Address issue with spawns getting stuck when using MoveToLocation
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@ -3367,7 +3367,7 @@ void Spawn::ProcessMovement(bool isSpawnListLocked){
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if (!movementCase && IsRunning() && !IsPauseMovementTimerActive()) {
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// 6/7/2025: Fixes glitchy movement when spawns are close together and keep warping forward and back to the original position
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CalculateRunningLocation(true);
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CalculateRunningLocation();
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last_movement_update = Timer::GetCurrentTime2();
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}
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else if(movementCase)
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