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Update GroundSpawn.cpp

This commit is contained in:
Emagi 2024-07-23 08:19:44 -04:00
parent cba15d5d72
commit 60708af958

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@ -138,7 +138,7 @@ void GroundSpawn::ProcessHarvest(Client* client) {
int16 totalSkill = skill->current_val;
int32 skillID = master_item_list.GetItemStatIDByName(collection_skill);
int16 max_skill_req_groundspawn = 0;
int16 max_skill_req_groundspawn = 10;
if(skillID != 0xFFFFFFFF)
{
((Entity*)client->GetPlayer())->MStats.lock();