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EQ2Emu/docs/code/CollectionsDB.md
2025-05-06 09:54:48 -04:00

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# File: `CollectionsDB.cpp`
## Classes
- `CollectionItem`
- `CollectionRewardItem`
- `CollectionItem`
- `CollectionItem`
## Functions
- `void WorldDatabase::LoadCollections()`
- `int32 WorldDatabase::LoadCollectionItems(Collection *collection)`
- `int32 WorldDatabase::LoadCollectionRewards(Collection *collection)`
- `else if (!strcasecmp(row[0], "Selectable"))`
- `else if (!strcasecmp(row[0], "Coin"))`
- `else if (!strcasecmp(row[0], "XP"))`
- `void WorldDatabase::LoadPlayerCollections(Player *player)`
- `void WorldDatabase::LoadPlayerCollectionItems(Player *player, Collection *collection)`
- `void WorldDatabase::SavePlayerCollections(Client *client)`
- `void WorldDatabase::SavePlayerCollection(Client *client, Collection *collection)`
- `void WorldDatabase::SavePlayerCollectionItems(Client *client, Collection *collection)`
- `void WorldDatabase::SavePlayerCollectionItem(Client *client, Collection *collection, int32 item_id)`
## Notable Comments
- /*
- */
- //assert(item);