Update GroundSpawn.cpp
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@ -138,7 +138,7 @@ void GroundSpawn::ProcessHarvest(Client* client) {
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int16 totalSkill = skill->current_val;
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int32 skillID = master_item_list.GetItemStatIDByName(collection_skill);
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int16 max_skill_req_groundspawn = 0;
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int16 max_skill_req_groundspawn = 10;
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if(skillID != 0xFFFFFFFF)
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{
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((Entity*)client->GetPlayer())->MStats.lock();
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