198 lines
4.7 KiB
Go

package achievements
import (
"fmt"
"sync"
)
// MasterList manages the global list of all achievements
type MasterList struct {
achievements map[uint32]*Achievement
mutex sync.RWMutex
}
// NewMasterList creates a new master achievement list
func NewMasterList() *MasterList {
return &MasterList{
achievements: make(map[uint32]*Achievement),
}
}
// AddAchievement adds an achievement to the master list
// Returns false if achievement with same ID already exists
func (m *MasterList) AddAchievement(achievement *Achievement) bool {
if achievement == nil {
return false
}
m.mutex.Lock()
defer m.mutex.Unlock()
if _, exists := m.achievements[achievement.ID]; exists {
return false
}
m.achievements[achievement.ID] = achievement
return true
}
// GetAchievement retrieves an achievement by ID
// Returns nil if not found
func (m *MasterList) GetAchievement(id uint32) *Achievement {
m.mutex.RLock()
defer m.mutex.RUnlock()
return m.achievements[id]
}
// GetAchievementClone retrieves a cloned copy of an achievement by ID
// Returns nil if not found. Safe for modification without affecting master list
func (m *MasterList) GetAchievementClone(id uint32) *Achievement {
m.mutex.RLock()
achievement := m.achievements[id]
m.mutex.RUnlock()
if achievement == nil {
return nil
}
return achievement.Clone()
}
// GetAllAchievements returns a map of all achievements (read-only access)
// The returned map should not be modified
func (m *MasterList) GetAllAchievements() map[uint32]*Achievement {
m.mutex.RLock()
defer m.mutex.RUnlock()
// Return copy of map to prevent external modification
result := make(map[uint32]*Achievement, len(m.achievements))
for id, achievement := range m.achievements {
result[id] = achievement
}
return result
}
// GetAchievementsByCategory returns achievements filtered by category
func (m *MasterList) GetAchievementsByCategory(category string) []*Achievement {
m.mutex.RLock()
defer m.mutex.RUnlock()
var result []*Achievement
for _, achievement := range m.achievements {
if achievement.Category == category {
result = append(result, achievement)
}
}
return result
}
// GetAchievementsByExpansion returns achievements filtered by expansion
func (m *MasterList) GetAchievementsByExpansion(expansion string) []*Achievement {
m.mutex.RLock()
defer m.mutex.RUnlock()
var result []*Achievement
for _, achievement := range m.achievements {
if achievement.Expansion == expansion {
result = append(result, achievement)
}
}
return result
}
// RemoveAchievement removes an achievement from the master list
// Returns true if achievement was found and removed
func (m *MasterList) RemoveAchievement(id uint32) bool {
m.mutex.Lock()
defer m.mutex.Unlock()
if _, exists := m.achievements[id]; !exists {
return false
}
delete(m.achievements, id)
return true
}
// UpdateAchievement updates an existing achievement
// Returns error if achievement doesn't exist
func (m *MasterList) UpdateAchievement(achievement *Achievement) error {
if achievement == nil {
return fmt.Errorf("achievement cannot be nil")
}
m.mutex.Lock()
defer m.mutex.Unlock()
if _, exists := m.achievements[achievement.ID]; !exists {
return fmt.Errorf("achievement with ID %d does not exist", achievement.ID)
}
m.achievements[achievement.ID] = achievement
return nil
}
// Clear removes all achievements from the master list
func (m *MasterList) Clear() {
m.mutex.Lock()
defer m.mutex.Unlock()
m.achievements = make(map[uint32]*Achievement)
}
// Size returns the number of achievements in the master list
func (m *MasterList) Size() int {
m.mutex.RLock()
defer m.mutex.RUnlock()
return len(m.achievements)
}
// Exists checks if an achievement with given ID exists
func (m *MasterList) Exists(id uint32) bool {
m.mutex.RLock()
defer m.mutex.RUnlock()
_, exists := m.achievements[id]
return exists
}
// GetCategories returns all unique categories
func (m *MasterList) GetCategories() []string {
m.mutex.RLock()
defer m.mutex.RUnlock()
categories := make(map[string]bool)
for _, achievement := range m.achievements {
if achievement.Category != "" {
categories[achievement.Category] = true
}
}
result := make([]string, 0, len(categories))
for category := range categories {
result = append(result, category)
}
return result
}
// GetExpansions returns all unique expansions
func (m *MasterList) GetExpansions() []string {
m.mutex.RLock()
defer m.mutex.RUnlock()
expansions := make(map[string]bool)
for _, achievement := range m.achievements {
if achievement.Expansion != "" {
expansions[achievement.Expansion] = true
}
}
result := make([]string, 0, len(expansions))
for expansion := range expansions {
result = append(result, expansion)
}
return result
}