eq2go/internal/recipes/manager_stubs.go

59 lines
1.9 KiB
Go

package recipes
// Database method stubs - these methods would normally interact with the database
// For testing purposes, they return placeholder values or errors
// LoadRecipes loads all recipes from the database (stubbed)
func (rm *RecipeManager) LoadRecipes() error {
rm.mu.Lock()
defer rm.mu.Unlock()
// TODO: Implement database loading
// For now, return without error to allow testing of other functionality
return nil
}
// loadRecipeComponents loads component relationships for recipes (stubbed)
func (rm *RecipeManager) loadRecipeComponents() error {
// TODO: Implement database loading of components
return nil
}
// LoadRecipeBooks loads all recipe books from the database (stubbed)
func (rm *RecipeManager) LoadRecipeBooks() error {
rm.mu.Lock()
defer rm.mu.Unlock()
// TODO: Implement database loading
return nil
}
// LoadPlayerRecipes loads player-specific recipes from database (stubbed)
func (rm *RecipeManager) LoadPlayerRecipes(playerRecipeList *PlayerRecipeList, characterID int32) error {
// TODO: Implement database loading
return nil
}
// LoadPlayerRecipeBooks loads player recipe books from database (stubbed)
func (rm *RecipeManager) LoadPlayerRecipeBooks(playerRecipeBookList *PlayerRecipeBookList, characterID int32) (int32, error) {
// TODO: Implement database loading
return 0, nil
}
// SavePlayerRecipeBook saves a player recipe book to database (stubbed)
func (rm *RecipeManager) SavePlayerRecipeBook(characterID int32, recipebookID int32) error {
// TODO: Implement database saving
return nil
}
// SavePlayerRecipe saves a player recipe to database (stubbed)
func (rm *RecipeManager) SavePlayerRecipe(characterID int32, recipeID int32) error {
// TODO: Implement database saving
return nil
}
// UpdatePlayerRecipe updates player recipe progress in database (stubbed)
func (rm *RecipeManager) UpdatePlayerRecipe(characterID int32, recipeID int32, highestStage int8) error {
// TODO: Implement database updating
return nil
}