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assure the spell is friendly when applying only to group members

This commit is contained in:
Emagi 2025-01-10 19:13:03 -05:00
parent 3162106580
commit c029874469

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@ -2600,7 +2600,7 @@ bool SpellProcess::GetPlayerGroupTargets(Player* target, Spawn* caster, LuaSpell
void SpellProcess::GetSpellTargetsTrueAOE(LuaSpell* luaspell) {
if (luaspell && luaspell->caster && luaspell->spell && luaspell->spell->GetSpellData()->max_aoe_targets > 0) {
if(luaspell->caster->IsPlayer() && luaspell->spell->GetSpellData()->affect_only_group_members) {
if(luaspell->caster->IsPlayer() && luaspell->spell->GetSpellData()->friendly_spell && luaspell->spell->GetSpellData()->affect_only_group_members) {
GetPlayerGroupTargets((Player*)luaspell->caster, luaspell->caster, luaspell);
}
else {