35 lines
1.5 KiB
Markdown
35 lines
1.5 KiB
Markdown
### Function: GetVariableValue(variable_name)
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**Description:**
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Get the variable value by name of the server.
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**Parameters:**
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- `variable_name` (string) - String `variable_name`.
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**Returns:** String value based on the name.
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**Example:**
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```lua
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-- From SpawnScripts/Generic/aGigglegibberGoblinGamblinGameVendor.lua
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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conversation = CreateConversation()
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AddConversationOption(conversation, "Thanks.")
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StartConversation(conversation, NPC, Spawn, "The current jackpot is " .. GetCoinMessage(GetVariableValue("gambling_current_jackpot")) .. ".")
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--[[
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PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "How did a goblin get in here? Don't you kill people?", "dlg_0_1")
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AddConversationOption(conversation, "I think I'd rather keep my money, thanks.")
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StartConversation(conversation, NPC, Spawn, "Buy ticket, you! Only ten shiny coins! You give just ten shiny coins and maybe you get um... many shinier coins!")
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if convo==1 then
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PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
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AddConversationOption(conversation, "How did a goblin get in here? Don't you kill people?", "dlg_1_1")
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AddConversationOption(conversation, "What do you know about the disappearance of Lord Bowsprite?")
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AddConversationOption(conversation, "I think I'd rather keep my money, thanks.")
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StartConversation(conversation, NPC, Spawn, "Buy ticket, you! Only ten shiny coins! You give just ten shiny coins and maybe you get um... many shinier coins!")
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end
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```
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