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EQ2Emu/docs/lua_functions/SetAdventureClass.md

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Function: SetAdventureClass(spawn, value)

Description: Changes the Spawn(Player) class to the new value. Class list is available at https://wiki.eq2emu.com/ReferenceLists/ClassList

Parameters:

  • spawn (Spawn) - Spawn object representing spawn.
  • value (int32) - Integer value value.

Returns: None.

Example:

-- From ItemScripts/BardCertificationPapers.lua
    StartDialogConversation(conversation, 2, Item, Player, "You are now known as \n\n"..GetName(Player).." the Bard.")
 	if GetClass(Player)== 1 or GetClass(Player)== 0 then
    SetAdventureClass(Player,35)