513 lines
11 KiB
Go
513 lines
11 KiB
Go
package stream
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import (
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"encoding/binary"
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"sync"
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"sync/atomic"
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"time"
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"git.sharkk.net/EQ2/Protocol/crypto"
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"git.sharkk.net/EQ2/Protocol/opcodes"
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"git.sharkk.net/EQ2/Protocol/packets"
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"github.com/panjf2000/gnet/v2"
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)
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// Stream implements EQ2's reliable UDP protocol
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type Stream struct {
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conn gnet.Conn
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mu sync.RWMutex
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// Connection state
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state atomic.Value // StreamState
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sessionID uint32
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crcKey uint32
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maxLen uint16
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encodeKey int
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decodeKey int
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// Sequence management
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seqOut uint16
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seqIn uint16
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seqLastAck uint16
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// Acknowledgment tracking
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pendingAcks map[uint16]*pendingPacket
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ackTimer *time.Timer
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lastAckSent time.Time
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ackThreshold time.Duration
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// Fragment assembly
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fragments map[uint16]*fragmentBuffer
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nextFragID uint16
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// Packet queues
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reliableQueue []*packets.ProtoPacket
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unreliableQueue []*packets.ProtoPacket
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resendQueue []*pendingPacket
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// Opcode management
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opcodeManager opcodes.Manager
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opcodeSize uint8
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// Cipher for encryption
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cipher *crypto.Ciphers
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// Timers
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keepAliveTimer *time.Timer
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timeoutTimer *time.Timer
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// Stats
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packetsOut uint64
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packetsIn uint64
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bytesOut uint64
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bytesIn uint64
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// Callbacks
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onPacket func(*packets.AppPacket)
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onDisconnect func()
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}
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type pendingPacket struct {
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packet *packets.ProtoPacket
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seq uint16
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sentTime time.Time
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attempts int
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nextRetry time.Time
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}
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type fragmentBuffer struct {
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totalSize uint32
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chunks map[uint16][]byte
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received uint32
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startTime time.Time
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}
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type StreamState int
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const (
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StateDisconnected StreamState = iota
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StateConnecting
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StateEstablished
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StateClosing
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StateClosed
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)
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// Config holds stream configuration
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type Config struct {
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SessionID uint32
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CRCKey uint32
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MaxPacketSize uint16
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EncodeKey int
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DecodeKey int
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OpcodeManager opcodes.Manager
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OpcodeSize uint8
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AckThreshold time.Duration
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KeepaliveTime time.Duration
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TimeoutDuration time.Duration
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}
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// NewStream creates a new EQStream instance
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func NewStream(conn gnet.Conn, cfg *Config) *Stream {
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s := &Stream{
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conn: conn,
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sessionID: cfg.SessionID,
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crcKey: cfg.CRCKey,
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maxLen: cfg.MaxPacketSize,
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encodeKey: cfg.EncodeKey,
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decodeKey: cfg.DecodeKey,
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opcodeManager: cfg.OpcodeManager,
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opcodeSize: cfg.OpcodeSize,
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ackThreshold: cfg.AckThreshold,
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pendingAcks: make(map[uint16]*pendingPacket),
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fragments: make(map[uint16]*fragmentBuffer),
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seqOut: 0,
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seqIn: 0,
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}
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if s.maxLen == 0 {
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s.maxLen = packets.DefaultMTU
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}
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if s.ackThreshold == 0 {
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s.ackThreshold = 200 * time.Millisecond
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}
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s.state.Store(StateDisconnected)
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// Initialize cipher if keys provided
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if cfg.EncodeKey != 0 || cfg.DecodeKey != 0 {
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cipher, _ := crypto.NewCiphers(int64(cfg.EncodeKey))
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s.cipher = cipher
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}
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// Start keepalive timer
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if cfg.KeepaliveTime > 0 {
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s.keepAliveTimer = time.AfterFunc(cfg.KeepaliveTime, s.sendKeepalive)
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}
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return s
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}
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// Process handles incoming data from gnet
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func (s *Stream) Process(data []byte) error {
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// Validate CRC
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if len(data) < 2 {
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return nil
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}
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// Check for CRC (last 2 bytes)
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if len(data) > 2 {
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providedCRC := binary.BigEndian.Uint16(data[len(data)-2:])
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calculatedCRC := crypto.CalculateCRC(data[:len(data)-2], s.crcKey)
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if providedCRC != calculatedCRC {
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return nil // Drop packet with bad CRC
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}
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data = data[:len(data)-2] // Strip CRC
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}
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// Decrypt if needed
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if s.cipher != nil {
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s.cipher.Decrypt(data)
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}
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// Parse protocol opcode
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if len(data) < 2 {
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return nil
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}
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opcode := binary.BigEndian.Uint16(data[:2])
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switch opcode {
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case opcodes.OP_SessionRequest:
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return s.handleSessionRequest(data[2:])
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case opcodes.OP_SessionResponse:
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return s.handleSessionResponse(data[2:])
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case opcodes.OP_Packet:
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return s.handlePacket(data[2:])
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case opcodes.OP_Fragment:
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return s.handleFragment(data[2:])
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case opcodes.OP_Ack:
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return s.handleAck(data[2:])
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case opcodes.OP_Combined:
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return s.handleCombined(data[2:])
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case opcodes.OP_AppCombined:
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return s.handleAppCombined(data[2:])
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case opcodes.OP_KeepAlive:
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s.resetTimeout()
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return nil
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case opcodes.OP_SessionDisconnect:
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return s.handleDisconnect()
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}
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atomic.AddUint64(&s.packetsIn, 1)
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atomic.AddUint64(&s.bytesIn, uint64(len(data)))
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return nil
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}
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// handlePacket processes reliable packets
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func (s *Stream) handlePacket(data []byte) error {
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if len(data) < 2 {
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return nil
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}
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seq := binary.BigEndian.Uint16(data[:2])
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data = data[2:]
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s.mu.Lock()
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defer s.mu.Unlock()
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// Check sequence
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if seq != s.seqIn {
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// Out of order - send immediate ACK
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s.sendAckImmediate(seq)
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return nil
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}
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// Update sequence
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s.seqIn++
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// Schedule ACK
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s.scheduleAck(seq)
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// Process packet data
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return s.processPacketData(data)
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}
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// handleFragment assembles fragmented packets
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func (s *Stream) handleFragment(data []byte) error {
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if len(data) < 8 {
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return nil
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}
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seq := binary.BigEndian.Uint16(data[:2])
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fragSeq := binary.BigEndian.Uint16(data[2:4])
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fragTotal := binary.BigEndian.Uint16(data[4:6])
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fragCur := binary.BigEndian.Uint16(data[6:8])
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data = data[8:]
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s.mu.Lock()
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defer s.mu.Unlock()
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// Get or create fragment buffer
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frag, exists := s.fragments[fragSeq]
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if !exists {
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frag = &fragmentBuffer{
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totalSize: uint32(fragTotal),
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chunks: make(map[uint16][]byte),
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startTime: time.Now(),
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}
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s.fragments[fragSeq] = frag
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}
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// Store chunk
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frag.chunks[fragCur] = append([]byte(nil), data...)
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frag.received++
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// Check if complete
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if frag.received == uint32(fragTotal) {
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// Reassemble
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complete := make([]byte, 0)
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for i := uint16(0); i < fragTotal; i++ {
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if chunk, ok := frag.chunks[i]; ok {
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complete = append(complete, chunk...)
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}
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}
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delete(s.fragments, fragSeq)
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// Process reassembled packet
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return s.processPacketData(complete)
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}
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// Schedule ACK for fragment
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s.scheduleAck(seq)
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return nil
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}
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// handleAck processes acknowledgments
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func (s *Stream) handleAck(data []byte) error {
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if len(data) < 2 {
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return nil
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}
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ackSeq := binary.BigEndian.Uint16(data[:2])
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s.mu.Lock()
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defer s.mu.Unlock()
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// Remove from pending
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if pending, exists := s.pendingAcks[ackSeq]; exists {
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delete(s.pendingAcks, ackSeq)
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// Update RTT stats here if needed
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_ = pending
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}
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// Update last ACK seen
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if ackSeq > s.seqLastAck {
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s.seqLastAck = ackSeq
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}
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return nil
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}
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// SendPacket sends an application packet
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func (s *Stream) SendPacket(app *packets.AppPacket) error {
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// Convert to protocol packet
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proto := s.appToProto(app)
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// Check if needs fragmentation
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if proto.Size() > uint32(s.maxLen) {
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return s.sendFragmented(proto)
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}
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// Add to appropriate queue
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if app.Priority > packets.PriorityNormal {
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s.mu.Lock()
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s.reliableQueue = append(s.reliableQueue, proto)
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s.mu.Unlock()
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} else {
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s.mu.Lock()
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s.unreliableQueue = append(s.unreliableQueue, proto)
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s.mu.Unlock()
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}
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// Process queues
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return s.processQueues()
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}
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// sendReliable sends a reliable packet with sequence number
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func (s *Stream) sendReliable(proto *packets.ProtoPacket) error {
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s.mu.Lock()
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seq := s.seqOut
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s.seqOut++
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s.mu.Unlock()
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// Build packet with sequence
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data := make([]byte, proto.Size()+2)
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binary.BigEndian.PutUint16(data[:2], seq)
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proto.Serialize(data[2:], 0)
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// Track for retransmission
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pending := &pendingPacket{
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packet: proto,
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seq: seq,
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sentTime: time.Now(),
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attempts: 1,
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nextRetry: time.Now().Add(time.Second),
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}
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s.mu.Lock()
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s.pendingAcks[seq] = pending
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s.mu.Unlock()
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// Send with protocol header
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return s.sendRaw(opcodes.OP_Packet, data)
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}
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// sendRaw sends raw data with protocol opcode
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func (s *Stream) sendRaw(opcode uint16, data []byte) error {
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// Build packet: opcode + data + CRC
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packet := make([]byte, 2+len(data)+2)
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binary.BigEndian.PutUint16(packet[:2], opcode)
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copy(packet[2:], data)
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// Add CRC
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crc := crypto.CalculateCRC(packet[:len(packet)-2], s.crcKey)
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binary.BigEndian.PutUint16(packet[len(packet)-2:], crc)
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// Encrypt if needed
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if s.cipher != nil {
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s.cipher.Encrypt(packet)
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}
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// Send via gnet
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atomic.AddUint64(&s.packetsOut, 1)
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atomic.AddUint64(&s.bytesOut, uint64(len(packet)))
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return s.conn.AsyncWrite(packet, nil)
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}
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// Helper methods
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func (s *Stream) processPacketData(data []byte) error {
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// Create ProtoPacket from raw data
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proto := packets.NewProtoPacketFromRaw(data, -1, s.opcodeManager)
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// Decompress if needed
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proto.DecompressPacket()
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// Convert to AppPacket
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app := proto.MakeApplicationPacket(s.opcodeSize)
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// Deliver to callback
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if s.onPacket != nil {
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s.onPacket(app)
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}
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return nil
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}
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func (s *Stream) scheduleAck(seq uint16) {
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if s.ackTimer == nil {
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s.ackTimer = time.AfterFunc(s.ackThreshold, func() {
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s.sendAckImmediate(seq)
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})
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}
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}
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func (s *Stream) sendAckImmediate(seq uint16) error {
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data := make([]byte, 2)
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binary.BigEndian.PutUint16(data, seq)
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return s.sendRaw(opcodes.OP_Ack, data)
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}
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func (s *Stream) sendKeepalive() {
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s.sendRaw(opcodes.OP_KeepAlive, nil)
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// Reschedule
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if s.keepAliveTimer != nil {
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s.keepAliveTimer.Reset(10 * time.Second)
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}
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}
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func (s *Stream) resetTimeout() {
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if s.timeoutTimer != nil {
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s.timeoutTimer.Reset(30 * time.Second)
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}
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}
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func (s *Stream) appToProto(app *packets.AppPacket) *packets.ProtoPacket {
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proto := packets.NewProtoPacket(app.Opcode, app.Buffer, s.opcodeManager)
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proto.CopyInfo(app.Packet)
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return proto
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}
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func (s *Stream) processQueues() error {
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// Process reliable queue first
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s.mu.Lock()
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for len(s.reliableQueue) > 0 {
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proto := s.reliableQueue[0]
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s.reliableQueue = s.reliableQueue[1:]
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s.mu.Unlock()
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if err := s.sendReliable(proto); err != nil {
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return err
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}
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s.mu.Lock()
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}
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s.mu.Unlock()
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return nil
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}
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func (s *Stream) sendFragmented(proto *packets.ProtoPacket) error {
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// Fragment implementation
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return nil // TODO
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}
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func (s *Stream) handleSessionRequest(data []byte) error {
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// Session setup
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s.state.Store(StateConnecting)
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return nil
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}
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func (s *Stream) handleSessionResponse(data []byte) error {
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s.state.Store(StateEstablished)
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return nil
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}
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func (s *Stream) handleCombined(data []byte) error {
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// Process combined packets
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return nil
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}
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func (s *Stream) handleAppCombined(data []byte) error {
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// Process app-combined packets
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return nil
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}
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func (s *Stream) handleDisconnect() error {
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s.state.Store(StateClosed)
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if s.onDisconnect != nil {
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s.onDisconnect()
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}
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return nil
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}
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// SetPacketCallback sets the callback for received packets
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func (s *Stream) SetPacketCallback(fn func(*packets.AppPacket)) {
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s.onPacket = fn
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}
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// Close closes the stream
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func (s *Stream) Close() error {
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s.state.Store(StateClosed)
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// Send disconnect
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s.sendRaw(opcodes.OP_SessionDisconnect, nil)
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// Clean up timers
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if s.keepAliveTimer != nil {
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s.keepAliveTimer.Stop()
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}
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if s.ackTimer != nil {
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s.ackTimer.Stop()
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}
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return nil
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}
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