36 lines
1.0 KiB
Markdown
36 lines
1.0 KiB
Markdown
# File: `Bot.h`
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## Classes
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- `TradeItemInfo`
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- `Bot`
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## Functions
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- `bool IsBot() { return true; }`
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- `void GiveItem(int32 item_id);`
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- `void GiveItem(Item* item);`
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- `void RemoveItem(Item* item);`
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- `void TradeItemAdded(Item* item);`
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- `void AddItemToTrade(int8 slot);`
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- `bool CheckTradeItems(map<int8, TradeItemInfo>* list);`
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- `void FinishTrade();`
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- `void GetNewSpells();`
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- `void SetCombatTarget(int32 target) { combat_target = target; }`
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- `void MessageGroup(string msg);`
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- `void SetRecast(Spell* spell, int32 time);`
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- `bool ShouldMelee();`
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- `void SetMainTank(Entity* tank) { main_tank = tank; }`
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- `void Camp(bool immediate=false);`
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- `void ChangeLevel(int16 old_level, int16 new_level);`
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- `bool IsCamping() { return camping; }`
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- `bool IsImmediateCamp() { return immediate_camp; }`
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- `void Begin_Camp();`
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- `bool CanEquipItem(Item* item);`
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- `bool IsSpellReady(Spell* spell);`
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- `int8 GetHealThreshold();`
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## Notable Comments
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- // First int32 = spell id (change to timer id later), second int32 is time the spell is available to cast again
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