Address issue with spawns getting stuck when using MoveToLocation

This commit is contained in:
Emagi 2025-08-08 16:14:00 -04:00
parent 4d0ef974ae
commit a663178bda

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@ -3367,7 +3367,7 @@ void Spawn::ProcessMovement(bool isSpawnListLocked){
if (!movementCase && IsRunning() && !IsPauseMovementTimerActive()) {
// 6/7/2025: Fixes glitchy movement when spawns are close together and keep warping forward and back to the original position
CalculateRunningLocation(true);
CalculateRunningLocation();
last_movement_update = Timer::GetCurrentTime2();
}
else if(movementCase)