24 lines
732 B
Markdown
24 lines
732 B
Markdown
### Function: GetPlayerHistory(Player, HistoryID)
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**Description:**
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Retrieves the value of a specific player history flag. This tells if a player has a certain historical event or choice recorded (and what value it is).
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**Parameters:**
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- `player` (Spawn) - Spawn object representing `player`.
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- `event_id` (uint32) - Integer value `event_id`.
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**Returns:** Value of the historical value of SetPlayerHistory.
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**Example:**
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```lua
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-- From SpawnScripts/Antonica/CaptainBeltho.lua
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function hailed(NPC, Spawn)
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SetPlayerHistory(Spawn, 8, 0)
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if GetPlayerHistory(Spawn, 8) == nil then
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Say(Spawn, "ur player history is nil")
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elseif GetPlayerHistory(Spawn, 8) then
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Say(Spawn, "ur player history is not nil")
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end
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```
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