27 Commits

Author SHA1 Message Date
Emagi
69f257303d added int32 redlight, greenlight, bluelight into info struct for character sheet spell state colors 2025-08-14 17:44:28 -04:00
Emagi
8d8aa020dd support ultravision, infravision, sonicvision and fishvision in KoS, DoF and earlier classic clients 2025-08-14 17:17:54 -04:00
Emagi
480086d85d Fix allowing equipment during engagement based on the engaged_encounter info struct, not the engagedincombat (melee attack enabled flag) 2025-08-08 14:39:56 -04:00
Emagi
f60d261f00 Vault, Broker support for DoF, KoS, AoM. Shop support for DoF, KoS.
Broker/Vault (Fix #10):
- Traditional broker integrated (/frombroker), GM itemsearch is still available via /itemsearch.  AoM client cannot sell/use shop, can only buy from broker.
- DoF and KoS client now support House Shop (sell inventory, vault to broker).
- House containers now function like actual containers and can be stored in the vault which will allow placement in the home (to serve as a merchant).
- Sales crate merchant windows in player houses implemented for broker.
- Peering URI's added for broker/shop support: /addseller, /removeseller, /additemsale, /removeitemsale
- House vault and vault slots implemented for DoF, KoS and AoM clients.

Stability and Functionality:
- World Database now has seq_character_items (Sequence) to sync self and peers instantiating new unique IDs for character items.  This is to avoid conflict/overriding another unique id.
- spawn and spawn_houses tables have a lua_script that can now be defined outside the existing spawn_scripts table for a singular spawn.
- Fixed a watchdog/hangup when clearing hate lists inside a spawn list lock.
- Item unique id is being transitioned to int64 (although older clients still only support int32, clients later on are int64).
- Fixed so that spells that have no duration will no longer be added to maintained effects.
- Fixed spell cleanup, maintained effect does not remain on the Player causing a crash.
- Fixed spell conflicts to that check all targets are applicable for the spell.
- Fixed issues with maintained effects or spell effects stacking repeatedly.
- Fixed assigning items to non inventory slots when 'adding' an item to the Player.
- Fixed locking orders between maintained effects and spell effects to avoid deadlocks.
- Fixed entering house and visiting houses, targetting of the house door is now enforced server side.
- Item locking is now enforced by the type of locking (eg. house placement, crafting, shop list for sale).  Locks no longer override/interfere with each other.
- Additional logging around spell casting and targets.
- Spawns/Objects/Widgets so on related to houses now have their own sub tables _houses, eg. spawn_houses, spawn_npc_houses, spawn_object_houses, so on to avoid conflicting with existing tables non-house.

- new LUA Functions:
	ShowShopWindow(Player, FromSpawn) - opens shop window for player (if in their house) for listing, pricing items, retrieving sales log and coin, etc.
	SetSpawnHouseScript(Target, LuaScript) - Utilized in the item script 'placed' function to set the spawned house item's lua script.
	SendBook(Target, ItemID) - Sends the book to the target player based on the item id.
	GetPickupItemID(Spawn) - Gets the item id that the house spawn would represent
	SetHouseCharacterID(Spawn, CharID) - Sets the house spawn character id (should be used on Spawn).  Set CharID to 0 to set to the current houses character id.

- Updated LUA Functions:
	StartHeroicOpportunity(Caster, ClassID, OverrideTarget)  - OverrideTarget now available to change the heroic opportunity target
	HasItem(Player, ItemID, IncludeBank) - No parameter change, include bank, which serves as 'all' should now work correctly (previously did not check bank/other negative slots),  default is false.

- Slash Commands Added:
	/sle - Fix #41, Set Location Entry (DB command for setting spawn location entry values such as offsets and overrides)
	/store_list_item - used to list an item for broker shop
	/store_set_price - used for setting items price for shop
	/store_set_price_local - used for inventory items price for shop
	/store_start_selling - Begin selling from inventory for shop
	/store_stop_selling - Stop selling from inventory
	/store_unlist_item - used to unlist an item from broker shop
	/close_store_keep_selling - Closes store shop window, but keep selling from inventory while in house
	/cancel_store - cancel selling from inventory
2025-07-26 07:10:07 -04:00
Emagi
1ba65aba78 DB async query synching to peers, code/logging cleanup 2025-06-29 14:03:23 -04:00
Emagi
260a48be1e Fix #38 address issues with food/drink cross zone
Custom spells now survive cross zone with their modified spell stats saved to the database for reloading later.  The design is such that a spell can be custom defined for its spell stats, but a character/player cannot have more than one of that spell (eg. food can share a spell id since only one food can be applied to you, but you can't have many spells apply using the same custom spell id).

CREATE TABLE character_custom_spell_dataindex (
    charid INT UNSIGNED NOT NULL,
    spell_id INT UNSIGNED NOT NULL,
    idx INT UNSIGNED NOT NULL,
    type ENUM('int', 'float', 'bool', 'string') NOT NULL,
    value1 TEXT,
    value2 TEXT,
    PRIMARY KEY (charid, spell_id, idx)
);

CREATE TABLE character_custom_spell_display (
    charid INT UNSIGNED NOT NULL,
    spell_id INT UNSIGNED NOT NULL,
    idx INT UNSIGNED NOT NULL,
    field VARCHAR(64) NOT NULL,
    value TEXT,
    PRIMARY KEY (charid, spell_id, idx, field)
);

CREATE TABLE character_custom_spell_data (
    charid INT UNSIGNED NOT NULL,
    spell_id INT UNSIGNED NOT NULL,
    field VARCHAR(64) NOT NULL,
    type ENUM('int', 'float', 'bool', 'string') NOT NULL,
    value TEXT NOT NULL,
    PRIMARY KEY (charid, spell_id, field)
);
2025-06-26 18:27:35 -04:00
Emagi
a8eb9c9ebc Extensive changes to remove SpellTargets write and read mutex locks to avoi ddeadlocks 2025-06-22 13:20:07 -04:00
Emagi
42f776168f Additional check for players to avoid adding spell effects to db that are HO with no icon/duration 2025-06-20 07:36:27 -04:00
Emagi
25f71b36be Fix lack of mutex locking when serializing the player profile 2025-06-12 13:59:44 -04:00
Emagi
e79cffd658 Address sending bogus spell effect icon data to the client in the Spawn Info packet. 2025-06-09 14:05:08 -04:00
Emagi
82a5e96000 Work in progress for 0.9.9 so far (making its own branch for now)
- Fixed a repeated rubberband like behavior that Spawn's would run forward toward their target in combat or on their return run to their starting point.
- WS_HearCastSpell for 546-561 version has an extra byte at the end of the packet we were missing (might be in later clients too have to confirm)
- PlayerScripts support added, new function calls, AddTimer support for Players.
- Static Zones / Special Zones will now silently check to startup zones without reporting the log message, log message only on startup or taking on peer leadership.
- Broadcast and Global Announcement are now supported through peering.
- Fix #22 identified a number of loose spawn pointers and changed to int32 spawn id reference.
- Fix #1 support for all known chat codes for various channels, spell casting and damage.
- In conjunction with Fix #1 spell combat messages are fixed, no longer 'YOU cast' when another spawn casts, added last_tell_name to track the chat code %RT server side.
- size_mod added to InfoStruct Float, supports shrinking and growing Non Player's. InfoStruct also has a UINT ignore_size_mod_calc set to 0 by default, when 1 it will let you set the size_mod and items/spells will not override it from stat calculation.
- XP Table is now static (global) in the Player class so we do not constantly call the database each time the player needs to know a level's XP requirement.
- Removal of duplicate spell cast success and effect messages.
- Fix #21 blue xp bar for KoS and DoF displays properly now.
- GetExpRequiredByLevel(level) added to return the EXP required for to reach the level.
- Fix #25 teleporters cleaned up during /reload spawns to avoid crash
- Fix #16 /reload items supported in peering mode.
2025-06-08 14:53:52 -04:00
Emagi
97d1393627 Fix #19 Position updates ignored when dead, new rule MiniDing, fix
Fix #19 - ignore position updates when dead
New rule R_Player MiniDingPercentage
Fixed ordering of locks in RemoveSpawn
ResetSpawnPackets function created to test resetting the spawn packet to a spawn (testing purposes only not live code)
2025-05-30 21:47:57 -04:00
Emagi
6d52f19108 Additional changes made to remove use of spell pointer in recast timer unlock spell logic, assure we have no crash in this area 2025-05-30 11:03:36 -04:00
Emagi
cde778bb1a Fix a crash trying to unlock a spell for a player with a recast timer when the spell data is null 2025-05-30 10:27:10 -04:00
Emagi
11d46887db Fix charm slots being visible in the client UI for DoF and KoS clients (classic does not support) 2025-05-05 15:14:02 -04:00
Emagi
c861e103d9 Fix #8 info struct has a int16 max_level, when set greater than 0 will restrict the max level a player can reach (does not impact already set level or GM commands, lua changelevel, only XP gain for Adventure/Tradeskill level) 2025-04-26 08:14:35 -04:00
Emagi
1268ecbc94 Fix Issue #3 - Class Updates, Name Updates to LS
Support added for class updates to LoginServer when adventure class is updated (such as commoner to sub class, so on).

Name change for GM command /name support added for LS update.  This is a use at your own risk command and you will have to /camp to fully reflect your name update.
2025-04-11 09:49:18 -04:00
Emagi
bd9f1bd8ce Fix accidentally not nullifying the spell pointer when we remove a spell effect 2025-01-21 07:37:22 -05:00
Emagi
dad7873dc5 LUA functions added: GetSpellCaster(Spell) and GetCasterSpellLevel(Spell) the Spell field is optional if in a spell script
db additionally had field added:

alter table character_spell_effects add column caster_level smallint(5) unsigned not null default 0;
2025-01-18 09:16:35 -05:00
Emagi
82a1885887 Added classic spell level support (aka mini ding spells) like warrior getting knee break at lvl 19.6 2025-01-13 09:06:11 -05:00
Emagi
2a3a280793 Avoid overflow items remaining in memory and causing a crash 2024-12-13 14:50:41 -05:00
Emagi
315ab1d0e7 Project Nebulark Part 1, So much to list, this is a rough summary
- Raid support and cross peer support for Isle of Refuge, DoF, KoS and AoM clients.
- Zone Persistence added to non-instanced zones.
- Commands: /whogroup, /whoraid, /raidinvite, /raid_looter, /kickfromgroup, /kickfromraid, /leaveraid, /split, /raidsay (rsay) added.
- Cross peer zone and instance support
- Cross tell support (along with ignore)
- Cross ooc support
- Cross group support (can chat, leave group, disband cross peers, update group options)
- Cross who all support
- houses/instances fixed no more cross objects/spawns/etc from other houses
- houses now display characters name with the house zone description
- 1000's of house items now properly work with wall/ceiling
- debug messages removed from housing placement
- Encounters locked to raid instead of group
- group options restricted to raid leader
- reload rules for following are peer wide:
COMMAND_RELOADSTRUCTS
COMMAND_RELOAD_QUESTS
COMMAND_RELOAD_SPELLS
COMMAND_RELOAD_ZONESCRIPTS
COMMAND_RELOAD_FACTIONS
COMMAND_RELOAD_MAIL
COMMAND_RELOAD_GUILDS
COMMAND_RELOAD_RULES
COMMAND_RELOAD_STARTABILITIES
COMMAND_RELOAD_VOICEOVERS
COMMAND_RELOADSPAWNSCRIPTS
COMMAND_RELOADREGIONSCRIPTS
COMMAND_RELOADLUASYSTEM
- special/static zones (always_loaded) are now defined by a peer_priority unsigned short (smallint(5)) in zones table.  peer_priority = server_config world.peerpriority will spawn on that exe instance, if it is not available it is distributed to all peers.  Using the value of 0 (assuming no peer has priority of 0) or 65535 will result in peer distribution of zones.
server_config.json "WorldServer" block updated with the following (web peer port information), priority must be unique for EACH peer:
        "peeraddress": "10.1.1.2",
        "peerport": "9102",
        "peerpriority": "1",

New Command Line Run Arguments for World Exe to override server_config.json values
Allowed options:
  --worldaddress arg         World address
  --internalworldaddress arg Internal world address
  --worldport arg (=0)       Web world port
  --webworldaddress arg      Web world address
  --webworldport arg (=0)    Web world port
  --peerpriority arg (=0)    Peer priority

- fixed Isle of Refuge client group struct (raids added also)
- new log category Peering
- new LUA Functions AddRespawn(Zone, LocationID, RespawnTime) and CreatePersistedRespawn(LocationID, SpawnType, RespawnTime, ZoneID)
2024-11-18 11:13:04 -05:00
Emagi
7aa35166ca getzonerule cleanup 2024-10-20 15:02:39 -04:00
Emagi
e4fc6aad5a Zone ruleset_id support for most rules 2024-10-20 09:35:41 -04:00
Emagi
cba50c17e0 disabled char info sizing log message 2024-10-01 09:05:02 -04:00
Emagi
5d2d49fd47 Update Player.cpp 2024-07-26 21:28:15 -04:00
Emagi
89194da149 EQ2Emu Source Base July 2024 2024-07-22 08:52:28 -04:00