Update ConsoleCommands.cpp

This commit is contained in:
Emagi 2025-06-17 08:20:06 -04:00
parent a6a0ca85ef
commit f71807da37

View File

@ -153,7 +153,7 @@ bool ConsoleBroadcastCommand(Seperator *sep)
char message[4096];
snprintf(message, sizeof(message), "%s %s", "BROADCAST:", sep->argplus[1]);
zone_list.HandleGlobalBroadcast(message);
zone_list.TransmitBroadcast(message);
return true;
}
@ -366,7 +366,7 @@ bool ConsoleZoneCommand(Seperator *sep)
printf("============================================================================================\n");
printf("| %30s | %10s | %42s |\n", "Zone", "Param", "Value");
printf("============================================================================================\n");
printf("| %30s | %10s | %42s |\n", zone_details.zoneName, "locked", zone_details.lockState ? "true" : "false");
printf("| %30s | %10s | %42s |\n", zone_details.zoneName.c_str(), "locked", zone_details.lockState ? "true" : "false");
}
else
{
@ -487,7 +487,7 @@ bool ConsoleShutdownCommand(Seperator *sep)
// shutting down gracefully, warn players.
char message[4096];
snprintf(message, sizeof(message), "BROADCAST: Server is shutting down in %s second(s)", sep->arg[1]);
zone_list.HandleGlobalBroadcast(message);
zone_list.TransmitBroadcast(message);
Sleep(shutdown_delay * 1000);
}
else {