
- Fixed a repeated rubberband like behavior that Spawn's would run forward toward their target in combat or on their return run to their starting point. - WS_HearCastSpell for 546-561 version has an extra byte at the end of the packet we were missing (might be in later clients too have to confirm) - PlayerScripts support added, new function calls, AddTimer support for Players. - Static Zones / Special Zones will now silently check to startup zones without reporting the log message, log message only on startup or taking on peer leadership. - Broadcast and Global Announcement are now supported through peering. - Fix #22 identified a number of loose spawn pointers and changed to int32 spawn id reference. - Fix #1 support for all known chat codes for various channels, spell casting and damage. - In conjunction with Fix #1 spell combat messages are fixed, no longer 'YOU cast' when another spawn casts, added last_tell_name to track the chat code %RT server side. - size_mod added to InfoStruct Float, supports shrinking and growing Non Player's. InfoStruct also has a UINT ignore_size_mod_calc set to 0 by default, when 1 it will let you set the size_mod and items/spells will not override it from stat calculation. - XP Table is now static (global) in the Player class so we do not constantly call the database each time the player needs to know a level's XP requirement. - Removal of duplicate spell cast success and effect messages. - Fix #21 blue xp bar for KoS and DoF displays properly now. - GetExpRequiredByLevel(level) added to return the EXP required for to reach the level. - Fix #25 teleporters cleaned up during /reload spawns to avoid crash - Fix #16 /reload items supported in peering mode.
56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LogTypes.h"
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#ifndef VERSION_H
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#define VERSION_H
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#define CURRENT_DATABASE_MINORVERSION 43
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#define CURRENT_DATABASE_MAJORVERSION 730
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#if defined(LOGIN)
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#define EQ2EMU_MODULE "EQ2EMu LoginServer"
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#elif defined(PATCHER)
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#define EQ2EMU_MODULE "EQ2EMu PatchServer"
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#elif defined(CHAT)
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#define EQ2EMU_MODULE "EQ2EMu ChatServer"
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#elif defined(ZONE)
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#define EQ2EMU_MODULE "EQ2EMu ZoneServer"
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#else
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#define EQ2EMU_MODULE "EQ2EMu WorldServer"
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#endif
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#if defined(LOGIN)
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#define CURRENT_VERSION "0.9.9-Nebula"
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#elif defined(WORLD)
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#define CURRENT_VERSION "0.9.9-Nebula"
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#else
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#define CURRENT_VERSION "0.9.9-Nebula"
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#endif
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#define COMPILE_DATE __DATE__
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#define COMPILE_TIME __TIME__
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#ifndef WIN32
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#define LAST_MODIFIED __TIME__
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#else
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#define LAST_MODIFIED __TIMESTAMP__
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#endif
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#endif |