15 Commits

Author SHA1 Message Date
Emagi
dce6e16ddb clean up former unnecessary logging for vault/broker 2025-08-30 06:33:15 -04:00
Emagi
fd2a9566fe Disabled/Removed DumpPacket, Logging, Type-casting cleanup 2025-08-17 08:46:05 -04:00
Emagi
9e255408ce misc cleanup 2025-07-29 18:44:34 -04:00
Emagi
f60d261f00 Vault, Broker support for DoF, KoS, AoM. Shop support for DoF, KoS.
Broker/Vault (Fix #10):
- Traditional broker integrated (/frombroker), GM itemsearch is still available via /itemsearch.  AoM client cannot sell/use shop, can only buy from broker.
- DoF and KoS client now support House Shop (sell inventory, vault to broker).
- House containers now function like actual containers and can be stored in the vault which will allow placement in the home (to serve as a merchant).
- Sales crate merchant windows in player houses implemented for broker.
- Peering URI's added for broker/shop support: /addseller, /removeseller, /additemsale, /removeitemsale
- House vault and vault slots implemented for DoF, KoS and AoM clients.

Stability and Functionality:
- World Database now has seq_character_items (Sequence) to sync self and peers instantiating new unique IDs for character items.  This is to avoid conflict/overriding another unique id.
- spawn and spawn_houses tables have a lua_script that can now be defined outside the existing spawn_scripts table for a singular spawn.
- Fixed a watchdog/hangup when clearing hate lists inside a spawn list lock.
- Item unique id is being transitioned to int64 (although older clients still only support int32, clients later on are int64).
- Fixed so that spells that have no duration will no longer be added to maintained effects.
- Fixed spell cleanup, maintained effect does not remain on the Player causing a crash.
- Fixed spell conflicts to that check all targets are applicable for the spell.
- Fixed issues with maintained effects or spell effects stacking repeatedly.
- Fixed assigning items to non inventory slots when 'adding' an item to the Player.
- Fixed locking orders between maintained effects and spell effects to avoid deadlocks.
- Fixed entering house and visiting houses, targetting of the house door is now enforced server side.
- Item locking is now enforced by the type of locking (eg. house placement, crafting, shop list for sale).  Locks no longer override/interfere with each other.
- Additional logging around spell casting and targets.
- Spawns/Objects/Widgets so on related to houses now have their own sub tables _houses, eg. spawn_houses, spawn_npc_houses, spawn_object_houses, so on to avoid conflicting with existing tables non-house.

- new LUA Functions:
	ShowShopWindow(Player, FromSpawn) - opens shop window for player (if in their house) for listing, pricing items, retrieving sales log and coin, etc.
	SetSpawnHouseScript(Target, LuaScript) - Utilized in the item script 'placed' function to set the spawned house item's lua script.
	SendBook(Target, ItemID) - Sends the book to the target player based on the item id.
	GetPickupItemID(Spawn) - Gets the item id that the house spawn would represent
	SetHouseCharacterID(Spawn, CharID) - Sets the house spawn character id (should be used on Spawn).  Set CharID to 0 to set to the current houses character id.

- Updated LUA Functions:
	StartHeroicOpportunity(Caster, ClassID, OverrideTarget)  - OverrideTarget now available to change the heroic opportunity target
	HasItem(Player, ItemID, IncludeBank) - No parameter change, include bank, which serves as 'all' should now work correctly (previously did not check bank/other negative slots),  default is false.

- Slash Commands Added:
	/sle - Fix #41, Set Location Entry (DB command for setting spawn location entry values such as offsets and overrides)
	/store_list_item - used to list an item for broker shop
	/store_set_price - used for setting items price for shop
	/store_set_price_local - used for inventory items price for shop
	/store_start_selling - Begin selling from inventory for shop
	/store_stop_selling - Stop selling from inventory
	/store_unlist_item - used to unlist an item from broker shop
	/close_store_keep_selling - Closes store shop window, but keep selling from inventory while in house
	/cancel_store - cancel selling from inventory
2025-07-26 07:10:07 -04:00
Emagi
9f129586fb make sure to memset if the house item info isn't set properly in the database 2025-07-08 13:41:49 -04:00
Emagi
878c422c0f Support house containers being placed inside house. Need to have an appearance set with equip_type as model type/id 2025-07-08 10:32:56 -04:00
Emagi
11d46887db Fix charm slots being visible in the client UI for DoF and KoS clients (classic does not support) 2025-05-05 15:14:02 -04:00
Emagi
2a3a280793 Avoid overflow items remaining in memory and causing a crash 2024-12-13 14:50:41 -05:00
Emagi
bed7d8ae5d Add support for creator name and fix packet to send data 2024-12-07 11:09:14 -05:00
Emagi
428b73391c Omit bank/shared-bank from selling at a merchant, additionally prevent weight calculation for banked items on players weight 2024-11-23 09:24:41 -05:00
Emagi
7aa35166ca getzonerule cleanup 2024-10-20 15:02:39 -04:00
Emagi
e4fc6aad5a Zone ruleset_id support for most rules 2024-10-20 09:35:41 -04:00
Emagi
ca28e77ae4 Crash fix, new lua function IsSpawnGroupAlive(Zone, Group_ID)
Crash fix for SpawnGroupByID on invalid group, IsSpawnGroupAlive(Zone, Group_ID) added.
2024-08-02 15:51:28 -04:00
Emagi
6030449561 revert the diff re-sizing of the inventory packet 2024-07-24 09:50:02 -04:00
Emagi
89194da149 EQ2Emu Source Base July 2024 2024-07-22 08:52:28 -04:00