53 lines
1.5 KiB
Markdown
53 lines
1.5 KiB
Markdown
# File: `Rules.h`
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## Classes
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- `Rule`
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- `RuleSet`
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- `RuleManager`
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## Functions
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- `void SetValue(const char *value) {strncpy(this->value, value, sizeof(this->value));}`
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- `int32 GetCategory() {return category;}`
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- `int32 GetType() {return type;}`
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- `int8 GetInt8() {return (int8)atoul(value);}`
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- `int16 GetInt16() {return (int16)atoul(value);}`
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- `int32 GetInt32() {return (int32)atoul(value);}`
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- `int64 GetInt64() {return (int64)atoi64(value);}`
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- `sint8 GetSInt8() {return (sint8)atoi(value);}`
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- `sint16 GetSInt16() {return (sint16)atoi(value);}`
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- `sint32 GetSInt32() {return (sint32)atoi(value);}`
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- `sint64 GetSInt64() {return (sint64)atoi64(value);}`
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- `bool GetBool() {return atoul(value) > 0 ? true : false;}`
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- `float GetFloat() {return atof(value);}`
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- `char GetChar() {return value[0];}`
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- `void CopyRulesInto(RuleSet *in_rule_set);`
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- `void SetID(int32 id) {this->id = id;}`
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- `void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}`
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- `int32 GetID() {return id;}`
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- `void AddRule(Rule *rule);`
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- `void ClearRules();`
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- `void Init();`
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- `void Flush(bool reinit=false);`
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- `void LoadCodedDefaultsIntoRuleSet(RuleSet *rule_set);`
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- `bool AddRuleSet(RuleSet *rule_set);`
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- `int32 GetNumRuleSets();`
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- `void ClearRuleSets();`
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- `bool SetGlobalRuleSet(int32 rule_set_id);`
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- `bool SetZoneRuleSet(int32 zone_id, int32 rule_set_id);`
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- `void ClearZoneRuleSets();`
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## Notable Comments
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- /*
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- */
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- /* CLIENT */
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- /* FACTION */
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- /* GUILD */
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- /* PLAYER */
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- /* PVP */
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- /* COMBAT */
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- /* SPAWN */
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- //SpeedRatio,
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