eq2go/internal/packets/xml/item/BaseItemDescription.xml

1058 lines
28 KiB
XML

<substruct name="BaseItemDescription">
<version number="1">
<u8 name="creator_flag">
<str16 name="creator">
<u32 name="unique_id">
<u16 name="icon">
<str8 name="flag_names">
<u8 name="unknown8_1" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u16 name="weight">
<u32 name="skill_req1">
<u16 name="skill_min">
<u16 name="skill_recommended">
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
</version>
<version number="373">
<u8 name="creator_flag">
<str16 name="creator">
<u32 name="unique_id">
<u16 name="icon">
<u8 name="tier">
<str8 name="flag_names">
<u8 name="unknown8_1" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u16 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u16 name="skill_recommended">
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
</version>
<version number="546">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<u16 name="icon">
<u8 name="tier">
<u32 name="flags">
<u8 name="unknown8_1" size="15">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u8 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
</array>
<u8 name="condition">
<u16 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="562">
<u8 name="creator_flag">
<str8 name="creator">
<str16 name="adornment">
<u32 name="adornment_id">
<u32 name="unknown3">
<str16 name="first_desc">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<u16 name="icon">
<u8 name="tier">
<u32 name="flags">
<u8 name="unknown8_1" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="860">
<u8 name="creator_flag">
<str8 name="creator">
<str16 name="adornment">
<u32 name="adornment_id">
<u32 name="unknown3">
<str16 name="adornment_desc">
<str16 name="unknown_desc">
<str16 name="first_desc">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<u16 name="icon">
<u8 name="tier">
<u32 name="flags">
<u8 name="unknown8_860" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="927">
<u8 name="creator_flag">
<str8 name="creator">
<str16 name="adornment">
<u32 name="adornment_id">
<u32 name="unknown3">
<str16 name="adornment_desc">
<str16 name="unknown_desc">
<str16 name="first_desc">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<u16 name="icon">
<u8 name="tier">
<u32 name="flags">
<u8 name="unknown8_927" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="954">
<u8 name="creator_flag">
<str8 name="creator">
<str16 name="adornment">
<u32 name="adornment_id">
<u32 name="unknown3">
<str16 name="adornment_desc">
<str16 name="unknown_desc">
<str16 name="first_desc">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<u16 name="icon">
<u8 name="tier">
<u32 name="flags">
<u8 name="unknown8_954" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="955">
<u8 name="creator_flag">
<str8 name="creator">
<str16 name="adornment">
<u32 name="adornment_id">
<u32 name="unknown3">
<str16 name="adornment_desc">
<str16 name="unknown_desc">
<str16 name="first_desc">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<u16 name="icon">
<u8 name="tier">
<u32 name="flags">
<u8 name="unknown8_955" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="1008">
<u8 name="creator_flag">
<str8 name="creator">
<str16 name="adornment">
<u32 name="adornment_id">
<u32 name="unknown3">
<str16 name="adornment_desc">
<str16 name="unknown_desc">
<str16 name="first_desc">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<u16 name="icon">
<u8 name="tier">
<u32 name="flags">
<u8 name="unknown8_1008" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="1027">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_BID_1027" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<i16 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="adornment_flag">
<array name="adornment_array" count="var:adornment_flag">
<u8 name="adornment_unknown">
</array>
<str16 name="stat_description">
</array>
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="1096">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_BID_1096" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<str8 name="stat_name">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<str16 name="stat_description">
<u8 name="stat_string_unknown">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="1188">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_1188" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<u8 name="stat_unknown">
<str8 name="stat_name">
<u8 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="1193">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_1193" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<u8 name="stat_unknown">
<str8 name="stat_name">
<u8 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="1205">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_1205" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<u8 name="stat_unknown">
<str8 name="stat_name">
<u8 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="1208">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_1208" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<u8 name="stat_unknown">
<str8 name="stat_name">
<u16 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="57048">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_57048" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<u8 name="stat_unknown">
<str8 name="stat_name">
<u16 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="57107">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_57107" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<u8 name="stat_unknown">
<str8 name="stat_name">
<u16 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="58571">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_58570" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<str8 name="stat_name">
<u16 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="58617">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_58617" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<str8 name="stat_name">
<u16 name="stat_level">
<f32 name="value2">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="60024">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_60024" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<str8 name="stat_name">
<u16 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="60114">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_60114" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<str8 name="stat_name">
<u16 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="60174">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_60174" size="17">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<str8 name="stat_name">
<u16 name="stat_level">
</array>
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u16 name="unknown20">
<u32 name="unknown21">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
<version number="63119">
<u8 name="creator_flag">
<str8 name="creator">
<u32 name="unique_id">
<u64 name="broker_item_id">
<i32 name="item_id">
<i32 name="item_crc">
<u16 name="icon">
<u8 name="tier">
<u16 name="flags">
<u16 name="flags2">
<u8 name="unknown8_63119" size="17">
<u8 name="stat_unknown">
<u8 name="stat_string_count">
<array name="stat_string_array" count="var:stat_string_count">
<str8 name="stat_string">
<u8 name="stat_string_unknown">
<str16 name="stat_description">
</array>
<u16 name="unknown19">
<u8 name="stat_count">
<array name="stat_array" count="var:stat_count">
<u16 name="stat_type">
<i16 name="stat_subtype">
<f32 name="value">
<str8 name="stat_name">
<u16 name="stat_level">
<f32 name="value2">
</array>
<u8 name="unknown20">
<u8 name="mod_count">
<array name="mod_array" count="var:mod_count">
<str8 name="mod_string">
<u8 name="mod_need">
<u8 name="mod_have" if="var:header_info_mod_need_0">
<u8 name="mod_unknown" size="2">
</array>
<u8 name="unknown21" size="4">
<u8 name="condition">
<u32 name="weight">
<u32 name="skill_req1">
<u32 name="skill_req2">
<u16 name="skill_min">
<u8 name="class_count">
<array name="class_array" count="var:class_count">
<u8 name="adventure_class">
<u8 name="tradeskill_class">
<u16 name="level">
</array>
<u8 name="slot_count">
<array name="slot_array" count="var:slot_count">
<u8 name="slot">
</array>
<u32 name="footer_type">
</version>
</substruct>