eq2go/internal/collections/database.go

492 lines
16 KiB
Go

package collections
import (
"context"
"fmt"
"eq2emu/internal/database"
)
// DatabaseCollectionManager implements CollectionDatabase interface using the existing database wrapper
type DatabaseCollectionManager struct {
db *database.DB
}
// NewDatabaseCollectionManager creates a new database collection manager
func NewDatabaseCollectionManager(db *database.DB) *DatabaseCollectionManager {
return &DatabaseCollectionManager{
db: db,
}
}
// LoadCollections retrieves all collections from database
func (dcm *DatabaseCollectionManager) LoadCollections(ctx context.Context) ([]CollectionData, error) {
query := "SELECT `id`, `collection_name`, `collection_category`, `level` FROM `collections`"
rows, err := dcm.db.QueryContext(ctx, query)
if err != nil {
return nil, fmt.Errorf("failed to query collections: %w", err)
}
defer rows.Close()
var collections []CollectionData
for rows.Next() {
var collection CollectionData
err := rows.Scan(
&collection.ID,
&collection.Name,
&collection.Category,
&collection.Level,
)
if err != nil {
return nil, fmt.Errorf("failed to scan collection row: %w", err)
}
collections = append(collections, collection)
}
if err := rows.Err(); err != nil {
return nil, fmt.Errorf("error iterating collection rows: %w", err)
}
return collections, nil
}
// LoadCollectionItems retrieves items for a specific collection
func (dcm *DatabaseCollectionManager) LoadCollectionItems(ctx context.Context, collectionID int32) ([]CollectionItem, error) {
query := `SELECT item_id, item_index
FROM collection_details
WHERE collection_id = ?
ORDER BY item_index ASC`
rows, err := dcm.db.QueryContext(ctx, query, collectionID)
if err != nil {
return nil, fmt.Errorf("failed to query collection items for collection %d: %w", collectionID, err)
}
defer rows.Close()
var items []CollectionItem
for rows.Next() {
var item CollectionItem
err := rows.Scan(
&item.ItemID,
&item.Index,
)
if err != nil {
return nil, fmt.Errorf("failed to scan collection item row: %w", err)
}
// Items start as not found
item.Found = ItemNotFound
items = append(items, item)
}
if err := rows.Err(); err != nil {
return nil, fmt.Errorf("error iterating collection item rows: %w", err)
}
return items, nil
}
// LoadCollectionRewards retrieves rewards for a specific collection
func (dcm *DatabaseCollectionManager) LoadCollectionRewards(ctx context.Context, collectionID int32) ([]CollectionRewardData, error) {
query := `SELECT collection_id, reward_type, reward_value, reward_quantity
FROM collection_rewards
WHERE collection_id = ?`
rows, err := dcm.db.QueryContext(ctx, query, collectionID)
if err != nil {
return nil, fmt.Errorf("failed to query collection rewards for collection %d: %w", collectionID, err)
}
defer rows.Close()
var rewards []CollectionRewardData
for rows.Next() {
var reward CollectionRewardData
err := rows.Scan(
&reward.CollectionID,
&reward.RewardType,
&reward.RewardValue,
&reward.Quantity,
)
if err != nil {
return nil, fmt.Errorf("failed to scan collection reward row: %w", err)
}
rewards = append(rewards, reward)
}
if err := rows.Err(); err != nil {
return nil, fmt.Errorf("error iterating collection reward rows: %w", err)
}
return rewards, nil
}
// LoadPlayerCollections retrieves player's collection progress
func (dcm *DatabaseCollectionManager) LoadPlayerCollections(ctx context.Context, characterID int32) ([]PlayerCollectionData, error) {
query := `SELECT char_id, collection_id, completed
FROM character_collections
WHERE char_id = ?`
rows, err := dcm.db.QueryContext(ctx, query, characterID)
if err != nil {
return nil, fmt.Errorf("failed to query player collections for character %d: %w", characterID, err)
}
defer rows.Close()
var collections []PlayerCollectionData
for rows.Next() {
var collection PlayerCollectionData
var completed int
err := rows.Scan(
&collection.CharacterID,
&collection.CollectionID,
&completed,
)
if err != nil {
return nil, fmt.Errorf("failed to scan player collection row: %w", err)
}
collection.Completed = completed == 1
collections = append(collections, collection)
}
if err := rows.Err(); err != nil {
return nil, fmt.Errorf("error iterating player collection rows: %w", err)
}
return collections, nil
}
// LoadPlayerCollectionItems retrieves player's found collection items
func (dcm *DatabaseCollectionManager) LoadPlayerCollectionItems(ctx context.Context, characterID, collectionID int32) ([]int32, error) {
query := `SELECT collection_item_id
FROM character_collection_items
WHERE char_id = ? AND collection_id = ?`
rows, err := dcm.db.QueryContext(ctx, query, characterID, collectionID)
if err != nil {
return nil, fmt.Errorf("failed to query player collection items for character %d, collection %d: %w", characterID, collectionID, err)
}
defer rows.Close()
var itemIDs []int32
for rows.Next() {
var itemID int32
err := rows.Scan(&itemID)
if err != nil {
return nil, fmt.Errorf("failed to scan player collection item row: %w", err)
}
itemIDs = append(itemIDs, itemID)
}
if err := rows.Err(); err != nil {
return nil, fmt.Errorf("error iterating player collection item rows: %w", err)
}
return itemIDs, nil
}
// SavePlayerCollection saves player collection completion status
func (dcm *DatabaseCollectionManager) SavePlayerCollection(ctx context.Context, characterID, collectionID int32, completed bool) error {
completedInt := 0
if completed {
completedInt = 1
}
query := `INSERT INTO character_collections (char_id, collection_id, completed)
VALUES (?, ?, ?)
ON CONFLICT(char_id, collection_id)
DO UPDATE SET completed = ?`
_, err := dcm.db.ExecContext(ctx, query, characterID, collectionID, completedInt, completedInt)
if err != nil {
return fmt.Errorf("failed to save player collection for character %d, collection %d: %w", characterID, collectionID, err)
}
return nil
}
// SavePlayerCollectionItem saves a found collection item
func (dcm *DatabaseCollectionManager) SavePlayerCollectionItem(ctx context.Context, characterID, collectionID, itemID int32) error {
query := `INSERT OR IGNORE INTO character_collection_items (char_id, collection_id, collection_item_id)
VALUES (?, ?, ?)`
_, err := dcm.db.ExecContext(ctx, query, characterID, collectionID, itemID)
if err != nil {
return fmt.Errorf("failed to save player collection item for character %d, collection %d, item %d: %w", characterID, collectionID, itemID, err)
}
return nil
}
// SavePlayerCollections saves all modified player collections
func (dcm *DatabaseCollectionManager) SavePlayerCollections(ctx context.Context, characterID int32, collections []*Collection) error {
if len(collections) == 0 {
return nil
}
// Use a transaction for atomic updates
tx, err := dcm.db.BeginTx(ctx, nil)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer tx.Rollback()
for _, collection := range collections {
if !collection.GetSaveNeeded() {
continue
}
// Save collection completion status
if err := dcm.savePlayerCollectionTx(ctx, tx, characterID, collection); err != nil {
return fmt.Errorf("failed to save collection %d: %w", collection.GetID(), err)
}
// Save found items
if err := dcm.savePlayerCollectionItemsTx(ctx, tx, characterID, collection); err != nil {
return fmt.Errorf("failed to save collection items for collection %d: %w", collection.GetID(), err)
}
}
if err := tx.Commit(); err != nil {
return fmt.Errorf("failed to commit transaction: %w", err)
}
return nil
}
// savePlayerCollectionTx saves a single collection within a transaction
func (dcm *DatabaseCollectionManager) savePlayerCollectionTx(ctx context.Context, tx database.Tx, characterID int32, collection *Collection) error {
completedInt := 0
if collection.GetCompleted() {
completedInt = 1
}
query := `INSERT INTO character_collections (char_id, collection_id, completed)
VALUES (?, ?, ?)
ON CONFLICT(char_id, collection_id)
DO UPDATE SET completed = ?`
_, err := tx.ExecContext(ctx, query, characterID, collection.GetID(), completedInt, completedInt)
return err
}
// savePlayerCollectionItemsTx saves collection items within a transaction
func (dcm *DatabaseCollectionManager) savePlayerCollectionItemsTx(ctx context.Context, tx database.Tx, characterID int32, collection *Collection) error {
items := collection.GetCollectionItems()
for _, item := range items {
if item.Found == ItemFound {
query := `INSERT OR IGNORE INTO character_collection_items (char_id, collection_id, collection_item_id)
VALUES (?, ?, ?)`
_, err := tx.ExecContext(ctx, query, characterID, collection.GetID(), item.ItemID)
if err != nil {
return fmt.Errorf("failed to save item %d: %w", item.ItemID, err)
}
}
}
return nil
}
// EnsureCollectionTables creates the collection tables if they don't exist
func (dcm *DatabaseCollectionManager) EnsureCollectionTables(ctx context.Context) error {
queries := []string{
`CREATE TABLE IF NOT EXISTS collections (
id INTEGER PRIMARY KEY,
collection_name TEXT NOT NULL,
collection_category TEXT NOT NULL DEFAULT '',
level INTEGER NOT NULL DEFAULT 0,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
)`,
`CREATE TABLE IF NOT EXISTS collection_details (
collection_id INTEGER NOT NULL,
item_id INTEGER NOT NULL,
item_index INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (collection_id, item_id),
FOREIGN KEY (collection_id) REFERENCES collections(id) ON DELETE CASCADE
)`,
`CREATE TABLE IF NOT EXISTS collection_rewards (
id INTEGER PRIMARY KEY AUTOINCREMENT,
collection_id INTEGER NOT NULL,
reward_type TEXT NOT NULL,
reward_value TEXT NOT NULL,
reward_quantity INTEGER NOT NULL DEFAULT 1,
FOREIGN KEY (collection_id) REFERENCES collections(id) ON DELETE CASCADE
)`,
`CREATE TABLE IF NOT EXISTS character_collections (
char_id INTEGER NOT NULL,
collection_id INTEGER NOT NULL,
completed INTEGER NOT NULL DEFAULT 0,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (char_id, collection_id),
FOREIGN KEY (collection_id) REFERENCES collections(id) ON DELETE CASCADE
)`,
`CREATE TABLE IF NOT EXISTS character_collection_items (
char_id INTEGER NOT NULL,
collection_id INTEGER NOT NULL,
collection_item_id INTEGER NOT NULL,
found_at DATETIME DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (char_id, collection_id, collection_item_id),
FOREIGN KEY (char_id, collection_id) REFERENCES character_collections(char_id, collection_id) ON DELETE CASCADE
)`,
}
for i, query := range queries {
_, err := dcm.db.ExecContext(ctx, query)
if err != nil {
return fmt.Errorf("failed to create collection table %d: %w", i+1, err)
}
}
// Create indexes for better performance
indexes := []string{
`CREATE INDEX IF NOT EXISTS idx_collection_details_collection_id ON collection_details(collection_id)`,
`CREATE INDEX IF NOT EXISTS idx_collection_rewards_collection_id ON collection_rewards(collection_id)`,
`CREATE INDEX IF NOT EXISTS idx_character_collections_char_id ON character_collections(char_id)`,
`CREATE INDEX IF NOT EXISTS idx_character_collection_items_char_id ON character_collection_items(char_id)`,
`CREATE INDEX IF NOT EXISTS idx_character_collection_items_collection_id ON character_collection_items(collection_id)`,
`CREATE INDEX IF NOT EXISTS idx_collections_category ON collections(collection_category)`,
`CREATE INDEX IF NOT EXISTS idx_collections_level ON collections(level)`,
}
for i, query := range indexes {
_, err := dcm.db.ExecContext(ctx, query)
if err != nil {
return fmt.Errorf("failed to create collection index %d: %w", i+1, err)
}
}
return nil
}
// GetCollectionCount returns the total number of collections in the database
func (dcm *DatabaseCollectionManager) GetCollectionCount(ctx context.Context) (int, error) {
query := "SELECT COUNT(*) FROM collections"
var count int
err := dcm.db.QueryRowContext(ctx, query).Scan(&count)
if err != nil {
return 0, fmt.Errorf("failed to get collection count: %w", err)
}
return count, nil
}
// GetPlayerCollectionCount returns the number of collections a player has
func (dcm *DatabaseCollectionManager) GetPlayerCollectionCount(ctx context.Context, characterID int32) (int, error) {
query := "SELECT COUNT(*) FROM character_collections WHERE char_id = ?"
var count int
err := dcm.db.QueryRowContext(ctx, query, characterID).Scan(&count)
if err != nil {
return 0, fmt.Errorf("failed to get player collection count for character %d: %w", characterID, err)
}
return count, nil
}
// GetCompletedCollectionCount returns the number of completed collections for a player
func (dcm *DatabaseCollectionManager) GetCompletedCollectionCount(ctx context.Context, characterID int32) (int, error) {
query := "SELECT COUNT(*) FROM character_collections WHERE char_id = ? AND completed = 1"
var count int
err := dcm.db.QueryRowContext(ctx, query, characterID).Scan(&count)
if err != nil {
return 0, fmt.Errorf("failed to get completed collection count for character %d: %w", characterID, err)
}
return count, nil
}
// DeletePlayerCollection removes a player's collection progress
func (dcm *DatabaseCollectionManager) DeletePlayerCollection(ctx context.Context, characterID, collectionID int32) error {
// Use a transaction to ensure both tables are updated atomically
tx, err := dcm.db.BeginTx(ctx, nil)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer tx.Rollback()
// Delete collection items first due to foreign key constraint
_, err = tx.ExecContext(ctx,
"DELETE FROM character_collection_items WHERE char_id = ? AND collection_id = ?",
characterID, collectionID)
if err != nil {
return fmt.Errorf("failed to delete player collection items: %w", err)
}
// Delete collection
_, err = tx.ExecContext(ctx,
"DELETE FROM character_collections WHERE char_id = ? AND collection_id = ?",
characterID, collectionID)
if err != nil {
return fmt.Errorf("failed to delete player collection: %w", err)
}
if err := tx.Commit(); err != nil {
return fmt.Errorf("failed to commit transaction: %w", err)
}
return nil
}
// GetCollectionStatistics returns database-level collection statistics
func (dcm *DatabaseCollectionManager) GetCollectionStatistics(ctx context.Context) (CollectionStatistics, error) {
var stats CollectionStatistics
// Total collections
err := dcm.db.QueryRowContext(ctx, "SELECT COUNT(*) FROM collections").Scan(&stats.TotalCollections)
if err != nil {
return stats, fmt.Errorf("failed to get total collections: %w", err)
}
// Total collection items
err = dcm.db.QueryRowContext(ctx, "SELECT COUNT(*) FROM collection_details").Scan(&stats.TotalItems)
if err != nil {
return stats, fmt.Errorf("failed to get total items: %w", err)
}
// Players with collections
err = dcm.db.QueryRowContext(ctx, "SELECT COUNT(DISTINCT char_id) FROM character_collections").Scan(&stats.PlayersWithCollections)
if err != nil {
return stats, fmt.Errorf("failed to get players with collections: %w", err)
}
// Completed collections across all players
err = dcm.db.QueryRowContext(ctx, "SELECT COUNT(*) FROM character_collections WHERE completed = 1").Scan(&stats.CompletedCollections)
if err != nil {
return stats, fmt.Errorf("failed to get completed collections: %w", err)
}
// Active collections (incomplete with at least one item found) across all players
query := `SELECT COUNT(DISTINCT cc.char_id, cc.collection_id)
FROM character_collections cc
JOIN character_collection_items cci ON cc.char_id = cci.char_id AND cc.collection_id = cci.collection_id
WHERE cc.completed = 0`
err = dcm.db.QueryRowContext(ctx, query).Scan(&stats.ActiveCollections)
if err != nil {
return stats, fmt.Errorf("failed to get active collections: %w", err)
}
// Found items across all players
err = dcm.db.QueryRowContext(ctx, "SELECT COUNT(*) FROM character_collection_items").Scan(&stats.FoundItems)
if err != nil {
return stats, fmt.Errorf("failed to get found items: %w", err)
}
// Total rewards
err = dcm.db.QueryRowContext(ctx, "SELECT COUNT(*) FROM collection_rewards").Scan(&stats.TotalRewards)
if err != nil {
return stats, fmt.Errorf("failed to get total rewards: %w", err)
}
return stats, nil
}