diff --git a/source/WorldServer/Commands/ConsoleCommands.cpp b/source/WorldServer/Commands/ConsoleCommands.cpp index e46ba9f..b23991f 100644 --- a/source/WorldServer/Commands/ConsoleCommands.cpp +++ b/source/WorldServer/Commands/ConsoleCommands.cpp @@ -153,7 +153,7 @@ bool ConsoleBroadcastCommand(Seperator *sep) char message[4096]; snprintf(message, sizeof(message), "%s %s", "BROADCAST:", sep->argplus[1]); - zone_list.HandleGlobalBroadcast(message); + zone_list.TransmitBroadcast(message); return true; } @@ -366,7 +366,7 @@ bool ConsoleZoneCommand(Seperator *sep) printf("============================================================================================\n"); printf("| %30s | %10s | %42s |\n", "Zone", "Param", "Value"); printf("============================================================================================\n"); - printf("| %30s | %10s | %42s |\n", zone_details.zoneName, "locked", zone_details.lockState ? "true" : "false"); + printf("| %30s | %10s | %42s |\n", zone_details.zoneName.c_str(), "locked", zone_details.lockState ? "true" : "false"); } else { @@ -487,7 +487,7 @@ bool ConsoleShutdownCommand(Seperator *sep) // shutting down gracefully, warn players. char message[4096]; snprintf(message, sizeof(message), "BROADCAST: Server is shutting down in %s second(s)", sep->arg[1]); - zone_list.HandleGlobalBroadcast(message); + zone_list.TransmitBroadcast(message); Sleep(shutdown_delay * 1000); } else {