diff --git a/source/WorldServer/GroundSpawn.cpp b/source/WorldServer/GroundSpawn.cpp index 93a4a09..58dd626 100644 --- a/source/WorldServer/GroundSpawn.cpp +++ b/source/WorldServer/GroundSpawn.cpp @@ -138,7 +138,7 @@ void GroundSpawn::ProcessHarvest(Client* client) { int16 totalSkill = skill->current_val; int32 skillID = master_item_list.GetItemStatIDByName(collection_skill); - int16 max_skill_req_groundspawn = 0; + int16 max_skill_req_groundspawn = 10; if(skillID != 0xFFFFFFFF) { ((Entity*)client->GetPlayer())->MStats.lock();