Emu/source/WorldServer/Commands/ConsoleCommands.h

45 lines
1.3 KiB
C

// Copyright (C) 2007-2025 EQ2EMulator
// Licensed under GPL v3
#ifndef _CONSOLECOMMANDS_H
#define _CONSOLECOMMANDS_H
#include "../../common/seperator.h"
struct ConsoleCommand
{
bool(*CommandPointer)(Seperator *);
const char * Name; // 10 chars
const char * ParameterFormat; // 30 chars
const char * Description; // 40 chars
// = 70 chars
};
void ProcessConsoleInput(const char * command);
bool ConsoleBanCommand(Seperator *sep);
bool ConsoleUnbanCommand(Seperator *sep);
bool ConsoleKickCommand(Seperator *sep);
bool ConsoleAnnounceCommand(Seperator *sep);
bool ConsoleBroadcastCommand(Seperator *sep);
bool ConsoleChannelCommand(Seperator *sep);
bool ConsoleTellCommand(Seperator *sep);
bool ConsoleGuildCommand(Seperator *sep);
bool ConsolePlayerCommand(Seperator *sep);
bool ConsoleSetAdminPlayer(Seperator *sep);
bool ConsoleWorldCommand(Seperator *sep);
bool ConsoleZoneCommand(Seperator *sep);
bool ConsoleGetMOTDCommand(Seperator *sep);
bool ConsoleSetMOTDCommand(Seperator *sep);
bool ConsoleWhoCommand(Seperator *sep);
bool ConsoleReloadCommand(Seperator *sep);
bool ConsoleShutdownCommand(Seperator *sep);
bool ConsoleCancelShutdownCommand(Seperator *sep);
bool ConsoleExitCommand(Seperator *sep);
bool ConsoleRulesCommand(Seperator *sep);
bool ConsoleTestCommand(Seperator *sep);
#endif