first commit
This commit is contained in:
commit
153ff6d787
21
config.lua
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21
config.lua
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server = {
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port = 3117,
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debug = false,
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log_level = "info",
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http_logging = false
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}
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runner = {
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pool_size = 0 -- 0 defaults to GOMAXPROCS
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}
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dirs = {
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routes = "routes",
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static = "public",
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fs = "fs",
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data = "data",
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override = "override",
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libs = {
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"libs"
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}
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}
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BIN
data/dk.db
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BIN
data/dk.db
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Binary file not shown.
14
routes/install/first/get.lua
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14
routes/install/first/get.lua
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http.set_content_type("text/html")
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return [[
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<html>
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<head>
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<title>Dragon Knight Installation</title>
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</head>
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<body>
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<b>Dragon Knight Installation: Page One</b><br><br>
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Installation for Dragon Knight is a simple two-step process: set up the database tables, then create the admin user. After that, you're done.<br><br>
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<a href="install.php?page=2"><button>Install</button></a>
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</body>
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</html>
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]]
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273
routes/install/second/get.lua
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273
routes/install/second/get.lua
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local db = sqlite("dk")
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db:create_table("babble",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"posted TEXT NOT NULL DEFAULT '00:00:00'",
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"author INTEGER NOT NULL",
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"babble TEXT NOT NULL"
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)
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db:create_table("control",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"game_name TEXT NOT NULL DEFAULT 'Dragon Knight'",
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"game_size INTEGER NOT NULL DEFAULT 250",
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"game_open INTEGER NOT NULL DEFAULT 1",
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"game_url TEXT NOT NULL DEFAULT ''",
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"admin_email TEXT NOT NULL DEFAULT ''",
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"class_1_name TEXT NOT NULL DEFAULT ''",
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"class_2_name TEXT NOT NULL DEFAULT ''",
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"class_3_name TEXT NOT NULL DEFAULT ''",
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"verify_email INTEGER NOT NULL DEFAULT 0",
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"show_news INTEGER NOT NULL DEFAULT 0",
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"show_babble INTEGER NOT NULL DEFAULT 0",
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"show_online INTEGER NOT NULL DEFAULT 0"
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)
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db:insert("control", {
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id = 1,
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game_name = "Dragon Knight",
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game_size = 250,
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game_open = 1,
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game_url = "",
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admin_email = "",
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class_1_name = "Mage",
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class_2_name = "Warrior",
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class_3_name = "Paladin",
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verify_email = 1,
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show_news = 1,
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show_babble = 1,
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show_online = 1
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})
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db:create_table("drops",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"name TEXT NOT NULL",
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"level INTEGER NOT NULL DEFAULT 0",
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"type INTEGER NOT NULL DEFAULT 0",
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"attribute_1 TEXT NOT NULL DEFAULT ''",
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"attribute_2 TEXT NOT NULL DEFAULT ''"
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)
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local drops_data = {
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{id = 1, name = "Life Pebble", level = 1, type = 1, attribute_1 = "maxhp,10", attribute_2 = ""},
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{id = 2, name = "Life Stone", level = 10, type = 1, attribute_1 = "maxhp,25", attribute_2 = ""},
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{id = 3, name = "Life Rock", level = 25, type = 1, attribute_1 = "maxhp,50", attribute_2 = ""},
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{id = 4, name = "Magic Pebble", level = 1, type = 1, attribute_1 = "maxmp,10", attribute_2 = ""},
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{id = 5, name = "Magic Stone", level = 10, type = 1, attribute_1 = "maxmp,25", attribute_2 = ""},
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{id = 6, name = "Magic Rock", level = 25, type = 1, attribute_1 = "maxmp,50", attribute_2 = ""},
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{id = 7, name = "Dragon's Scale", level = 10, type = 1, attribute_1 = "defensepower,25", attribute_2 = ""},
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{id = 8, name = "Dragon's Plate", level = 30, type = 1, attribute_1 = "defensepower,50", attribute_2 = ""},
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{id = 9, name = "Dragon's Claw", level = 10, type = 1, attribute_1 = "attackpower,25", attribute_2 = ""},
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{id = 10, name = "Dragon's Tooth", level = 30, type = 1, attribute_1 = "attackpower,50", attribute_2 = ""},
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{id = 11, name = "Dragon's Tear", level = 35, type = 1, attribute_1 = "strength,50", attribute_2 = ""},
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{id = 12, name = "Dragon's Wing", level = 35, type = 1, attribute_1 = "dexterity,50", attribute_2 = ""},
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{id = 13, name = "Demon's Sin", level = 35, type = 1, attribute_1 = "maxhp,-50", attribute_2 = "strength,50"},
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{id = 14, name = "Demon's Fall", level = 35, type = 1, attribute_1 = "maxmp,-50", attribute_2 = "strength,50"},
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{id = 15, name = "Demon's Lie", level = 45, type = 1, attribute_1 = "maxhp,-100", attribute_2 = "strength,100"},
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{id = 16, name = "Demon's Hate", level = 45, type = 1, attribute_1 = "maxmp,-100", attribute_2 = "strength,100"},
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{id = 17, name = "Angel's Joy", level = 25, type = 1, attribute_1 = "maxhp,25", attribute_2 = "strength,25"},
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{id = 18, name = "Angel's Rise", level = 30, type = 1, attribute_1 = "maxhp,50", attribute_2 = "strength,50"},
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{id = 19, name = "Angel's Truth", level = 35, type = 1, attribute_1 = "maxhp,75", attribute_2 = "strength,75"},
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{id = 20, name = "Angel's Love", level = 40, type = 1, attribute_1 = "maxhp,100", attribute_2 = "strength,100"},
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{id = 21, name = "Seraph's Joy", level = 25, type = 1, attribute_1 = "maxmp,25", attribute_2 = "dexterity,25"},
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{id = 22, name = "Seraph's Rise", level = 30, type = 1, attribute_1 = "maxmp,50", attribute_2 = "dexterity,50"},
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{id = 23, name = "Seraph's Truth", level = 35, type = 1, attribute_1 = "maxmp,75", attribute_2 = "dexterity,75"},
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{id = 24, name = "Seraph's Love", level = 40, type = 1, attribute_1 = "maxmp,100", attribute_2 = "dexterity,100"},
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{id = 25, name = "Ruby", level = 50, type = 1, attribute_1 = "maxhp,150", attribute_2 = ""},
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{id = 26, name = "Pearl", level = 50, type = 1, attribute_1 = "maxmp,150", attribute_2 = ""},
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{id = 27, name = "Emerald", level = 50, type = 1, attribute_1 = "strength,150", attribute_2 = ""},
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{id = 28, name = "Topaz", level = 50, type = 1, attribute_1 = "dexterity,150", attribute_2 = ""},
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{id = 29, name = "Obsidian", level = 50, type = 1, attribute_1 = "attackpower,150", attribute_2 = ""},
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{id = 30, name = "Diamond", level = 50, type = 1, attribute_1 = "defensepower,150", attribute_2 = ""},
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{id = 31, name = "Memory Drop", level = 5, type = 1, attribute_1 = "expbonus,10", attribute_2 = ""},
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{id = 32, name = "Fortune Drop", level = 5, type = 1, attribute_1 = "goldbonus,10", attribute_2 = ""}
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}
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db:insert("drops", drops_data)
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db:create_table("forum",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"author INTEGER NOT NULL",
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"parent INTEGER NOT NULL DEFAULT 0",
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"replies INTEGER NOT NULL DEFAULT 0",
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"title TEXT NOT NULL",
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"content TEXT NOT NULL",
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"posted DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP",
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"latest DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP"
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)
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db:create_table("items",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"type INTEGER NOT NULL DEFAULT 0",
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"name TEXT NOT NULL",
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"value INTEGER NOT NULL DEFAULT 0",
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"attribute INTEGER NOT NULL DEFAULT 0",
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"special TEXT NOT NULL DEFAULT ''"
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)
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local items_data = {
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{id = 1, type = 1, name = "Stick", value = 10, attribute = 2, special = ""},
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{id = 2, type = 1, name = "Branch", value = 30, attribute = 4, special = ""},
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{id = 3, type = 1, name = "Club", value = 40, attribute = 5, special = ""},
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{id = 4, type = 1, name = "Dagger", value = 90, attribute = 8, special = ""},
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{id = 5, type = 1, name = "Hatchet", value = 150, attribute = 12, special = ""},
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{id = 6, type = 1, name = "Axe", value = 200, attribute = 16, special = ""},
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{id = 7, type = 1, name = "Brand", value = 300, attribute = 25, special = ""},
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{id = 8, type = 1, name = "Poleaxe", value = 500, attribute = 35, special = ""},
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{id = 9, type = 1, name = "Broadsword", value = 800, attribute = 45, special = ""},
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{id = 10, type = 1, name = "Battle Axe", value = 1200, attribute = 50, special = ""},
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{id = 11, type = 1, name = "Claymore", value = 2000, attribute = 60, special = ""},
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{id = 12, type = 1, name = "Dark Axe", value = 3000, attribute = 100, special = "expbonus,-5"},
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{id = 13, type = 1, name = "Dark Sword", value = 4500, attribute = 125, special = "expbonus,-10"},
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{id = 14, type = 1, name = "Bright Sword", value = 6000, attribute = 100, special = "expbonus,10"},
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{id = 15, type = 1, name = "Magic Sword", value = 10000, attribute = 150, special = "maxmp,50"},
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{id = 16, type = 1, name = "Destiny Blade", value = 50000, attribute = 250, special = "strength,50"},
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{id = 17, type = 2, name = "Skivvies", value = 25, attribute = 2, special = "goldbonus,10"},
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{id = 18, type = 2, name = "Clothes", value = 50, attribute = 5, special = ""},
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{id = 19, type = 2, name = "Leather Armor", value = 75, attribute = 10, special = ""},
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{id = 20, type = 2, name = "Hard Leather Armor", value = 150, attribute = 25, special = ""},
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{id = 21, type = 2, name = "Chain Mail", value = 300, attribute = 30, special = ""},
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{id = 22, type = 2, name = "Bronze Plate", value = 900, attribute = 50, special = ""},
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{id = 23, type = 2, name = "Iron Plate", value = 2000, attribute = 100, special = ""},
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{id = 24, type = 2, name = "Magic Armor", value = 4000, attribute = 125, special = "maxmp,50"},
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{id = 25, type = 2, name = "Dark Armor", value = 5000, attribute = 150, special = "expbonus,-10"},
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{id = 26, type = 2, name = "Bright Armor", value = 10000, attribute = 175, special = "expbonus,10"},
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{id = 27, type = 2, name = "Destiny Raiment", value = 50000, attribute = 200, special = "dexterity,50"},
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{id = 28, type = 3, name = "Reed Shield", value = 50, attribute = 2, special = ""},
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{id = 29, type = 3, name = "Buckler", value = 100, attribute = 4, special = ""},
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{id = 30, type = 3, name = "Small Shield", value = 500, attribute = 10, special = ""},
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{id = 31, type = 3, name = "Large Shield", value = 2500, attribute = 30, special = ""},
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{id = 32, type = 3, name = "Silver Shield", value = 10000, attribute = 60, special = ""},
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{id = 33, type = 3, name = "Destiny Aegis", value = 25000, attribute = 100, special = "maxhp,50"}
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}
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db:insert("items", items_data)
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db:create_table("monsters",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"name TEXT NOT NULL",
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"max_hp INTEGER NOT NULL DEFAULT 1",
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"max_dmg INTEGER NOT NULL DEFAULT 0",
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"armor INTEGER NOT NULL DEFAULT 0",
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"level INTEGER NOT NULL DEFAULT 0",
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"max_exp INTEGER NOT NULL DEFAULT 0",
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"max_gold INTEGER NOT NULL DEFAULT 0",
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"immune INTEGER NOT NULL DEFAULT 0"
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)
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db:create_table("news",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"author TEXT NOT NULL DEFAULT 'Guild Master'",
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"postdate DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP",
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"content TEXT NOT NULL"
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)
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db:insert("news", {content = "This is the first news post. Please use the admin control panel to add another one and make this one go away."})
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db:create_table("spells",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"name TEXT NOT NULL",
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"mp INTEGER NOT NULL DEFAULT 0",
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"power INTEGER NOT NULL DEFAULT 0",
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"type INTEGER NOT NULL DEFAULT 0"
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)
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local spells_data = {
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{id = 1, name = "Heal", mp = 5, power = 10, type = 1},
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{id = 2, name = "Revive", mp = 10, power = 25, type = 1},
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{id = 3, name = "Life", mp = 25, power = 50, type = 1},
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{id = 4, name = "Breath", mp = 50, power = 100, type = 1},
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{id = 5, name = "Gaia", mp = 75, power = 150, type = 1},
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{id = 6, name = "Hurt", mp = 5, power = 15, type = 2},
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{id = 7, name = "Pain", mp = 12, power = 35, type = 2},
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{id = 8, name = "Maim", mp = 25, power = 70, type = 2},
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{id = 9, name = "Rend", mp = 40, power = 100, type = 2},
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{id = 10, name = "Chaos", mp = 50, power = 130, type = 2},
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{id = 11, name = "Sleep", mp = 10, power = 5, type = 3},
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{id = 12, name = "Dream", mp = 30, power = 9, type = 3},
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{id = 13, name = "Nightmare", mp = 60, power = 13, type = 3},
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{id = 14, name = "Craze", mp = 10, power = 10, type = 4},
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{id = 15, name = "Rage", mp = 20, power = 25, type = 4},
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{id = 16, name = "Fury", mp = 30, power = 50, type = 4},
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{id = 17, name = "Ward", mp = 10, power = 10, type = 5},
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{id = 18, name = "Fend", mp = 20, power = 25, type = 5},
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{id = 19, name = "Barrier", mp = 30, power = 50, type = 5}
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}
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db:insert("spells", spells_data)
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db:create_table("towns",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"name TEXT NOT NULL",
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"lat INTEGER NOT NULL DEFAULT 0",
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"lon INTEGER NOT NULL DEFAULT 0",
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"inn_price INTEGER NOT NULL DEFAULT 0",
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"map_price INTEGER NOT NULL DEFAULT 0",
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"tp_cost INTEGER NOT NULL DEFAULT 0",
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"items TEXT NOT NULL"
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)
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local towns_data = {
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{id = 1, name = "Midworld", lat = 0, lon = 0, inn_price = 5, map_price = 0, tp_cost = 0, items = "1,2,3,17,18,19,28,29"},
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{id = 2, name = "Roma", lat = 30, lon = 30, inn_price = 10, map_price = 25, tp_cost = 5, items = "2,3,4,18,19,29"},
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{id = 3, name = "Bris", lat = 70, lon = -70, inn_price = 25, map_price = 50, tp_cost = 15, items = "2,3,4,5,18,19,20,29.30"},
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{id = 4, name = "Kalle", lat = -100, lon = 100, inn_price = 40, map_price = 100, tp_cost = 30, items = "5,6,8,10,12,21,22,23,29,30"},
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{id = 5, name = "Narcissa", lat = -130, lon = -130, inn_price = 60, map_price = 500, tp_cost = 50, items = "4,7,9,11,13,21,22,23,29,30,31"},
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{id = 6, name = "Hambry", lat = 170, lon = 170, inn_price = 90, map_price = 1000, tp_cost = 80, items = "10,11,12,13,14,23,24,30,31"},
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{id = 7, name = "Gilead", lat = 200, lon = -200, inn_price = 100, map_price = 3000, tp_cost = 110, items = "12,13,14,15,24,25,26,32"},
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{id = 8, name = "Endworld", lat = -250, lon = -250, inn_price = 125, map_price = 9000, tp_cost = 160, items = "16,27,33"}
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}
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db:insert("towns", towns_data)
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db:create_table("users",
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"id INTEGER PRIMARY KEY AUTOINCREMENT",
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"username TEXT NOT NULL",
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"password TEXT NOT NULL",
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"email TEXT NOT NULL",
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"verify TEXT NOT NULL default ''",
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"regdate datetime NOT NULL default CURRENT_TIMESTAMP",
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"onlinetime datetime NOT NULL default CURRENT_TIMESTAMP",
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"authlevel INTEGER NOT NULL default 0",
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"latitude INTEGER NOT NULL default 0",
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"longitude INTEGER NOT NULL default 0",
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"charclass INTEGER NOT NULL default 0",
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"currentaction TEXT NOT NULL default 'In Town'",
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"currentfight INTEGER NOT NULL default 0",
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"currentmonster INTEGER NOT NULL default 0",
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"currentmonsterhp INTEGER NOT NULL default 0",
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"currentmonstersleep INTEGER NOT NULL default 0",
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"currentmonsterimmune INTEGER NOT NULL default 0",
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"currentuberdamage INTEGER NOT NULL default 0",
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"currentuberdefense INTEGER NOT NULL default 0",
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"currenthp INTEGER NOT NULL default 15",
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"currentmp INTEGER NOT NULL default 0",
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"currenttp INTEGER NOT NULL default 10",
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"maxhp INTEGER NOT NULL default 15",
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"maxmp INTEGER NOT NULL default 0",
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"maxtp INTEGER NOT NULL default 10",
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"level INTEGER NOT NULL default 1",
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"gold INTEGER NOT NULL default 100",
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"experience INTEGER NOT NULL default 0",
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"goldbonus INTEGER NOT NULL default 0",
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"expbonus INTEGER NOT NULL default 0",
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"strength INTEGER NOT NULL default 5",
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"dexterity INTEGER NOT NULL default 5",
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"attackpower INTEGER NOT NULL default 5",
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"defensepower INTEGER NOT NULL default 5",
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"weaponid INTEGER NOT NULL default 0",
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"armorid INTEGER NOT NULL default 0",
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"shieldid INTEGER NOT NULL default 0",
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"slot1id INTEGER NOT NULL default 0",
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"slot2id INTEGER NOT NULL default 0",
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"slot3id INTEGER NOT NULL default 0",
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"weaponname TEXT NOT NULL default 'None'",
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"armorname TEXT NOT NULL default 'None'",
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"shieldname TEXT NOT NULL default 'None'",
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"slot1name TEXT NOT NULL default 'None'",
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"slot2name TEXT NOT NULL default 'None'",
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"slot3name TEXT NOT NULL default 'None'",
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"dropcode INTEGER NOT NULL default 0",
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"spells TEXT NOT NULL default '0'",
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"towns TEXT NOT NULL default '0'"
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)
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Block a user