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15 Commits

Author SHA1 Message Date
Emagi
1c35309538 fix behavior on zoning for clients to not impact other players 2025-02-09 19:06:49 -05:00
Emagi
a22a56acc6 Update Entity.cpp 2025-02-09 19:00:24 -05:00
Emagi
469487b35d avoid changing the maintained or spell effects on the entity without being in write locks 2025-02-09 18:53:39 -05:00
Emagi
8b4a623f42 more /reload spells junk 2025-02-09 16:37:16 -05:00
Emagi
9250118b05 More work for /reload spells when multiple zones / players are on 2025-02-09 15:25:16 -05:00
Emagi
921f00410b don't need to delete spell effects in the deconstructor any longer for non players. 2025-02-05 16:03:12 -05:00
Emagi
2d4e3f4888 Fix to clear the stealth/invis list when CancelAllStealth is called, additionally to send the update to clients 2025-02-01 06:52:55 -05:00
Emagi
b8738480b2 mitigation_modifier sint16 added to info struct to allow modification of mitigation after the base is obtained from items 2025-01-26 14:59:55 -05:00
Emagi
abfba27112 mitigation vs physical support added (independently had slash, crush, pierce, physical is a combo of all 3) 2025-01-25 08:13:12 -05:00
Emagi
bd9f1bd8ce Fix accidentally not nullifying the spell pointer when we remove a spell effect 2025-01-21 07:37:22 -05:00
Emagi
82a1885887 Added classic spell level support (aka mini ding spells) like warrior getting knee break at lvl 19.6 2025-01-13 09:06:11 -05:00
Emagi
42173ceef2 Added support to create duplicated zones of public zones (non city zone). Additionally spawn locations can be limited to the primary public zone and not replicated (for epics). 2024-12-23 08:46:11 -05:00
Emagi
e4fc6aad5a Zone ruleset_id support for most rules 2024-10-20 09:35:41 -04:00
Emagi
4ee282c460 Immunity Spell Type is int8 no int16 support 2024-09-21 09:27:17 -04:00
Emagi
89194da149 EQ2Emu Source Base July 2024 2024-07-22 08:52:28 -04:00