46 lines
995 B
C++

// Copyright (C) 2007-2025 EQ2EMulator
// Licensed under GPL v3
#ifndef RACES_H
#define RACES_H
#include "../common/types.h"
#include <map>
using namespace std;
#define BARBARIAN 0
#define DARK_ELF 1
#define DWARF 2
#define ERUDITE 3
#define FROGLOK 4
#define GNOME 5
#define HALF_ELF 6
#define HALFLING 7
#define HIGH_ELF 8
#define HUMAN 9
#define IKSAR 10
#define KERRA 11
#define OGRE 12
#define RATONGA 13
#define TROLL 14
#define WOOD_ELF 15
#define FAE 16
#define ARASAI 17
#define SARNAK 18
#define VAMPIRE 19
#define AERAKYN 20
class Races {
public:
Races();
const char* GetRaceName(int8 race_id);
const char* GetRaceNameCase(int8 race_id);
int8 GetRaceNameGood();
int8 GetRaceNameEvil();
sint8 GetRaceID(const char* name);
private:
map<string, int8> race_map;
map<int8, string> race_map_friendly;
map<int8, string> race_map_good;
map<int8, string> race_map_evil;
};
#endif