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EQ2Emu/docs/code/World.md
2025-05-06 09:54:48 -04:00

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Markdown

# File: `World.h`
## Classes
- `MerchantInfo`
- `MerchantItemInfo`
- `LootTable`
- `LootDrop`
- `GroundSpawnEntry`
- `GroundSpawnEntryItem`
- `TransportDestination`
- `LocationTransportDestination`
- `LottoPlayer`
- `HouseZone`
- `Deposit`
- `HouseHistory`
- `PlayerHouse`
- `Statistic`
- `PlayerHistory`
- `GlobalLoot`
- `StartingStructHeader`
- `StartingSkill`
- `StartingSpell`
- `VoiceOverStruct`
- `WhoAllPeerPlayer`
- `ZoneInfoMemory`
- `ZoneList`
- `World`
## Functions
- `void LoadFromDatabaseRow(MYSQL_ROW row);`
- `void Add(ZoneServer* zone);`
- `void Remove(ZoneServer* zone);`
- `bool GetZone(ZoneChangeDetails* zone_details, int32 opt_zone_id, std::string opt_zone_name = "", bool loadZone = true, bool skip_existing_zones = false, bool increment_zone = true, bool check_peers = true, bool check_instances = false, bool only_always_loaded = false, bool skip_self = false, bool duplicated_zone = false, int32 minLevel = 0, int32 maxLevel = 0, int32 avgLevel = 0, int32 firstLevel = 0);`
- `bool GetZoneByInstance(ZoneChangeDetails* zone_details, int32 instance_id, int32 zone_id = 0, bool loadZone = true, bool skip_existing_zones = false, bool increment_zone = true, bool check_peers = true, int32 minLevel = 0, int32 maxLevel = 0, int32 avgLevel = 0, int32 firstLevel = 0);`
- `bool IsClientConnectedPeer(int32 account_id);`
- `int32 GetZonesPlayersCount();`
- `void AddClientToMap(string name, Client* client){`
- `void CheckFriendList(Client* client);`
- `void CheckFriendZoned(Client* client);`
- `bool HandleGlobalChatMessage(Client* from, char* to, int16 channel, const char* message, const char* channel_name = 0, int32 current_language_id = 0);`
- `void HandleGlobalBroadcast(const char* message);`
- `void HandleGlobalAnnouncement(const char* message);`
- `int32 Count();`
- `void UpdateVitality(float amount);`
- `void RemoveClientFromMap(string name, Client* client){`
- `bool ClientConnected(int32 account_id);`
- `void RemoveClientZoneReference(ZoneServer* zone);`
- `void ReloadClientQuests();`
- `bool DepopFinished();`
- `void Depop();`
- `void Repop();`
- `void DeleteSpellProcess();`
- `void SendZoneWideChannelMessage(std::string fromName, const char* to, int16 channel, const char* message, float distance, const char* channel_name, int32 language);`
- `void LoadSpellProcess();`
- `void ProcessWhoQuery(const char* query, Client* client);`
- `void ProcessWhoQuery(vector<string>* queries, ZoneServer* zone, vector<Entity*>* players, bool isGM);`
- `void SendZoneList(Client* client);`
- `void WritePlayerStatistics();`
- `void ShutDownZones();`
- `void ReloadMail();`
- `void ReloadSpawns();`
- `int32 GetHighestDuplicateID(const std::string& inc_zone_name, int32 inc_zone_id, bool increment_new_value = true);`
- `bool GetDuplicateZoneDetails(ZoneChangeDetails* zone_details, const std::string& inc_zone_name, int32 inc_zone_id, int32 matchDuplicateId);`
- `void WatchdogHeartbeat();`
- `void SendTimeUpdate();`
- `void PopulateClientList(boost::property_tree::ptree& pt);`
- `void PopulateZoneList(boost::property_tree::ptree& pt);`
- `int8 GetClassID(const char* name);`
- `void Process();`
- `void init(std::string web_ipaddr, int16 web_port, std::string cert_file, std::string key_file, std::string key_password, std::string hardcode_user, std::string hardcode_password);`
- `void WorldTimeTick();`
- `float GetXPRate();`
- `float GetTSXPRate();`
- `void LoadVitalityInformation();`
- `void UpdateVitality();`
- `ulong GetCurrentThreadID();`
- `int64 GetThreadUsageCPUTime();`
- `void AddNPCAppearance(int32 id, AppearanceData* appearance){ npc_appearance_list[id] = appearance; }`
- `void ReloadGuilds();`
- `bool ReportBug(string data, char* player_name, int32 account_id, const char* spawn_name, int32 spawn_id, int32 zone_id);`
- `void AddSpawnScript(int32 id, const char* name);`
- `void AddSpawnEntryScript(int32 id, const char* name);`
- `void AddSpawnLocationScript(int32 id, const char* name);`
- `void AddZoneScript(int32 id, const char* name);`
- `void ResetSpawnScripts();`
- `void ResetZoneScripts();`
- `int16 GetMerchantItemQuantity(int32 merchant_id, int32 item_id);`
- `void DecreaseMerchantQuantity(int32 merchant_id, int32 item_id, int16 amount);`
- `int32 GetInventoryID(int32 merchant_id, int32 item_id);`
- `void AddMerchantItem(int32 inventory_id, MerchantItemInfo ItemInfo);`
- `void RemoveMerchantItem(int32 inventory_id, int32 item_id);`
- `void AddMerchantInfo(int32 merchant_id, MerchantInfo* multiplier);`
- `void DeleteMerchantsInfo();`
- `void DeleteMerchantItems();`
- `void DeleteSpawns();`
- `void WritePlayerStatistics();`
- `void WriteServerStatistics();`
- `void AddServerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date);`
- `void UpdateServerStatistic(int32 stat_id, sint32 stat_value, bool overwrite = false);`
- `sint32 GetServerStatisticValue(int32 stat_id);`
- `void RemoveServerStatistics();`
- `void SendGroupQuests(PlayerGroup* group, Client* client);`
- `bool RejoinGroup(Client* client, int32 group_id);`
- `void AddBonuses(Item* item, ItemStatsValues* values, int16 type, sint32 value, Entity* entity);`
- `int32 CreateGuild(const char* guild_name, Client* leader = 0, int32 group_id = 0);`
- `void SaveGuilds();`
- `void PickRandomLottoDigits(int32* digits);`
- `void AddLottoPlayer(int32 character_id, int32 end_time);`
- `void RemoveLottoPlayer(int32 character_id);`
- `void SetLottoPlayerNumMatches(int32 character_id, int8 num_matches);`
- `void CheckLottoPlayers();`
- `void PopulateTOVStatMap();`
- `int32 LoadItemBlueStats();`
- `sint16 GetItemStatAOMValue(sint16 subtype);`
- `sint16 GetItemStatTOVValue(sint16 subtype);`
- `sint16 GetItemStatDOVValue(sint16 subtype);`
- `sint16 GetItemStatCOEValue(sint16 subtype);`
- `sint16 GetItemStatKAValue(sint16 subtype);`
- `sint16 GetItemStatTESTValue(sint16 subtype);`
- `int8 TranslateSlotSubTypeToClient(Client* client, int8 stat_type, sint16 sub_type);`
- `void AddHouseZone(int32 id, string name, int64 cost_coins, int32 cost_status, int64 upkeep_coins, int32 upkeep_status, int8 vault_slots, int8 alignment, int8 guild_level, int32 zone_id, int32 exit_zone_id, float exit_x, float exit_y, float exit_z, float exit_heading);`
- `void AddPlayerHouse(int32 char_id, int32 house_id, int64 unique_id, int32 instance_id, int32 upkeep_due, int64 escrow_coins, int32 escrow_status, string player_name);`
- `void ReloadHouseData(PlayerHouse* ph);`
- `bool CheckTempBugCRC(char* msg);`
- `void SyncCharacterAbilities(Client* client);`
- `void LoadStartingLists();`
- `void PurgeStartingLists();`
- `void SetReloadingSubsystem(string subsystem);`
- `void RemoveReloadingSubSystem(string subsystem);`
- `bool IsReloadingSubsystems();`
- `int32 GetSuppressedWarningTime() {`
- `void SetSuppressedWarning() { suppressed_warning = Timer::GetCurrentTime2(); }`
- `void LoadRegionMaps(std::string zoneFile);`
- `void LoadMaps(std::string zoneFile);`
- `void RemoveMaps(std::string zoneFile);`
- `void SendTimeUpdate();`
- `void LoadVoiceOvers();`
- `void PurgeVoiceOvers();`
- `bool FindVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_ = nullptr, bool* find_garbled = nullptr, VoiceOverStruct* garble_struct_ = nullptr);`
- `void AddVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_);`
- `void CopyVoiceOver(VoiceOverStruct* struct1, VoiceOverStruct* struct2);`
- `void AddNPCSpell(int32 list_id, int32 spell_id, int8 tier, bool spawn_cast, bool aggro_cast, sint8 req_hp_ratio);`
- `void PurgeNPCSpells();`
- `void ClientAuthApproval(int32 success, std::string charName, int32 account_id, std::string zone_name, int32 zoning_id, int32 instance_id, bool first_login);`
- `void ClearZoneInfoCache();`
- `std::shared_ptr<ZoneInfoMemory> GetZoneInfoById(int32 zoneID);`
- `std::shared_ptr<ZoneInfoMemory> GetZoneInfoByName(const std::string& zoneName);`
- `void AddZoneInfo(int32 zoneID, std::shared_ptr<ZoneInfoMemory> zoneInfo);`
## Notable Comments
- /*
- */
- /*int32 faction_id;
- // Constants for STATs counters
- // Server Utilization
- // Server Stats
- // Player PvE counters
- // Player PvP counters
- // MOST stats for players
- // HIGHEST stats for players