
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- `void SendFriendList();`
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- `void SendIgnoreList();`
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- `void SendNewAdventureSpells();`
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- `void SendNewTradeskillSpells();`
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- `string GetCoinMessage(int32 total_coins);`
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- `void SetItemSearch(vector<Item*>* items);`
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- `void SearchStore(int32 page);`
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- `void SetPlayer(Player* new_player);`
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- `void AddPendingQuestAcceptReward(Quest* quest);`
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- `void AddPendingQuestReward(Quest* quest, bool update = true, bool is_temporary = false, std::string description = std::string(""));`
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- `bool HasQuestRewardQueued(int32 quest_id, bool is_temporary, bool is_collection);`
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- `void QueueQuestReward(int32 quest_id, bool is_temporary, bool is_collection, bool has_displayed, int64 tmp_coin, int32 tmp_status, std::string description, bool db_saved = false, int32 index = 0);`
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- `void RemoveQueuedQuestReward();`
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- `void AddPendingQuestUpdate(int32 quest_id, int32 step_id, int32 progress = 0xFFFFFFFF);`
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- `void ProcessQuestUpdates();`
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- `void AddWaypoint(const char* waypoint_name, int8 waypoint_category, int32 spawn_id);`
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- `void BeginWaypoint(const char* waypoint_name, float x, float y, float z);`
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- `void InspectPlayer(Player* player_to_inspect);`
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- `void SetPendingGuildInvite(Guild* guild, Player* invited_by = 0);`
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- `void ShowClaimWindow();`
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- `void ShowGuildSearchWindow();`
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- `void CheckQuestQueue();`
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- `void ShowDressingRoom(Item* item, sint32 crc);`
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- `void SendCollectionList();`
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- `bool SendCollectionsForItem(Item* item);`
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- `void HandleCollectionAddItem(int32 collection_id, Item* item);`
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- `void DisplayCollectionComplete(Collection* collection);`
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- `void HandInCollections();`
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- `void AcceptCollectionRewards(Collection* collection, int32 selectable_item_id = 0);`
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- `void SendRecipeList();`
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- `void PopulateRecipeData(Recipe* recipe, PacketStruct* packet, int i = 0);`
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- `int32 GetRecipeCRC(Recipe* recipe);`
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- `void SendRecipeDetails(vector<int32>* recipes);`
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- `void SendTitleUpdate();`
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- `void SendUpdateTitles(sint32 prefix, sint32 suffix);`
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- `void SendLanguagesUpdate(int32 id, bool setlang = 1);`
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- `void SendAchievementsList();`
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- `void SendAchievementUpdate(bool first_login = false);`
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- `void SendPetOptionsWindow(const char* pet_name, int8 type = 1);`
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- `void SendBiography();`
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- `bool IsCrafting();`
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- `void SetRecipeListSent(bool val) { m_recipeListSent = val; }`
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- `bool GetRecipeListSent() { return m_recipeListSent; }`
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- `void ShowRecipeBook();`
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- `void SendResurrectionWindow();`
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- `void AcceptResurrection();`
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- `void SetPendingLastName(string last_name);`
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- `void RemovePendingLastName();`
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- `void SendLastNameConfirmation();`
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- `void SetInitialSpawnsSent(bool val) { initial_spawns_sent = val; }`
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- `bool GetInitialSpawnsSent() { return initial_spawns_sent; }`
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- `void SendQuestJournalUpdate(Quest* quest, bool updated = true);`
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- `void AddQuestTimer(int32 quest_id);`
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- `void RemoveQuestTimer(int32 quest_id);`
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- `void SetPendingFlightPath(int32 val) { pending_flight_path = val; }`
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- `int32 GetPendingFlightPath() { return pending_flight_path; }`
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- `void AttemptStartAutoMount();`
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- `int32 extractZoneNumericalSuffix(const std::string& input) {`
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- `std::regex pattern(R"(.*\s(\d+)$)"); // Matches a space followed by digits at the end`
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- `return std::stoul(match[1].str()); // Extract and convert the numerical part`
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- `void EndAutoMount();`
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- `bool GetOnAutoMount() { return on_auto_mount; }`
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- `bool IsCurrentTransmuteID(int32 trans_id);`
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- `void SetTransmuteID(int32 trans_id);`
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- `int32 GetTransmuteID();`
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- `void SetSpawnPlacementMode(ServerSpawnPlacementMode mode) { spawnPlacementMode = mode; }`
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- `ServerSpawnPlacementMode GetSpawnPlacementMode() { return spawnPlacementMode; }`
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- `bool HandleNewLogin(int32 account_id, int32 access_code);`
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- `void SendSpawnChanges(set<Spawn*>& spawns);`
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- `void MakeSpawnChangePacket(map<int32, SpawnData> info_changes, map<int32, SpawnData> pos_changes, map<int32, SpawnData> vis_changes, int32 info_size, int32 pos_size, int32 vis_size);`
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- `bool IsZonedIn() { return connected_to_zone; }`
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- `void SendHailCommand(Spawn* target);`
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- `void SendDefaultCommand(Spawn* spawn, const char* command, float distance);`
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- `void SetTempPlacementSpawn(Spawn* tmp);`
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- `void SetPlacementUniqueItemID(int32 id) { placement_unique_item_id = id; }`
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- `int32 GetPlacementUniqueItemID() { return placement_unique_item_id; }`
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- `void SetHasOwnerOrEditAccess(bool val) { hasOwnerOrEditAccess = val; }`
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- `bool HasOwnerOrEditAccess() { return hasOwnerOrEditAccess; }`
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- `bool HandleHouseEntityCommands(Spawn* spawn, int32 spawnid, string command);`
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- `bool PopulateHouseSpawn(PacketStruct* place_object);`
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- `bool PopulateHouseSpawnFinalize();`
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- `void SendMoveObjectMode(Spawn* spawn, uint8 placementMode, float unknown2_3 = 0.0f);`
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- `void SendFlightAutoMount(int32 path_id, int16 mount_id = 0, int8 mount_red_color = 0xFF, int8 mount_green_color = 0xFF, int8 mount_blue_color = 0xFF);`
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- `void SendShowBook(Spawn* sender, string title, int8 language, int8 num_pages, ...);`
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- `void SendShowBook(Spawn* sender, string title, int8 language, vector<Item::BookPage*> pages);`
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- `void SetTemporaryTransportID(int32 id) { temporary_transport_id = id; }`
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- `int32 GetTemporaryTransportID() { return temporary_transport_id; }`
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- `void SetRejoinGroupID(int32 id) { rejoin_group_id = id; }`
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- `void TempRemoveGroup();`
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- `void ReplaceGroupClient(Client* new_client);`
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- `void SendWaypoints();`
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- `void AddWaypoint(string name, int8 type);`
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- `void RemoveWaypoint(string name) {`
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- `void SelectWaypoint(int32 id);`
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- `void ClearWaypoint();`
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- `bool ShowPathToTarget(float x, float y, float z, float y_offset);`
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- `bool ShowPathToTarget(Spawn* spawn);`
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- `void SetRegionDebug(bool val) { regionDebugMessaging = val; }`
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- `void SendEquipOrInvUpdateBySlot(int8 slot);`
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- `void SetReloadingZone(bool val) { client_reloading_zone = val; }`
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- `bool IsReloadingZone() { return client_reloading_zone; }`
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- `void QueueStateCommand(int32 spawn_player_id, int32 state);`
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- `void ProcessStateCommands();`
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- `void PurgeItem(Item* item);`
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- `void ConsumeFoodDrink(Item* item, int32 slot);`
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- `void AwardCoins(int64 total_coins, std::string reason = string(""));`
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- `void TriggerSpellSave();`
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- `void ClearSentItemDetails() {`
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- `bool IsPlayerLoadingComplete() { return player_loading_complete; }`
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- `int32 GetRejoinGroupID() { return rejoin_group_id; }`
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- `void ClearSentSpellList() {`
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- `void UpdateSentSpellList();`
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- `bool CountSentSpell(int32 id, int32 tier) {`
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- `void SetSentSpell(int32 id, int32 tier) {`
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- `void DisableSave() { disable_save = true; }`
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- `bool IsSaveDisabled() { return disable_save; }`
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- `void ResetZoningCoords() {`
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- `void SetZoningCoords(float x, float y, float z, float h) {`
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- `bool UseItem(Item* item, Spawn* target = nullptr);`
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- `void SendPlayFlavor(Spawn* spawn, int8 language, VoiceOverStruct* non_garble, VoiceOverStruct* garble, bool success = false, bool garble_success = false);`
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- `void SaveQuestRewardData(bool force_refresh = false);`
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- `void UpdateCharacterRewardData(QuestRewardData* data);`
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- `void SetQuestUpdateState(bool val) { quest_updates = val; }`
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- `bool SetPlayerPOVGhost(Spawn* spawn);`
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- `int32 GetPlayerPOVGhostSpawnID() { return pov_ghost_spawn_id; }`
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- `void HandleDialogSelectMsg(int32 conversation_id, int32 response_index);`
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- `bool SetPetName(const char* name);`
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- `bool CheckConsumptionAllowed(int16 slot, bool send_message = true);`
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- `void StartLinkdeadTimer();`
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- `bool IsLinkdeadTimerEnabled();`
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- `bool AddRecipeBookToPlayer(int32 recipe_id, Item* item = nullptr);`
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- `bool RemoveRecipeFromPlayer(int32 recipe_id);`
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- `void SaveSpells();`
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- `void GiveQuestReward(Quest* quest, bool has_displayed = false);`
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- `void SendReplaceWidget(int32 widget_id, bool delete_widget, float x = 0.0f, float y = 0.0f, float z = 0.0f, int32 grid_id = 0);`
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|
- `void ProcessZoneIgnoreWidgets();`
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|
- `void SendHearCast(Spawn* caster, Spawn* target, int32 spell_visual, int16 cast_time);`
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- `int32 GetSpellVisualOverride(int32 spell_visual);`
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|
- `sint16 GetClientItemPacketOffset() { sint16 offset = -1; if (GetVersion() <= 373) { offset = -2; } return offset; }`
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|
- `int32 GetZoningID() { return zoning_id; }`
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|
- `int32 GetZoningInstanceID() { return zoning_instance_id; }`
|
|
- `void SetZoningDetails(ZoneChangeDetails* details) { zoning_details = ZoneChangeDetails(details); }`
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|
- `void HandleGroupAcceptResponse(int8 result);`
|
|
- `void SetGroupOptionsReference(GroupOptions* options);`
|
|
- `void SendReceiveOffer(Client* client_target, int8 type, std::string name, int8 unknown2);`
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|
- `bool SendDialogChoice(int32 spawnID, const std::string& windowTextPrompt, const std::string& acceptText, const std::string& acceptCommand, const std::string& declineText, const std::string& declineCommand, int32 time, int8 textBox, int8 textBoxRequired, int32 maxLength);`
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|
- `void AddRecipeToPlayerPack(Recipe* recipe, PacketStruct* packet, int16* i);`
|
|
- `void SavePlayerImages();`
|
|
- `void SkillChanged(Skill* skill, int16 previous_value, int16 new_value);`
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|
- `void SetStepComplete(int32 quest_id, int32 step);`
|
|
- `void AddStepProgress(int32 quest_id, int32 step, int32 progress);`
|
|
- `void SendNewSpells(int8 class_id);`
|
|
- `void SendNewTSSpells(int8 class_id);`
|
|
- `void AddSendNewSpells(vector<Spell*>* spells);`
|
|
- `bool HandlePacket(EQApplicationPacket* app);`
|
|
- `bool GetHouseZoneServer(ZoneChangeDetails* zone_details, int32 spawn_id, int64 house_id);`
|
|
- `bool EntityCommandPrecheck(Spawn* spawn, const char* command);`
|
|
- `bool ContainsStream(EQStream* eqs);`
|
|
- `void Add(Client* client);`
|
|
- `void Remove(Client* client, bool delete_data = false);`
|
|
- `void RemoveConnection(EQStream* eqs);`
|
|
- `void Process();`
|
|
- `int32 Count();`
|
|
- `void ReloadQuests();`
|
|
- `void CheckPlayersInvisStatus(Client* owner);`
|
|
- `void RemovePlayerFromInvisHistory(int32 spawnID);`
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|
## Notable Comments
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- /*
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- */
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- // Add accept string with int32 id and a timer
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- // Add decline string with int32 id and a timer
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|
- // Clear a specific accept string
|
|
- // Clear a specific decline string
|
|
- // Check if a dialog is active
|
|
- //void SetCurrentZoneByInstanceID(instanceid, zoneid);
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- ///<summary>Send the pet options window to the client</summary>
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- ///<param name="type">Type of pet, 1 = combat 0 = non combat</param>
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