DK2/docs/attributes.md

1.8 KiB

Attributes

Power

Power is the attribute that determines overall strike damage. Damage from weapon attacks, spells, or other strikes and specific skills will be directly influenced by Power. Power is a linear measure, with 1 Power = 1 damage in most cases.

Accuracy

Accuracy determines the chance your attack, spell, or other skill will actually land on your opponent.

Penetration

Penetration as a value determines your ability to make it through physical defenses; i.e. the enemy's Toughness and Armor.

Focus

Focus is the same as Penetration but for causing magical damage, and helps go through magical defenses; i.e. the enemy's Resist.

Evasion

Evasion is the attribute responsible for determining your chance to dodge any kind of attack. When calculating the chance, at base every 2 Evasion is 0.1% chance. The enemy's Accuracy negatively impacts this stat. The chance to dodge is capped at 85%.

Toughness

Toughness affects your health pool and baseline defensive capability to physical attacks, such as weapons, projectiles, and physical skills.

Armor

Armor is an additional layer of physical protection over Toughness. All armor grants some level of Armor, and it's effect is linear; 1 Armor = 1 point of damage negated.

Resist

Resist is your defensive capacity against magic such as spells, magic skills, and magic weapons. Like Armor, this is a linear stat.

Precision

Precision determines your Uber (Critical) Hit chance. In general, 2 points of Precision = 0.1% chance. No matter how high this value, your Uber Hit chance caps at 90%. Some equipment grants straight Uber Hit chance.

Ferocity

Ferocity is a linear modifier of your Uber Hit damage; 1 Ferocity = 1% Uber Hit damage. Uber Hit damage increases cap at 300%.

Luck

Luck is a modifier for gained XP/Silver. Like Precision, 2 points of Luck = 0.1% increase of these gains.