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9 Commits

Author SHA1 Message Date
Emagi
108371a077 Additional efforts to lock down spawns from moving this is looking to address remaining corner cases for Fix #5 2025-04-26 09:13:47 -04:00
Emagi
73e9e01ae9 Fix #5 NPCs running away when FaceTarget/PlayFlavor is used in combination 2025-04-26 08:13:46 -04:00
Emagi
7e69739e43 allow LUA Functions for movement to use nav path 2025-01-29 15:13:26 -05:00
Emagi
3efce0abd6 call spell remove function for reason "target_dead" and "target_removed" also address the long delay between calling the remove function and the death of a spawn. Lastly made it so we can reference the spawn group id after death for a spawn since we remove it from a spawn group. 2025-01-16 12:29:24 -05:00
Emagi
1cc7d22a44 support flight paths in KoS and earlier clients, also start of showing loot to other group/raid members 2025-01-04 15:24:02 -05:00
Emagi
42173ceef2 Added support to create duplicated zones of public zones (non city zone). Additionally spawn locations can be limited to the primary public zone and not replicated (for epics). 2024-12-23 08:46:11 -05:00
Emagi
7f138c5bef Support in eq2emu for respawn_offset_low respawn_offset_high to align with changes in spawn_location_placement for editor
alter table spawn_location_placement add column respawn_offset_low int(10) signed not null default 0 after respawn;
alter table spawn_location_placement add column respawn_offset_high int(10) signed not null default 0 after respawn_offset_low;
2024-12-19 13:02:18 -05:00
Emagi
e4fc6aad5a Zone ruleset_id support for most rules 2024-10-20 09:35:41 -04:00
Emagi
89194da149 EQ2Emu Source Base July 2024 2024-07-22 08:52:28 -04:00