2025-08-08 12:13:38 -05:00

737 lines
21 KiB
Go

package collections
import (
"fmt"
"maps"
"strings"
"sync"
"eq2emu/internal/database"
)
// MasterList is a specialized collection master list optimized for:
// - Fast ID-based lookups (O(1))
// - Fast category filtering (O(1))
// - Fast level range queries (indexed)
// - Fast item requirement lookups (O(1))
// - Efficient completion status filtering
// - Name-based searching with indexing
type MasterList struct {
// Core storage
collections map[int32]*Collection // ID -> Collection
mutex sync.RWMutex
// Specialized indices for O(1) lookups
byCategory map[string][]*Collection // Category -> collections
byLevel map[int8][]*Collection // Level -> collections
byItemNeeded map[int32][]*Collection // ItemID -> collections that need it
byNameLower map[string]*Collection // Lowercase name -> collection
byCompletion map[bool][]*Collection // Completion status -> collections
// Cached metadata
categories []string // Unique categories (cached)
levels []int8 // Unique levels (cached)
itemsNeeded []int32 // Unique items needed (cached)
categoryStats map[string]int // Category -> count
metaStale bool // Whether metadata cache needs refresh
}
// NewMasterList creates a new specialized collection master list
func NewMasterList() *MasterList {
return &MasterList{
collections: make(map[int32]*Collection),
byCategory: make(map[string][]*Collection),
byLevel: make(map[int8][]*Collection),
byItemNeeded: make(map[int32][]*Collection),
byNameLower: make(map[string]*Collection),
byCompletion: make(map[bool][]*Collection),
categoryStats: make(map[string]int),
metaStale: true,
}
}
// refreshMetaCache updates the cached metadata
func (ml *MasterList) refreshMetaCache() {
if !ml.metaStale {
return
}
// Clear and rebuild category stats
ml.categoryStats = make(map[string]int)
categorySet := make(map[string]struct{})
levelSet := make(map[int8]struct{})
itemSet := make(map[int32]struct{})
// Collect unique values and stats
for _, collection := range ml.collections {
category := collection.GetCategory()
ml.categoryStats[category]++
categorySet[category] = struct{}{}
levelSet[collection.GetLevel()] = struct{}{}
// Collect items needed by this collection
for _, item := range collection.CollectionItems {
if item.Found == ItemNotFound {
itemSet[item.ItemID] = struct{}{}
}
}
}
// Clear and rebuild cached slices
ml.categories = ml.categories[:0]
for category := range categorySet {
ml.categories = append(ml.categories, category)
}
ml.levels = ml.levels[:0]
for level := range levelSet {
ml.levels = append(ml.levels, level)
}
ml.itemsNeeded = ml.itemsNeeded[:0]
for itemID := range itemSet {
ml.itemsNeeded = append(ml.itemsNeeded, itemID)
}
ml.metaStale = false
}
// updateCollectionIndices updates all indices for a collection
func (ml *MasterList) updateCollectionIndices(collection *Collection, add bool) {
if add {
// Add to category index
category := collection.GetCategory()
ml.byCategory[category] = append(ml.byCategory[category], collection)
// Add to level index
level := collection.GetLevel()
ml.byLevel[level] = append(ml.byLevel[level], collection)
// Add to name index
ml.byNameLower[strings.ToLower(collection.GetName())] = collection
// Add to completion index
completed := collection.Completed
ml.byCompletion[completed] = append(ml.byCompletion[completed], collection)
// Add to item needed index
for _, item := range collection.CollectionItems {
if item.Found == ItemNotFound {
ml.byItemNeeded[item.ItemID] = append(ml.byItemNeeded[item.ItemID], collection)
}
}
} else {
// Remove from category index
category := collection.GetCategory()
categoryCollections := ml.byCategory[category]
for i, coll := range categoryCollections {
if coll.ID == collection.ID {
ml.byCategory[category] = append(categoryCollections[:i], categoryCollections[i+1:]...)
break
}
}
// Remove from level index
level := collection.GetLevel()
levelCollections := ml.byLevel[level]
for i, coll := range levelCollections {
if coll.ID == collection.ID {
ml.byLevel[level] = append(levelCollections[:i], levelCollections[i+1:]...)
break
}
}
// Remove from name index
delete(ml.byNameLower, strings.ToLower(collection.GetName()))
// Remove from completion index
completed := collection.Completed
completionCollections := ml.byCompletion[completed]
for i, coll := range completionCollections {
if coll.ID == collection.ID {
ml.byCompletion[completed] = append(completionCollections[:i], completionCollections[i+1:]...)
break
}
}
// Remove from item needed index
for _, item := range collection.CollectionItems {
if item.Found == ItemNotFound {
itemCollections := ml.byItemNeeded[item.ItemID]
for i, coll := range itemCollections {
if coll.ID == collection.ID {
ml.byItemNeeded[item.ItemID] = append(itemCollections[:i], itemCollections[i+1:]...)
break
}
}
}
}
}
}
// AddCollection adds a collection with full indexing
func (ml *MasterList) AddCollection(collection *Collection) bool {
if collection == nil {
return false
}
ml.mutex.Lock()
defer ml.mutex.Unlock()
// Check if exists
if _, exists := ml.collections[collection.ID]; exists {
return false
}
// Add to core storage
ml.collections[collection.ID] = collection
// Update all indices
ml.updateCollectionIndices(collection, true)
// Invalidate metadata cache
ml.metaStale = true
return true
}
// GetCollection retrieves by ID (O(1))
func (ml *MasterList) GetCollection(id int32) *Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return ml.collections[id]
}
// GetCollectionSafe retrieves a collection by ID with existence check
func (ml *MasterList) GetCollectionSafe(id int32) (*Collection, bool) {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
collection, exists := ml.collections[id]
return collection, exists
}
// HasCollection checks if a collection exists by ID
func (ml *MasterList) HasCollection(id int32) bool {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
_, exists := ml.collections[id]
return exists
}
// GetCollectionClone retrieves a cloned copy of a collection by ID
func (ml *MasterList) GetCollectionClone(id int32) *Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
collection := ml.collections[id]
if collection == nil {
return nil
}
return collection.Clone()
}
// RemoveCollection removes a collection and updates all indices
func (ml *MasterList) RemoveCollection(id int32) bool {
ml.mutex.Lock()
defer ml.mutex.Unlock()
collection, exists := ml.collections[id]
if !exists {
return false
}
// Remove from core storage
delete(ml.collections, id)
// Update all indices
ml.updateCollectionIndices(collection, false)
// Invalidate metadata cache
ml.metaStale = true
return true
}
// GetAllCollections returns a copy of all collections map
func (ml *MasterList) GetAllCollections() map[int32]*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
// Return a copy to prevent external modification
result := make(map[int32]*Collection, len(ml.collections))
maps.Copy(result, ml.collections)
return result
}
// GetAllCollectionsList returns all collections as a slice
func (ml *MasterList) GetAllCollectionsList() []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
result := make([]*Collection, 0, len(ml.collections))
for _, collection := range ml.collections {
result = append(result, collection)
}
return result
}
// GetCollectionCount returns the number of collections
func (ml *MasterList) GetCollectionCount() int {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return len(ml.collections)
}
// Size returns the total number of collections
func (ml *MasterList) Size() int {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return len(ml.collections)
}
// IsEmpty returns true if the master list is empty
func (ml *MasterList) IsEmpty() bool {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return len(ml.collections) == 0
}
// ClearCollections removes all collections from the list
func (ml *MasterList) ClearCollections() {
ml.mutex.Lock()
defer ml.mutex.Unlock()
// Clear all maps
ml.collections = make(map[int32]*Collection)
ml.byCategory = make(map[string][]*Collection)
ml.byLevel = make(map[int8][]*Collection)
ml.byItemNeeded = make(map[int32][]*Collection)
ml.byNameLower = make(map[string]*Collection)
ml.byCompletion = make(map[bool][]*Collection)
// Clear cached metadata
ml.categories = ml.categories[:0]
ml.levels = ml.levels[:0]
ml.itemsNeeded = ml.itemsNeeded[:0]
ml.categoryStats = make(map[string]int)
ml.metaStale = true
}
// Clear removes all collections from the master list
func (ml *MasterList) Clear() {
ml.ClearCollections()
}
// FindCollectionsByCategory finds collections in a specific category (O(1))
func (ml *MasterList) FindCollectionsByCategory(category string) []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return ml.byCategory[category]
}
// FindCollectionsByLevel finds collections for a specific level range
func (ml *MasterList) FindCollectionsByLevel(minLevel, maxLevel int8) []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
var result []*Collection
for level := minLevel; level <= maxLevel; level++ {
result = append(result, ml.byLevel[level]...)
}
return result
}
// GetCollectionsByExactLevel returns collections with specific level (O(1))
func (ml *MasterList) GetCollectionsByExactLevel(level int8) []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return ml.byLevel[level]
}
// GetCollectionByName retrieves a collection by name (case-insensitive, O(1))
func (ml *MasterList) GetCollectionByName(name string) *Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return ml.byNameLower[strings.ToLower(name)]
}
// NeedsItem checks if any collection needs the specified item (O(1))
func (ml *MasterList) NeedsItem(itemID int32) bool {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
collections := ml.byItemNeeded[itemID]
return len(collections) > 0
}
// GetCollectionsNeedingItem returns all collections that need a specific item (O(1))
func (ml *MasterList) GetCollectionsNeedingItem(itemID int32) []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return ml.byItemNeeded[itemID]
}
// GetCompletedCollections returns all completed collections (O(1))
func (ml *MasterList) GetCompletedCollections() []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return ml.byCompletion[true]
}
// GetIncompleteCollections returns all incomplete collections (O(1))
func (ml *MasterList) GetIncompleteCollections() []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
return ml.byCompletion[false]
}
// GetReadyToTurnInCollections returns collections ready to be turned in
func (ml *MasterList) GetReadyToTurnInCollections() []*Collection {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
var result []*Collection
for _, collection := range ml.collections {
if !collection.Completed && collection.GetIsReadyToTurnIn() {
result = append(result, collection)
}
}
return result
}
// GetCollectionsByLevelRange returns collections within level range using indices
func (ml *MasterList) GetCollectionsByLevelRange(minLevel, maxLevel int8) []*Collection {
return ml.FindCollectionsByLevel(minLevel, maxLevel)
}
// GetCategories returns all unique collection categories using cached results
func (ml *MasterList) GetCategories() []string {
ml.mutex.Lock() // Need write lock to potentially update cache
defer ml.mutex.Unlock()
ml.refreshMetaCache()
// Return a copy to prevent external modification
result := make([]string, len(ml.categories))
copy(result, ml.categories)
return result
}
// GetLevels returns all unique collection levels using cached results
func (ml *MasterList) GetLevels() []int8 {
ml.mutex.Lock() // Need write lock to potentially update cache
defer ml.mutex.Unlock()
ml.refreshMetaCache()
// Return a copy to prevent external modification
result := make([]int8, len(ml.levels))
copy(result, ml.levels)
return result
}
// GetItemsNeeded returns all unique items needed by collections
func (ml *MasterList) GetItemsNeeded() []int32 {
ml.mutex.Lock() // Need write lock to potentially update cache
defer ml.mutex.Unlock()
ml.refreshMetaCache()
// Return a copy to prevent external modification
result := make([]int32, len(ml.itemsNeeded))
copy(result, ml.itemsNeeded)
return result
}
// UpdateCollection updates an existing collection and refreshes indices
func (ml *MasterList) UpdateCollection(collection *Collection) error {
if collection == nil {
return fmt.Errorf("collection cannot be nil")
}
ml.mutex.Lock()
defer ml.mutex.Unlock()
// Check if exists
old, exists := ml.collections[collection.ID]
if !exists {
return fmt.Errorf("collection %d not found", collection.ID)
}
// Remove old collection from indices (but not core storage yet)
ml.updateCollectionIndices(old, false)
// Update core storage
ml.collections[collection.ID] = collection
// Add new collection to indices
ml.updateCollectionIndices(collection, true)
// Invalidate metadata cache
ml.metaStale = true
return nil
}
// RefreshCollectionIndices refreshes indices for a collection (used when items found/completion changes)
func (ml *MasterList) RefreshCollectionIndices(collection *Collection) {
ml.mutex.Lock()
defer ml.mutex.Unlock()
// Remove from old indices
ml.updateCollectionIndices(collection, false)
// Add to new indices
ml.updateCollectionIndices(collection, true)
// Invalidate metadata cache
ml.metaStale = true
}
// ForEach executes a function for each collection
func (ml *MasterList) ForEach(fn func(int32, *Collection)) {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
for id, collection := range ml.collections {
fn(id, collection)
}
}
// ValidateCollections checks all collections for consistency
func (ml *MasterList) ValidateCollections() []string {
ml.mutex.RLock()
defer ml.mutex.RUnlock()
var issues []string
for id, collection := range ml.collections {
if collection == nil {
issues = append(issues, fmt.Sprintf("Collection ID %d is nil", id))
continue
}
if collection.GetID() != id {
issues = append(issues, fmt.Sprintf("Collection ID mismatch: map key %d != collection ID %d", id, collection.GetID()))
}
if len(collection.GetName()) == 0 {
issues = append(issues, fmt.Sprintf("Collection ID %d has empty name", id))
}
if len(collection.GetCategory()) == 0 {
issues = append(issues, fmt.Sprintf("Collection ID %d has empty category", id))
}
if collection.GetLevel() < 0 {
issues = append(issues, fmt.Sprintf("Collection ID %d has negative level: %d", id, collection.GetLevel()))
}
if len(collection.CollectionItems) == 0 {
issues = append(issues, fmt.Sprintf("Collection ID %d has no collection items", id))
}
if len(collection.GetName()) > MaxCollectionNameLength {
issues = append(issues, fmt.Sprintf("Collection ID %d name too long: %d > %d", id, len(collection.GetName()), MaxCollectionNameLength))
}
if len(collection.GetCategory()) > MaxCollectionCategoryLength {
issues = append(issues, fmt.Sprintf("Collection ID %d category too long: %d > %d", id, len(collection.GetCategory()), MaxCollectionCategoryLength))
}
// Check for duplicate item indices
indexMap := make(map[int8]bool)
for _, item := range collection.CollectionItems {
if indexMap[item.Index] {
issues = append(issues, fmt.Sprintf("Collection ID %d has duplicate item index: %d", id, item.Index))
}
indexMap[item.Index] = true
}
}
return issues
}
// IsValid returns true if all collections are valid
func (ml *MasterList) IsValid() bool {
issues := ml.ValidateCollections()
return len(issues) == 0
}
// GetStatistics returns statistics about the collection collection using cached data
func (ml *MasterList) GetStatistics() map[string]any {
ml.mutex.Lock() // Need write lock to potentially update cache
defer ml.mutex.Unlock()
ml.refreshMetaCache()
stats := make(map[string]any)
stats["total_collections"] = len(ml.collections)
if len(ml.collections) == 0 {
return stats
}
// Use cached category stats
stats["collections_by_category"] = ml.categoryStats
// Calculate additional stats
var totalItems, totalRewards int
var completedCount, readyCount int
var minLevel, maxLevel int8 = 127, 0
var minID, maxID int32
first := true
for id, collection := range ml.collections {
totalItems += len(collection.CollectionItems)
totalRewards += len(collection.RewardItems) + len(collection.SelectableRewardItems)
if collection.Completed {
completedCount++
} else if collection.GetIsReadyToTurnIn() {
readyCount++
}
level := collection.GetLevel()
if level < minLevel {
minLevel = level
}
if level > maxLevel {
maxLevel = level
}
if first {
minID = id
maxID = id
first = false
} else {
if id < minID {
minID = id
}
if id > maxID {
maxID = id
}
}
}
stats["total_collection_items"] = totalItems
stats["total_rewards"] = totalRewards
stats["completed_collections"] = completedCount
stats["ready_to_turn_in"] = readyCount
stats["min_level"] = minLevel
stats["max_level"] = maxLevel
stats["min_id"] = minID
stats["max_id"] = maxID
stats["id_range"] = maxID - minID
stats["average_items_per_collection"] = float64(totalItems) / float64(len(ml.collections))
return stats
}
// LoadAllCollections loads all collections from the database into the master list
func (ml *MasterList) LoadAllCollections(db *database.Database) error {
if db == nil {
return fmt.Errorf("database connection is nil")
}
// Clear existing collections
ml.Clear()
query := `SELECT id, collection_name, collection_category, level FROM collections ORDER BY id`
rows, err := db.Query(query)
if err != nil {
return fmt.Errorf("failed to query collections: %w", err)
}
defer rows.Close()
count := 0
for rows.Next() {
collection := &Collection{
db: db,
isNew: false,
CollectionItems: make([]CollectionItem, 0),
RewardItems: make([]CollectionRewardItem, 0),
SelectableRewardItems: make([]CollectionRewardItem, 0),
}
err := rows.Scan(&collection.ID, &collection.Name, &collection.Category, &collection.Level)
if err != nil {
return fmt.Errorf("failed to scan collection: %w", err)
}
// Load collection items for this collection
itemQuery := `SELECT item_id, item_index, found FROM collection_items WHERE collection_id = ? ORDER BY item_index`
itemRows, err := db.Query(itemQuery, collection.ID)
if err != nil {
return fmt.Errorf("failed to load collection items for collection %d: %w", collection.ID, err)
}
for itemRows.Next() {
var item CollectionItem
if err := itemRows.Scan(&item.ItemID, &item.Index, &item.Found); err != nil {
itemRows.Close()
return fmt.Errorf("failed to scan collection item: %w", err)
}
collection.CollectionItems = append(collection.CollectionItems, item)
}
itemRows.Close()
// Load rewards for this collection
rewardQuery := `SELECT reward_type, reward_value, reward_quantity FROM collection_rewards WHERE collection_id = ?`
rewardRows, err := db.Query(rewardQuery, collection.ID)
if err != nil {
return fmt.Errorf("failed to load rewards for collection %d: %w", collection.ID, err)
}
for rewardRows.Next() {
var rewardType, rewardValue string
var quantity int8
if err := rewardRows.Scan(&rewardType, &rewardValue, &quantity); err != nil {
rewardRows.Close()
return fmt.Errorf("failed to scan collection reward: %w", err)
}
switch rewardType {
case "coin":
fmt.Sscanf(rewardValue, "%d", &collection.RewardCoin)
case "xp":
fmt.Sscanf(rewardValue, "%d", &collection.RewardXP)
case "item":
var itemID int32
fmt.Sscanf(rewardValue, "%d", &itemID)
collection.RewardItems = append(collection.RewardItems, CollectionRewardItem{
ItemID: itemID,
Quantity: quantity,
})
case "selectable_item":
var itemID int32
fmt.Sscanf(rewardValue, "%d", &itemID)
collection.SelectableRewardItems = append(collection.SelectableRewardItems, CollectionRewardItem{
ItemID: itemID,
Quantity: quantity,
})
}
}
rewardRows.Close()
if !ml.AddCollection(collection) {
return fmt.Errorf("failed to add collection %d to master list", collection.ID)
}
count++
}
if err := rows.Err(); err != nil {
return fmt.Errorf("error iterating collection rows: %w", err)
}
return nil
}
// LoadAllCollectionsFromDatabase is a convenience function that creates a master list and loads all collections
func LoadAllCollectionsFromDatabase(db *database.Database) (*MasterList, error) {
masterList := NewMasterList()
err := masterList.LoadAllCollections(db)
if err != nil {
return nil, err
}
return masterList, nil
}