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Fixed the HP and Power returns to be SInt32 like their code counterparts

This commit is contained in:
Emagi 2025-05-24 13:57:57 -04:00
parent 4e11c22677
commit 534a80d104

View File

@ -3258,7 +3258,7 @@ int EQ2Emu_lua_GetCurrentHP(lua_State* state) {
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
lua_interface->SetInt32Value(state, spawn->GetHP());
lua_interface->SetSInt32Value(state, spawn->GetHP());
return 1;
}
return 0;
@ -3269,7 +3269,7 @@ int EQ2Emu_lua_GetMaxHP(lua_State* state) {
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
lua_interface->SetInt32Value(state, spawn->GetTotalHP());
lua_interface->SetSInt32Value(state, spawn->GetTotalHP());
return 1;
}
return 0;
@ -3280,7 +3280,7 @@ int EQ2Emu_lua_GetMaxHPBase(lua_State* state) {
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
lua_interface->SetInt32Value(state, spawn->GetTotalHPBase());
lua_interface->SetSInt32Value(state, spawn->GetTotalHPBase());
return 1;
}
return 0;
@ -3323,7 +3323,7 @@ int EQ2Emu_lua_GetCurrentPower(lua_State* state) {
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
lua_interface->SetInt32Value(state, spawn->GetPower());
lua_interface->SetSInt32Value(state, spawn->GetPower());
return 1;
}
return 0;
@ -3334,7 +3334,7 @@ int EQ2Emu_lua_GetMaxPower(lua_State* state) {
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
lua_interface->SetInt32Value(state, spawn->GetTotalPower());
lua_interface->SetSInt32Value(state, spawn->GetTotalPower());
return 1;
}
return 0;
@ -3345,7 +3345,7 @@ int EQ2Emu_lua_GetMaxPowerBase(lua_State* state) {
Spawn* spawn = lua_interface->GetSpawn(state);
lua_interface->ResetFunctionStack(state);
if (spawn) {
lua_interface->SetInt32Value(state, spawn->GetTotalPowerBase());
lua_interface->SetSInt32Value(state, spawn->GetTotalPowerBase());
return 1;
}
return 0;