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EQ2Emu/docs/code/LootDB.md
2025-05-06 09:54:48 -04:00

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# File: `LootDB.cpp`
## Classes
_None detected_
## Functions
- `void WorldDatabase::LoadLoot(ZoneServer* zone)`
- `void WorldDatabase::LoadGlobalLoot(ZoneServer* zone) {`
- `else if (strcmp(type, "Racial") == 0) {`
- `else if (strcmp(type, "Zone") == 0) {`
- `bool WorldDatabase::LoadSpawnLoot(ZoneServer* zone, Spawn* spawn)`
- `void WorldDatabase::AddLootTableToSpawn(Spawn* spawn, int32 loottable_id) {`
- `bool WorldDatabase::RemoveSpawnLootTable(Spawn* spawn, int32 loottable_id) {`
## Notable Comments
- /*
- */
- // First, clear previous loot tables...
- // Load loottable from DB
- // Now, load Loot Drops for configured loot tables
- // Finally, load loot tables into spawns that are set to use these loot tables
- // Load global loot lists
- // Finally, load loot tables into spawns that are set to use these loot tables
- //No error just in case ppl try doing stupid stuff