clean up former unnecessary logging for vault/broker

This commit is contained in:
Emagi 2025-08-30 06:33:15 -04:00
parent 9871d5cee1
commit dce6e16ddb

View File

@ -4405,16 +4405,6 @@ Item* PlayerItemList::GetVaultItemFromUniqueID(int64 id, bool lock) {
{
for (auto& [containerIdx, slotMap] : vaultIt->second) {
for (auto& [slotID, itemPtr] : slotMap) {
if(itemPtr) {
LogWrite(PLAYER__ERROR, 0, "Vault",
"--GetVaultItem: %u (%s - %u) needs to match %u", slotID, itemPtr->name.c_str(), itemPtr->details.unique_id, id
);
}
else {
LogWrite(PLAYER__ERROR, 0, "Vault",
"--GetVaultItem: %u (??) needs to match %u", slotID, id
);
}
if (itemPtr && itemPtr->details.unique_id == id) {
if (lock) MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
return itemPtr;
@ -4510,7 +4500,7 @@ void PlayerItemList::PopulateHouseStoragePacket(Client* client, PacketStruct* pa
if(broker.IsItemForSale(client->GetPlayer()->GetCharacterID(), item->details.unique_id))
storage_flags += HouseStoreItemFlags::HOUSE_STORE_FOR_SALE;
LogWrite(PLAYER__ERROR, 5, "Broker",
LogWrite(PLAYER__DEBUG, 5, "Broker",
"--Sell broker item: %u (%s - %u), cost=%u",
client->GetPlayer()->GetCharacterID(), item->name.c_str(), item->details.unique_id, cost
);