// Copyright (C) 2007-2025 EQ2EMulator // Licensed under GPL v3 #ifndef _CONSOLECOMMANDS_H #define _CONSOLECOMMANDS_H #include "../../common/seperator.h" struct ConsoleCommand { bool(*CommandPointer)(Seperator *); const char * Name; // 10 chars const char * ParameterFormat; // 30 chars const char * Description; // 40 chars // = 70 chars }; void ProcessConsoleInput(const char * command); bool ConsoleBanCommand(Seperator *sep); bool ConsoleUnbanCommand(Seperator *sep); bool ConsoleKickCommand(Seperator *sep); bool ConsoleAnnounceCommand(Seperator *sep); bool ConsoleBroadcastCommand(Seperator *sep); bool ConsoleChannelCommand(Seperator *sep); bool ConsoleTellCommand(Seperator *sep); bool ConsoleGuildCommand(Seperator *sep); bool ConsolePlayerCommand(Seperator *sep); bool ConsoleSetAdminPlayer(Seperator *sep); bool ConsoleWorldCommand(Seperator *sep); bool ConsoleZoneCommand(Seperator *sep); bool ConsoleGetMOTDCommand(Seperator *sep); bool ConsoleSetMOTDCommand(Seperator *sep); bool ConsoleWhoCommand(Seperator *sep); bool ConsoleReloadCommand(Seperator *sep); bool ConsoleShutdownCommand(Seperator *sep); bool ConsoleCancelShutdownCommand(Seperator *sep); bool ConsoleExitCommand(Seperator *sep); bool ConsoleRulesCommand(Seperator *sep); bool ConsoleTestCommand(Seperator *sep); #endif