diff --git a/source/WorldServer/Spawn.cpp b/source/WorldServer/Spawn.cpp index 6c21372..2af55dd 100644 --- a/source/WorldServer/Spawn.cpp +++ b/source/WorldServer/Spawn.cpp @@ -3367,7 +3367,7 @@ void Spawn::ProcessMovement(bool isSpawnListLocked){ if (!movementCase && IsRunning() && !IsPauseMovementTimerActive()) { // 6/7/2025: Fixes glitchy movement when spawns are close together and keep warping forward and back to the original position - CalculateRunningLocation(true); + CalculateRunningLocation(); last_movement_update = Timer::GetCurrentTime2(); } else if(movementCase)