eq2go/internal/guilds/database_test.go

427 lines
11 KiB
Go

package guilds
import (
"context"
"fmt"
"path/filepath"
"testing"
"time"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
// createTestPool creates a temporary test database pool
func createTestPool(t *testing.T) *sqlitex.Pool {
// Create temporary directory for test database
tempDir := t.TempDir()
dbPath := filepath.Join(tempDir, "test_guilds.db")
// Create and initialize database pool
pool, err := sqlitex.NewPool(dbPath, sqlitex.PoolOptions{
Flags: sqlite.OpenReadWrite | sqlite.OpenCreate,
})
if err != nil {
t.Fatalf("Failed to create test database pool: %v", err)
}
// Create guild tables for testing
conn, err := pool.Take(context.Background())
if err != nil {
t.Fatalf("Failed to get connection: %v", err)
}
defer pool.Put(conn)
err = createGuildTables(conn)
if err != nil {
t.Fatalf("Failed to create guild tables: %v", err)
}
return pool
}
// createGuildTables creates the necessary tables for guild testing
func createGuildTables(conn *sqlite.Conn) error {
tables := []string{
`CREATE TABLE IF NOT EXISTS guilds (
id INTEGER PRIMARY KEY,
name TEXT NOT NULL,
motd TEXT,
level INTEGER DEFAULT 1,
xp INTEGER DEFAULT 111,
xp_needed INTEGER DEFAULT 2521,
formed_on INTEGER DEFAULT 0
)`,
`CREATE TABLE IF NOT EXISTS guild_members (
char_id INTEGER PRIMARY KEY,
guild_id INTEGER NOT NULL,
account_id INTEGER NOT NULL,
recruiter_id INTEGER DEFAULT 0,
name TEXT NOT NULL,
guild_status INTEGER DEFAULT 0,
points REAL DEFAULT 0.0,
adventure_class INTEGER DEFAULT 0,
adventure_level INTEGER DEFAULT 1,
tradeskill_class INTEGER DEFAULT 0,
tradeskill_level INTEGER DEFAULT 1,
rank INTEGER DEFAULT 7,
member_flags INTEGER DEFAULT 0,
zone TEXT DEFAULT '',
join_date INTEGER DEFAULT 0,
last_login_date INTEGER DEFAULT 0,
note TEXT DEFAULT '',
officer_note TEXT DEFAULT '',
recruiter_description TEXT DEFAULT '',
recruiter_picture_data BLOB,
recruiting_show_adventure_class INTEGER DEFAULT 0,
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_events (
event_id INTEGER NOT NULL,
guild_id INTEGER NOT NULL,
date INTEGER NOT NULL,
type INTEGER NOT NULL,
description TEXT NOT NULL,
locked INTEGER DEFAULT 0,
PRIMARY KEY (event_id, guild_id),
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_ranks (
guild_id INTEGER NOT NULL,
rank INTEGER NOT NULL,
name TEXT NOT NULL,
PRIMARY KEY (guild_id, rank),
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_permissions (
guild_id INTEGER NOT NULL,
rank INTEGER NOT NULL,
permission INTEGER NOT NULL,
value INTEGER NOT NULL,
PRIMARY KEY (guild_id, rank, permission),
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_event_filters (
guild_id INTEGER NOT NULL,
event_id INTEGER NOT NULL,
category INTEGER NOT NULL,
value INTEGER NOT NULL,
PRIMARY KEY (guild_id, event_id, category),
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_recruiting (
guild_id INTEGER NOT NULL,
flag INTEGER NOT NULL,
value INTEGER NOT NULL,
PRIMARY KEY (guild_id, flag),
FOREIGN KEY (guild_id) REFERENCES guilds(id)
)`,
`CREATE TABLE IF NOT EXISTS guild_point_history (
id INTEGER PRIMARY KEY AUTOINCREMENT,
char_id INTEGER NOT NULL,
date INTEGER NOT NULL,
modified_by TEXT NOT NULL,
comment TEXT NOT NULL,
points REAL NOT NULL,
FOREIGN KEY (char_id) REFERENCES guild_members(char_id)
)`,
}
for _, sql := range tables {
err := sqlitex.ExecScript(conn, sql)
if err != nil {
return err
}
}
return nil
}
// execSQL is a helper to execute SQL with parameters
func execSQL(t *testing.T, pool *sqlitex.Pool, query string, args ...any) {
conn, err := pool.Take(context.Background())
if err != nil {
t.Fatalf("Failed to get connection: %v", err)
}
defer pool.Put(conn)
stmt := conn.Prep(query)
defer stmt.Finalize()
for i, arg := range args {
switch v := arg.(type) {
case int:
stmt.BindInt64(i+1, int64(v))
case int32:
stmt.BindInt64(i+1, int64(v))
case int64:
stmt.BindInt64(i+1, v)
case float64:
stmt.BindFloat(i+1, v)
case string:
stmt.BindText(i+1, v)
case []byte:
stmt.BindBytes(i+1, v)
case nil:
stmt.BindNull(i + 1)
default:
t.Fatalf("Unsupported argument type: %T", v)
}
}
_, err = stmt.Step()
if err != nil {
t.Fatalf("Failed to execute SQL: %v", err)
}
}
// TestDatabaseGuildManager_LoadGuilds tests loading guilds from database
func TestDatabaseGuildManager_LoadGuilds(t *testing.T) {
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Insert test data
formedTime := time.Now().Unix()
execSQL(t, pool, `INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
1, "Test Guild", "Welcome!", 5, 1000, 5000, formedTime)
// Test loading guilds
guilds, err := dgm.LoadGuilds(ctx)
if err != nil {
t.Fatalf("Failed to load guilds: %v", err)
}
if len(guilds) != 1 {
t.Errorf("Expected 1 guild, got %d", len(guilds))
}
if len(guilds) > 0 {
guild := guilds[0]
if guild.ID != 1 {
t.Errorf("Expected guild ID 1, got %d", guild.ID)
}
if guild.Name != "Test Guild" {
t.Errorf("Expected guild name 'Test Guild', got '%s'", guild.Name)
}
if guild.MOTD != "Welcome!" {
t.Errorf("Expected MOTD 'Welcome!', got '%s'", guild.MOTD)
}
if guild.Level != 5 {
t.Errorf("Expected level 5, got %d", guild.Level)
}
}
}
// TestDatabaseGuildManager_LoadGuildMembers tests loading guild members
func TestDatabaseGuildManager_LoadGuildMembers(t *testing.T) {
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Insert test guild and members
execSQL(t, pool, `INSERT INTO guilds (id, name) VALUES (?, ?)`, 1, "Test Guild")
joinTime := time.Now().Unix()
loginTime := time.Now().Unix()
execSQL(t, pool, `INSERT INTO guild_members
(char_id, guild_id, account_id, name, guild_status, points,
adventure_class, adventure_level, tradeskill_class, tradeskill_level,
rank, member_flags, zone, join_date, last_login_date, note, officer_note,
recruiter_description, recruiter_picture_data, recruiting_show_adventure_class)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`,
100, 1, 10, "TestPlayer", 1, 100.5, 5, 50, 2, 20, 3, 0, "Test Zone",
joinTime, loginTime, "Player note", "Officer note", "Recruiter desc",
[]byte{0x01, 0x02, 0x03}, 1)
// Test loading members
members, err := dgm.LoadGuildMembers(ctx, 1)
if err != nil {
t.Fatalf("Failed to load guild members: %v", err)
}
if len(members) != 1 {
t.Errorf("Expected 1 member, got %d", len(members))
}
if len(members) > 0 {
member := members[0]
if member.CharacterID != 100 {
t.Errorf("Expected character ID 100, got %d", member.CharacterID)
}
if member.Name != "TestPlayer" {
t.Errorf("Expected name 'TestPlayer', got '%s'", member.Name)
}
if member.Points != 100.5 {
t.Errorf("Expected points 100.5, got %f", member.Points)
}
if len(member.RecruiterPictureData) != 3 {
t.Errorf("Expected picture data length 3, got %d", len(member.RecruiterPictureData))
}
}
}
// TestDatabaseGuildManager_SaveGuild tests saving guild data
func TestDatabaseGuildManager_SaveGuild(t *testing.T) {
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Create a test guild
guild := &Guild{
id: 1,
name: "New Guild",
motd: "Test MOTD",
level: 10,
expCurrent: 2000,
expToNextLevel: 8000,
formedDate: time.Now(),
}
// Save the guild
err := dgm.SaveGuild(ctx, guild)
if err != nil {
t.Fatalf("Failed to save guild: %v", err)
}
// Load and verify
guilds, err := dgm.LoadGuilds(ctx)
if err != nil {
t.Fatalf("Failed to load guilds: %v", err)
}
if len(guilds) != 1 {
t.Errorf("Expected 1 guild, got %d", len(guilds))
}
if len(guilds) > 0 {
loaded := guilds[0]
if loaded.Name != "New Guild" {
t.Errorf("Expected name 'New Guild', got '%s'", loaded.Name)
}
if loaded.MOTD != "Test MOTD" {
t.Errorf("Expected MOTD 'Test MOTD', got '%s'", loaded.MOTD)
}
if loaded.Level != 10 {
t.Errorf("Expected level 10, got %d", loaded.Level)
}
}
}
// TestDatabaseGuildManager_CreateAndDeleteGuild tests guild creation and deletion
func TestDatabaseGuildManager_CreateAndDeleteGuild(t *testing.T) {
pool := createTestPool(t)
defer pool.Close()
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Create guild data
guildData := GuildData{
Name: "Delete Test Guild",
MOTD: "To be deleted",
Level: 1,
EXPCurrent: 0,
EXPToNextLevel: 1000,
FormedDate: time.Now(),
}
// Create the guild
guildID, err := dgm.CreateGuild(ctx, guildData)
if err != nil {
t.Fatalf("Failed to create guild: %v", err)
}
if guildID <= 0 {
t.Errorf("Expected valid guild ID, got %d", guildID)
}
// Verify it exists
guild, err := dgm.LoadGuild(ctx, guildID)
if err != nil {
t.Fatalf("Failed to load created guild: %v", err)
}
if guild.Name != "Delete Test Guild" {
t.Errorf("Expected name 'Delete Test Guild', got '%s'", guild.Name)
}
// Delete the guild
err = dgm.DeleteGuild(ctx, guildID)
if err != nil {
t.Fatalf("Failed to delete guild: %v", err)
}
// Verify it's gone
_, err = dgm.LoadGuild(ctx, guildID)
if err == nil {
t.Error("Expected error loading deleted guild, got nil")
}
}
// BenchmarkDatabaseGuildManager_LoadGuilds benchmarks loading guilds
func BenchmarkDatabaseGuildManager_LoadGuilds(b *testing.B) {
pool := createTestPool(&testing.T{})
defer pool.Close()
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Insert test data
for i := 1; i <= 100; i++ {
execSQL(&testing.T{}, pool,
`INSERT INTO guilds (id, name, motd, level, xp, xp_needed, formed_on)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
i, fmt.Sprintf("Guild %d", i), "Welcome!", i%10+1, i*100, i*1000, time.Now().Unix())
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
guilds, err := dgm.LoadGuilds(ctx)
if err != nil {
b.Fatalf("Failed to load guilds: %v", err)
}
if len(guilds) != 100 {
b.Errorf("Expected 100 guilds, got %d", len(guilds))
}
}
}
// BenchmarkDatabaseGuildManager_SaveGuild benchmarks saving guild data
func BenchmarkDatabaseGuildManager_SaveGuild(b *testing.B) {
pool := createTestPool(&testing.T{})
defer pool.Close()
dgm := NewDatabaseGuildManager(pool)
ctx := context.Background()
// Create a test guild
guild := &Guild{
id: 1,
name: "Benchmark Guild",
motd: "Benchmark MOTD",
level: 50,
expCurrent: 50000,
expToNextLevel: 100000,
formedDate: time.Now(),
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
err := dgm.SaveGuild(ctx, guild)
if err != nil {
b.Fatalf("Failed to save guild: %v", err)
}
}
}