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EQ2Emu/docs/code/GuildDB.md
2025-05-06 09:54:48 -04:00

2.3 KiB

File: GuildDB.cpp

Classes

None detected

Functions

  • void WorldDatabase::LoadGuilds() {
  • void WorldDatabase::LoadGuild(int32 guild_id) {
  • int32 WorldDatabase::LoadGuildMembers(Guild* guild) {
  • else if (high >= 'a' && high <= 'f')
  • else if (low >= 'a' && low <= 'f')
  • void WorldDatabase::LoadGuildEvents(Guild* guild) {
  • void WorldDatabase::LoadGuildRanks(Guild* guild) {
  • void WorldDatabase::LoadGuildEventFilters(Guild* guild) {
  • void WorldDatabase::LoadGuildPointsHistory(Guild* guild, GuildMember* guild_member) {
  • void WorldDatabase::LoadGuildRecruiting(Guild* guild) {
  • void WorldDatabase::SaveGuild(Guild* guild, bool new_guild) {
  • void WorldDatabase::SaveGuildMembers(Guild* guild) {
  • void WorldDatabase::SaveGuildEvents(Guild* guild) {
  • void WorldDatabase::SaveGuildRanks(Guild* guild) {
  • void WorldDatabase::SaveGuildEventFilters(Guild* guild) {
  • void WorldDatabase::SaveGuildPointsHistory(Guild* guild) {
  • void WorldDatabase::SaveGuildRecruiting(Guild* guild) {
  • void WorldDatabase::DeleteGuild(Guild* guild) {
  • void WorldDatabase::DeleteGuildMember(Guild* guild, int32 character_id) {
  • void WorldDatabase::DeleteGuildEvent(Guild* guild, int64 event_id) {
  • void WorldDatabase::DeleteGuildPointHistory(Guild* guild, int32 character_id, PointHistory* point_history) {
  • void WorldDatabase::ArchiveGuildEvent(Guild* guild, GuildEvent* guild_event) {
  • void WorldDatabase::SaveHiddenGuildEvent(Guild* guild, GuildEvent* guild_event) {
  • int32 WorldDatabase::GetGuildIDByCharacterID(int32 char_id) {
  • return atoul(row[0]);
  • void WorldDatabase::LoadGuildDefaultRanks(Guild* guild) {
  • void WorldDatabase::LoadGuildDefaultEventFilters(Guild* guild) {
  • bool WorldDatabase::AddNewPlayerToServerGuild(int32 account_id, int32 char_id)

Notable Comments

  • /*
  • */
  • *cpy++ = low | (high << 4);
  • /*for (int16 i = 0; i < gm->recruiter_picture_data_size; i++)
  • // Check if this servers rule allow auto-joining Server guild
  • // if so, what is the guild ID of the default server guild?
  • // guild was not valid, abort!
  • // guild was found, so what default Rank to make the players? if not set, use 7 (recruit)
  • // assuming all is good, insert the new guild member here...
  • //gm->adventure_class = player->GetAdventureClass();