82 lines
4.8 KiB
Markdown
82 lines
4.8 KiB
Markdown
# File: `SpellProcess.h`
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## Classes
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- `InterruptStruct`
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- `CastTimer`
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- `CastSpell`
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- `RecastTimer`
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- `SpellProcess`
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## Functions
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- `void RemoveCaster(Spawn* caster, bool lock_spell_process = true);`
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- `void RemoveAllSpells(bool reload_spells = false);`
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- `void Process();`
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- `void Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel = false, bool from_movement = false);`
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- `void ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster, Spawn* target = 0, bool lock = true, bool harvest_spell = false, LuaSpell* customSpell = 0, int16 custom_cast_time = 0, bool in_heroic_opp = false);`
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- `void ProcessEntityCommand(ZoneServer* zone, EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock = true, bool in_heroic_opp = false);`
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- `bool TakePower(LuaSpell* spell, int32 custom_power_req = 0);`
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- `bool CheckPower(LuaSpell* spell);`
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- `bool TakeHP(LuaSpell* spell, int32 custom_hp_req = 0);`
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- `bool CheckHP(LuaSpell* spell);`
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- `bool CheckConcentration(LuaSpell* spell);`
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- `bool CheckSavagery(LuaSpell* spell);`
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- `bool TakeSavagery(LuaSpell* spell);`
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- `bool CheckDissonance(LuaSpell* spell);`
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- `bool AddDissonance(LuaSpell* spell);`
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- `bool AddConcentration(LuaSpell* spell);`
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- `bool CastProcessedSpell(LuaSpell* spell, bool passive = false, bool in_heroic_opp = false);`
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- `bool CastProcessedEntityCommand(EntityCommand* entity_command, Client* client, Spawn* target, bool in_heroic_opp = false);`
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- `void SendStartCast(LuaSpell* spell, Client* client);`
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- `void SendFinishedCast(LuaSpell* spell, Client* client);`
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- `void LockAllSpells(Client* client);`
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- `void UnlockAllSpells(Client* client, Spell* exception = 0);`
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- `void UnlockSpell(Client* client, Spell* spell);`
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- `bool DeleteCasterSpell(Spawn* caster, Spell* spell, string reason = "");`
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- `bool DeleteCasterSpell(LuaSpell* spell, string reason="", bool removing_all_spells = false, Spawn* remove_target = nullptr, bool zone_shutting_down = false, bool shared_lock_spell = true);`
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- `void CheckInterrupt(InterruptStruct* interrupt);`
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- `void RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all = false, bool delete_recast = false, bool call_expire_function = true, bool lock_spell_process = false);`
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- `void CheckRecast(Spell* spell, Entity* caster, float timer_override = 0, bool check_linked_timers = true);`
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- `void AddSpellToQueue(Spell* spell, Entity* caster);`
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- `void RemoveSpellFromQueue(Spell* spell, Entity* caster, bool send_update = true);`
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- `void RemoveSpellFromQueue(Entity* caster, bool hostile_only = false);`
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- `bool CheckSpellQueue(Spell* spell, Entity* caster);`
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- `bool IsReady(Spell* spell, Entity* caster);`
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- `void SendSpellBookUpdate(Client* client);`
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- `bool CastPassives(Spell* spell, Entity* caster, bool remove = false);`
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- `bool CastInstant(Spell* spell, Entity* caster, Entity* target, bool remove = false, bool passive=false);`
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- `void AddSpellScriptTimer(SpellScriptTimer* timer);`
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- `void RemoveSpellScriptTimer(SpellScriptTimer* timer, bool locked=false);`
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- `void RemoveSpellScriptTimerBySpell(LuaSpell* spell, bool clearPendingDeletes=true);`
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- `void CheckSpellScriptTimers();`
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- `bool SpellScriptTimersHasSpell(LuaSpell* spell);`
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- `std::string SpellScriptTimerCustomFunction(LuaSpell* spell);`
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- `void ClearSpellScriptTimerList();`
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- `void RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster = false);`
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- `void CheckRemoveTargetFromSpell(LuaSpell* spell, bool allow_delete = true, bool removing_all_spells = false);`
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- `void RemoveTargetList(LuaSpell* spell);`
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- `bool AddHO(Client* client, HeroicOP* ho);`
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- `bool AddHO(int32 group_id, HeroicOP* ho);`
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- `void KillHOBySpawnID(int32 spawn_id);`
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- `void AddSpellCancel(LuaSpell* spell);`
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- `void DeleteSpell(LuaSpell* spell);`
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- `void SpellCannotStack(ZoneServer* zone, Client* client, Entity* caster, LuaSpell* lua_spell, LuaSpell* conflictSpell);`
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- `bool ProcessSpell(LuaSpell* spell, bool first_cast = true, const char* function = 0, SpellScriptTimer* timer = 0, bool all_targets = false);`
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- `std::string ApplyLuaFunction(LuaSpell* spell, bool first_cast, const char* function, SpellScriptTimer* timer, Spawn* altTarget = 0);`
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- `void AddActiveSpell(LuaSpell* spell);`
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- `void DeleteActiveSpell(LuaSpell* spell, bool skipRemoveCurrent = false);`
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## Notable Comments
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- /*
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- */
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- /// <summary> Handles all spell casts for a zone, only 1 SpellProcess per zone </summary>
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- /// Remove dead pointers for casters when the Spawn is deconstructed
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- /// <summary>Remove all spells from the SpellProcess </summary>
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- /// <summary>Main loop, handles everything (interupts, cast time, recast, ...) </summary>
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- /// <summary>Interrupts the caster (creates the InterruptStruct and adds it to a list)</summary>
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- /// <param name='caster'>Entity being interrupted</param>
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- /// <param name='interruptor'>Spawn that interrupted the caster</param>
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- /// <param name='error_code'>The error code</param>
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