// Copyright (C) 2007-2025 EQ2EMulator // Licensed under GPL v3 #ifndef RACES_H #define RACES_H #include "../common/types.h" #include using namespace std; #define BARBARIAN 0 #define DARK_ELF 1 #define DWARF 2 #define ERUDITE 3 #define FROGLOK 4 #define GNOME 5 #define HALF_ELF 6 #define HALFLING 7 #define HIGH_ELF 8 #define HUMAN 9 #define IKSAR 10 #define KERRA 11 #define OGRE 12 #define RATONGA 13 #define TROLL 14 #define WOOD_ELF 15 #define FAE 16 #define ARASAI 17 #define SARNAK 18 #define VAMPIRE 19 #define AERAKYN 20 class Races { public: Races(); const char* GetRaceName(int8 race_id); const char* GetRaceNameCase(int8 race_id); int8 GetRaceNameGood(); int8 GetRaceNameEvil(); sint8 GetRaceID(const char* name); private: map race_map; map race_map_friendly; map race_map_good; map race_map_evil; }; #endif