assure the spell is friendly when applying only to group members
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@ -2600,7 +2600,7 @@ bool SpellProcess::GetPlayerGroupTargets(Player* target, Spawn* caster, LuaSpell
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void SpellProcess::GetSpellTargetsTrueAOE(LuaSpell* luaspell) {
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void SpellProcess::GetSpellTargetsTrueAOE(LuaSpell* luaspell) {
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if (luaspell && luaspell->caster && luaspell->spell && luaspell->spell->GetSpellData()->max_aoe_targets > 0) {
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if (luaspell && luaspell->caster && luaspell->spell && luaspell->spell->GetSpellData()->max_aoe_targets > 0) {
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if(luaspell->caster->IsPlayer() && luaspell->spell->GetSpellData()->affect_only_group_members) {
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if(luaspell->caster->IsPlayer() && luaspell->spell->GetSpellData()->friendly_spell && luaspell->spell->GetSpellData()->affect_only_group_members) {
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GetPlayerGroupTargets((Player*)luaspell->caster, luaspell->caster, luaspell);
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GetPlayerGroupTargets((Player*)luaspell->caster, luaspell->caster, luaspell);
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}
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}
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else {
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else {
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