Fix lack of mutex locking when serializing the player profile

This commit is contained in:
Emagi 2025-06-12 13:59:44 -04:00
parent a73c6386eb
commit 25f71b36be

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@ -599,6 +599,7 @@ PacketStruct* PlayerInfo::serialize2(int16 version){
packet->setDataByName("unknown20", 50, 75);
*/
//packet->setDataByName("rain2", -102.24);
player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
for(int i=0;i<45;i++){
if(i < 30){
packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
@ -622,6 +623,7 @@ PacketStruct* PlayerInfo::serialize2(int16 version){
packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
}
player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
return packet;
}
return 0;