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29 Commits

Author SHA1 Message Date
Emagi
41cc36de83 if no targets left in the spell its ok to remove, flip the flag to just remove the maintained part of the spell 2025-01-31 20:06:45 -05:00
Emagi
d463ed3dc5 avoid crash for disabled spell/no spell ptr 2025-01-29 22:01:51 -05:00
Emagi
e9936f1c80 script protection on spells against reuse of the lua state between proc / other spell processes 2025-01-18 18:54:10 -05:00
Emagi
dad7873dc5 LUA functions added: GetSpellCaster(Spell) and GetCasterSpellLevel(Spell) the Spell field is optional if in a spell script
db additionally had field added:

alter table character_spell_effects add column caster_level smallint(5) unsigned not null default 0;
2025-01-18 09:16:35 -05:00
Emagi
c300a5b066 Fixed hangup with remove spell due to remove target list lock 2025-01-16 12:51:09 -05:00
Emagi
3efce0abd6 call spell remove function for reason "target_dead" and "target_removed" also address the long delay between calling the remove function and the death of a spawn. Lastly made it so we can reference the spawn group id after death for a spawn since we remove it from a spawn group. 2025-01-16 12:29:24 -05:00
Emagi
c029874469 assure the spell is friendly when applying only to group members 2025-01-10 19:13:03 -05:00
Emagi
3162106580 Added Lua Functions PlayAnimationString(Spawn: Spawn, String: EmoteStringCommand, Spawn: OptTarget, Boolean: SetNoTarget, Boolean: UseAllSpellTargets, Boolean: IgnoreSelf) and GetSpellTargets(Optional_Spell) if no argument must be in spell script. Fixed spells with no range that are group based to apply to all in group. 2025-01-10 19:08:47 -05:00
Emagi
0a52ab2933 Update SpellProcess.cpp 2024-12-13 18:21:34 -05:00
Emagi
a736e1865f DoT/DD stacking with timers were causing lua state overruns, lua state was being removed from spell too early" 2024-12-02 09:19:28 -05:00
Emagi
716caffb14 Have zone pointer tracked in the luaspell so we can assure we delete the spell properly when zone shuts down or spawn is gone 2024-12-01 18:24:56 -05:00
Emagi
14bb60caf8 avoid crash on remove caster when in a spell attack 2024-12-01 06:29:13 -05:00
Emagi
52ed0cf1d3 make sure spell caster does not persist if they are removed from the spawn list 2024-11-29 09:49:57 -05:00
Emagi
d03c86efef CheckEncounterState behavior added 2024-11-27 17:17:26 -05:00
Emagi
68d1777cf4 avoid stacking spells when you have a conflicted spell removed, should address multiple tick/control effects stacking 2024-11-24 07:46:09 -05:00
Emagi
6b73d3617a avoid a lockup condition due to already locked mutexes 2024-11-22 17:35:53 -05:00
Emagi
315ab1d0e7 Project Nebulark Part 1, So much to list, this is a rough summary
- Raid support and cross peer support for Isle of Refuge, DoF, KoS and AoM clients.
- Zone Persistence added to non-instanced zones.
- Commands: /whogroup, /whoraid, /raidinvite, /raid_looter, /kickfromgroup, /kickfromraid, /leaveraid, /split, /raidsay (rsay) added.
- Cross peer zone and instance support
- Cross tell support (along with ignore)
- Cross ooc support
- Cross group support (can chat, leave group, disband cross peers, update group options)
- Cross who all support
- houses/instances fixed no more cross objects/spawns/etc from other houses
- houses now display characters name with the house zone description
- 1000's of house items now properly work with wall/ceiling
- debug messages removed from housing placement
- Encounters locked to raid instead of group
- group options restricted to raid leader
- reload rules for following are peer wide:
COMMAND_RELOADSTRUCTS
COMMAND_RELOAD_QUESTS
COMMAND_RELOAD_SPELLS
COMMAND_RELOAD_ZONESCRIPTS
COMMAND_RELOAD_FACTIONS
COMMAND_RELOAD_MAIL
COMMAND_RELOAD_GUILDS
COMMAND_RELOAD_RULES
COMMAND_RELOAD_STARTABILITIES
COMMAND_RELOAD_VOICEOVERS
COMMAND_RELOADSPAWNSCRIPTS
COMMAND_RELOADREGIONSCRIPTS
COMMAND_RELOADLUASYSTEM
- special/static zones (always_loaded) are now defined by a peer_priority unsigned short (smallint(5)) in zones table.  peer_priority = server_config world.peerpriority will spawn on that exe instance, if it is not available it is distributed to all peers.  Using the value of 0 (assuming no peer has priority of 0) or 65535 will result in peer distribution of zones.
server_config.json "WorldServer" block updated with the following (web peer port information), priority must be unique for EACH peer:
        "peeraddress": "10.1.1.2",
        "peerport": "9102",
        "peerpriority": "1",

New Command Line Run Arguments for World Exe to override server_config.json values
Allowed options:
  --worldaddress arg         World address
  --internalworldaddress arg Internal world address
  --worldport arg (=0)       Web world port
  --webworldaddress arg      Web world address
  --webworldport arg (=0)    Web world port
  --peerpriority arg (=0)    Peer priority

- fixed Isle of Refuge client group struct (raids added also)
- new log category Peering
- new LUA Functions AddRespawn(Zone, LocationID, RespawnTime) and CreatePersistedRespawn(LocationID, SpawnType, RespawnTime, ZoneID)
2024-11-18 11:13:04 -05:00
Emagi
e4fc6aad5a Zone ruleset_id support for most rules 2024-10-20 09:35:41 -04:00
Emagi
8ac01db525 address spell state not getting reset if call process failed to trigger 2024-09-25 07:35:27 -04:00
Emagi
e7a187cf86 active spells updates 2024-09-22 21:11:48 -04:00
Emagi
555045cbe2 reload spells now works with the lua state redesign and we delete spell in the spell_scripts instead of other places (casttimer, active_spells, so on) 2024-09-10 09:14:40 -04:00
Emagi
297c17b177 Changed to have DestroySpells handle luaspell delete instead of active_spells 2024-09-10 08:27:05 -04:00
Emagi
c4002c363e relocate RemoveCurrentSpell to apply whenever DeleteActiveSpell called (since its removal deletes the lua spell ptr) 2024-09-07 17:12:26 -04:00
Emagi
14003ee3a4 LUA Spell Scripts updated to have a queue much like SpawnScripts, but extended to LuaSpell for tracking procs and lifetime of the lua state
Need to avoid crashes/overrun of the lua stack.
2024-09-04 06:44:04 -04:00
Emagi
b7802d84db fix lua functions being called that don't exist 2024-09-02 10:01:04 -04:00
Emagi
184bc94aa1 lua function call protection 2024-09-02 09:45:36 -04:00
Emagi
950b8e1564 revert and check if "remove" function exists in script 2024-09-02 09:19:47 -04:00
Emagi
727040d2dd Attempt to fix deleting spells more than once if short durations 2024-09-02 08:15:41 -04:00
Emagi
89194da149 EQ2Emu Source Base July 2024 2024-07-22 08:52:28 -04:00