74 lines
2.9 KiB
Markdown
74 lines
2.9 KiB
Markdown
# File: `Spells.h`
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## Classes
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- `LUAData`
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- `SpellScriptTimer`
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- `LevelArray`
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- `SpellDisplayEffect`
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- `SpellData`
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- `Spell`
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- `MasterSpellList`
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## Functions
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- `void AddSpellLevel(int8 adventure_class, int8 tradeskill_class, int16 level, float classic_spell_level);`
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- `void AddSpellEffect(int8 percentage, int8 subbullet, string description);`
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- `void AddSpellLuaData(int8 type, int int_value, int int_value2, float float_value, float float_value2, bool bool_value, string string_value,string string_value2, string helper);`
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- `void AddSpellLuaDataInt(int value, int value2, string helper);`
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- `void AddSpellLuaDataFloat(float value, float value2, string helper);`
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- `void AddSpellLuaDataBool(bool value, string helper);`
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- `void AddSpellLuaDataString(string value, string value2, string helper);`
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- `int32 GetSpellID();`
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- `sint16 TranslateClientSpellIcon(int16 version);`
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- `void SetPacketInformation(PacketStruct* packet, Client* client = 0, bool display_tier = false);`
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- `void SetAAPacketInformation(PacketStruct* packet, AltAdvanceData* data, Client* client = 0, bool display_tier = false);`
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- `void AppendLevelInformation(PacketStruct* packet);`
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- `int8 GetSpellTier();`
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- `int32 GetSpellDuration();`
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- `int16 GetSpellIcon();`
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- `int16 GetSpellIconBackdrop();`
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- `int16 GetSpellIconHeroicOp();`
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- `int16 GetLevelRequired(Player* player);`
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- `int16 GetHPRequired(Spawn* spawn);`
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- `int16 GetPowerRequired(Spawn* spawn);`
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- `int16 GetSavageryRequired(Spawn* spawn);`
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- `int16 GetDissonanceRequired(Spawn* spawn);`
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- `bool GetSpellData(lua_State* state, std::string field);`
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- `bool SetSpellData(lua_State* state, std::string field, int8 fieldArg);`
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- `bool ScribeAllowed(Player* player);`
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- `bool IsHealSpell();`
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- `bool IsBuffSpell();`
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- `bool IsDamageSpell();`
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- `bool IsControlSpell();`
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- `bool IsOffenseSpell();`
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- `bool IsCopiedSpell();`
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- `void ModifyCastTime(Entity* caster);`
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- `int32 CalculateRecastTimer(Entity* caster, float override_timer = 0.0f);`
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- `bool CastWhileStunned();`
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- `bool CastWhileMezzed();`
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- `bool CastWhileStifled();`
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- `bool CastWhileFeared();`
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- `bool GetStayLocked() { return stay_locked; }`
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- `void StayLocked(bool val) { stay_locked = val; }`
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- `void DestroySpells();`
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- `void Reload();`
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- `void AddSpell(int32 id, int8 tier, Spell* spell);`
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- `int16 GetSpellErrorValue(int16 version, int8 error_index);`
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- `void AddSpellError(int16 version, int8 error_index, int16 error_value);`
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- `int32 GetNewMaxSpellID() {`
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- `int16 GetClosestVersion(int16 version);`
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## Notable Comments
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- /*
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- */
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- // Spell type is for AI so code knows what a spell is
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- //vector<SpellDisplayEffect*> effects;
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- /// <summary>Gets the correct spell error value for the given version</summary>
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- /// <param name='version'>Client version</param>
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- /// <param name='error_index'>ID of the error</param>
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- /// <returns>The int16 value for the given error and version</returns>
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- /// <summary>Adds a spell error to the list</summary>
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- /// <param name='version'>Client version for the error</param>
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