eq2go/internal/player/skill_management.go
2025-08-06 17:55:41 -05:00

87 lines
2.2 KiB
Go

package player
import (
"eq2emu/internal/skills"
)
// GetSkillByName returns a skill by name
func (p *Player) GetSkillByName(name string, checkUpdate bool) *skills.Skill {
return p.GetSkillByNameHelper(name, checkUpdate)
}
// GetSkillByID returns a skill by ID
func (p *Player) GetSkillByID(skillID int32, checkUpdate bool) *skills.Skill {
// TODO: Implement GetSkillByID when available in skills package
return nil
}
// AddSkill adds a skill to the player
func (p *Player) AddSkill(skillID int32, currentVal, maxVal int16, saveNeeded bool) {
p.AddSkillHelper(skillID, currentVal, maxVal, saveNeeded)
}
// RemovePlayerSkill removes a skill from the player
func (p *Player) RemovePlayerSkill(skillID int32, save bool) {
p.RemoveSkillHelper(skillID)
if save {
// TODO: Remove from database
// TODO: Implement RemoveSkillFromDB when available
// p.RemoveSkillFromDB(p.GetSkillByID(skillID, false), save)
}
}
// RemoveSkillFromDB removes a skill from the database
func (p *Player) RemoveSkillFromDB(skill *skills.Skill, save bool) {
if skill == nil {
return
}
// TODO: Remove skill from database
}
// AddSkillBonus adds a skill bonus from a spell
func (p *Player) AddSkillBonus(spellID, skillID int32, value float32) {
// Check if we already have this bonus
bonus := p.GetSkillBonus(spellID)
if bonus != nil {
// Update existing bonus
bonus.SkillID = skillID
bonus.Value = value
} else {
// Add new bonus
bonus = &SkillBonus{
SpellID: spellID,
SkillID: skillID,
Value: value,
}
// TODO: Add to skill bonus list
}
// Apply the bonus to the skill
skill := p.GetSkillByID(skillID, false)
if skill != nil {
// TODO: Apply bonus to skill value
}
}
// GetSkillBonus returns a skill bonus by spell ID
func (p *Player) GetSkillBonus(spellID int32) *SkillBonus {
// TODO: Look up skill bonus by spell ID
return nil
}
// RemoveSkillBonus removes a skill bonus
func (p *Player) RemoveSkillBonus(spellID int32) {
bonus := p.GetSkillBonus(spellID)
if bonus == nil {
return
}
// Remove the bonus from the skill
skill := p.GetSkillByID(bonus.SkillID, false)
if skill != nil {
// TODO: Remove bonus from skill value
}
// TODO: Remove from skill bonus list
}