59 lines
1.9 KiB
Go
59 lines
1.9 KiB
Go
package recipes
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// Database method stubs - these methods would normally interact with the database
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// For testing purposes, they return placeholder values or errors
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// LoadRecipes loads all recipes from the database (stubbed)
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func (rm *RecipeManager) LoadRecipes() error {
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rm.mu.Lock()
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defer rm.mu.Unlock()
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// TODO: Implement database loading
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// For now, return without error to allow testing of other functionality
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return nil
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}
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// loadRecipeComponents loads component relationships for recipes (stubbed)
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func (rm *RecipeManager) loadRecipeComponents() error {
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// TODO: Implement database loading of components
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return nil
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}
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// LoadRecipeBooks loads all recipe books from the database (stubbed)
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func (rm *RecipeManager) LoadRecipeBooks() error {
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rm.mu.Lock()
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defer rm.mu.Unlock()
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// TODO: Implement database loading
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return nil
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}
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// LoadPlayerRecipes loads player-specific recipes from database (stubbed)
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func (rm *RecipeManager) LoadPlayerRecipes(playerRecipeList *PlayerRecipeList, characterID int32) error {
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// TODO: Implement database loading
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return nil
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}
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// LoadPlayerRecipeBooks loads player recipe books from database (stubbed)
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func (rm *RecipeManager) LoadPlayerRecipeBooks(playerRecipeBookList *PlayerRecipeBookList, characterID int32) (int32, error) {
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// TODO: Implement database loading
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return 0, nil
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}
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// SavePlayerRecipeBook saves a player recipe book to database (stubbed)
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func (rm *RecipeManager) SavePlayerRecipeBook(characterID int32, recipebookID int32) error {
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// TODO: Implement database saving
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return nil
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}
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// SavePlayerRecipe saves a player recipe to database (stubbed)
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func (rm *RecipeManager) SavePlayerRecipe(characterID int32, recipeID int32) error {
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// TODO: Implement database saving
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return nil
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}
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// UpdatePlayerRecipe updates player recipe progress in database (stubbed)
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func (rm *RecipeManager) UpdatePlayerRecipe(characterID int32, recipeID int32, highestStage int8) error {
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// TODO: Implement database updating
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return nil
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} |