diff --git a/source/WorldServer/LuaFunctions.cpp b/source/WorldServer/LuaFunctions.cpp index b5fcfbe..bc15e34 100644 --- a/source/WorldServer/LuaFunctions.cpp +++ b/source/WorldServer/LuaFunctions.cpp @@ -3258,7 +3258,7 @@ int EQ2Emu_lua_GetCurrentHP(lua_State* state) { Spawn* spawn = lua_interface->GetSpawn(state); lua_interface->ResetFunctionStack(state); if (spawn) { - lua_interface->SetInt32Value(state, spawn->GetHP()); + lua_interface->SetSInt32Value(state, spawn->GetHP()); return 1; } return 0; @@ -3269,7 +3269,7 @@ int EQ2Emu_lua_GetMaxHP(lua_State* state) { Spawn* spawn = lua_interface->GetSpawn(state); lua_interface->ResetFunctionStack(state); if (spawn) { - lua_interface->SetInt32Value(state, spawn->GetTotalHP()); + lua_interface->SetSInt32Value(state, spawn->GetTotalHP()); return 1; } return 0; @@ -3280,7 +3280,7 @@ int EQ2Emu_lua_GetMaxHPBase(lua_State* state) { Spawn* spawn = lua_interface->GetSpawn(state); lua_interface->ResetFunctionStack(state); if (spawn) { - lua_interface->SetInt32Value(state, spawn->GetTotalHPBase()); + lua_interface->SetSInt32Value(state, spawn->GetTotalHPBase()); return 1; } return 0; @@ -3323,7 +3323,7 @@ int EQ2Emu_lua_GetCurrentPower(lua_State* state) { Spawn* spawn = lua_interface->GetSpawn(state); lua_interface->ResetFunctionStack(state); if (spawn) { - lua_interface->SetInt32Value(state, spawn->GetPower()); + lua_interface->SetSInt32Value(state, spawn->GetPower()); return 1; } return 0; @@ -3334,7 +3334,7 @@ int EQ2Emu_lua_GetMaxPower(lua_State* state) { Spawn* spawn = lua_interface->GetSpawn(state); lua_interface->ResetFunctionStack(state); if (spawn) { - lua_interface->SetInt32Value(state, spawn->GetTotalPower()); + lua_interface->SetSInt32Value(state, spawn->GetTotalPower()); return 1; } return 0; @@ -3345,7 +3345,7 @@ int EQ2Emu_lua_GetMaxPowerBase(lua_State* state) { Spawn* spawn = lua_interface->GetSpawn(state); lua_interface->ResetFunctionStack(state); if (spawn) { - lua_interface->SetInt32Value(state, spawn->GetTotalPowerBase()); + lua_interface->SetSInt32Value(state, spawn->GetTotalPowerBase()); return 1; } return 0;