eq2go/internal/transmute/packet_builder.go

169 lines
6.3 KiB
Go

package transmute
import (
"fmt"
)
// PacketBuilderImpl provides a default implementation of the PacketBuilder interface
type PacketBuilderImpl struct {
// Packet configuration or builder would go here
// This is a placeholder implementation
}
// NewPacketBuilder creates a new packet builder implementation
func NewPacketBuilder() *PacketBuilderImpl {
return &PacketBuilderImpl{}
}
// BuildItemRequestPacket builds a packet for transmutable item selection
func (pb *PacketBuilderImpl) BuildItemRequestPacket(requestID int32, items []int32, version int32) ([]byte, error) {
// This is a placeholder implementation
// In a real implementation, this would use the PacketStruct system:
// PacketStruct* p = configReader.getStruct("WS_EqTargetItemCmd", version)
// p->setDataByName("request_id", requestID)
// p->setDataByName("request_type", REQUEST_TYPE_TRANSMUTE_ITEM)
// p->setDataByName("unknownff", 0xff)
// p->setArrayLengthByName("item_array_size", len(items))
// for i, itemID := range items {
// p->setArrayDataByName("item_id", itemID, i)
// }
// return p->serialize()
if len(items) == 0 {
return nil, fmt.Errorf("no transmutable items found")
}
// TODO: Build actual packet using packet structure system
// For now, return a placeholder packet
packet := make([]byte, 0)
return packet, nil
}
// BuildConfirmationPacket builds a confirmation dialog packet
func (pb *PacketBuilderImpl) BuildConfirmationPacket(requestID int32, item Item, version int32) ([]byte, error) {
// This is a placeholder implementation
// In a real implementation, this would use the PacketStruct system:
// PacketStruct* p = configReader.getStruct("WS_ChoiceWindow", version)
// message := fmt.Sprintf("Are you sure you want to transmute the %s?", item.GetName())
// p->setMediumStringByName("text", message)
// p->setMediumStringByName("accept_text", "OK")
// acceptCommand := fmt.Sprintf("targetitem %d %d 1", requestID, item.GetUniqueID())
// cancelCommand := fmt.Sprintf("targetitem %d %d", requestID, item.GetUniqueID())
// p->setMediumStringByName("accept_command", acceptCommand)
// p->setMediumStringByName("cancel_text", "Cancel")
// p->setMediumStringByName("cancel_command", cancelCommand)
// return p->serialize()
if item == nil {
return nil, fmt.Errorf("item cannot be nil")
}
// TODO: Build actual packet using packet structure system
// For now, return a placeholder packet
packet := make([]byte, 0)
return packet, nil
}
// BuildRewardPacket builds a quest completion/reward packet
func (pb *PacketBuilderImpl) BuildRewardPacket(items []Item, version int32) ([]byte, error) {
// This is a placeholder implementation
// In a real implementation, this would use the PacketStruct system:
// PacketStruct* packet = configReader.getStruct("WS_QuestComplete", version)
// packet->setDataByName("title", "Item Transmuted!")
// packet->setArrayLengthByName("num_rewards", len(items))
// for i, item := range items {
// packet->setArrayDataByName("reward_id", item.GetID(), i)
// if version < 860 {
// packet->setItemArrayDataByName("item", item, player, i, 0, -1)
// } else if version < 1193 {
// packet->setItemArrayDataByName("item", item, player, i)
// } else {
// packet->setItemArrayDataByName("item", item, player, i, 0, 2)
// }
// }
// return packet->serialize()
if len(items) == 0 {
return nil, fmt.Errorf("no reward items provided")
}
// TODO: Build actual packet using packet structure system
// For now, return a placeholder packet
packet := make([]byte, 0)
return packet, nil
}
// TODO: When integrating with the real packet system, these methods would look like:
/*
// Example of actual packet building using the EQ2 packet structure system
func (pb *PacketBuilderImpl) BuildItemRequestPacket(requestID int32, items []int32, version int32) ([]byte, error) {
// Get the packet structure for this version
packetStruct := pb.configReader.GetStruct("WS_EqTargetItemCmd", version)
if packetStruct == nil {
return nil, fmt.Errorf("could not find packet struct WS_EqTargetItemCmd for version %d", version)
}
// Set the basic fields
packetStruct.SetDataByName("request_id", requestID)
packetStruct.SetDataByName("request_type", REQUEST_TYPE_TRANSMUTE_ITEM)
packetStruct.SetDataByName("unknownff", 0xff)
// Set the item array
packetStruct.SetArrayLengthByName("item_array_size", len(items))
for i, itemID := range items {
packetStruct.SetArrayDataByName("item_id", itemID, i)
}
// Serialize and return
return packetStruct.Serialize()
}
func (pb *PacketBuilderImpl) BuildConfirmationPacket(requestID int32, item Item, version int32) ([]byte, error) {
packetStruct := pb.configReader.GetStruct("WS_ChoiceWindow", version)
if packetStruct == nil {
return nil, fmt.Errorf("could not find packet struct WS_ChoiceWindow for version %d", version)
}
// Build the confirmation message
message := fmt.Sprintf("Are you sure you want to transmute the %s?", item.GetName())
packetStruct.SetMediumStringByName("text", message)
packetStruct.SetMediumStringByName("accept_text", "OK")
// Build the command strings
acceptCommand := fmt.Sprintf("targetitem %d %d 1", requestID, item.GetUniqueID())
cancelCommand := fmt.Sprintf("targetitem %d %d", requestID, item.GetUniqueID())
packetStruct.SetMediumStringByName("accept_command", acceptCommand)
packetStruct.SetMediumStringByName("cancel_text", "Cancel")
packetStruct.SetMediumStringByName("cancel_command", cancelCommand)
return packetStruct.Serialize()
}
func (pb *PacketBuilderImpl) BuildRewardPacket(items []Item, version int32) ([]byte, error) {
packetStruct := pb.configReader.GetStruct("WS_QuestComplete", version)
if packetStruct == nil {
return nil, fmt.Errorf("could not find packet struct WS_QuestComplete for version %d", version)
}
packetStruct.SetDataByName("title", "Item Transmuted!")
packetStruct.SetArrayLengthByName("num_rewards", len(items))
for i, item := range items {
packetStruct.SetArrayDataByName("reward_id", item.GetID(), i)
// Version-specific item serialization
if version < 860 {
packetStruct.SetItemArrayDataByName("item", item, nil, i, 0, -1)
} else if version < 1193 {
packetStruct.SetItemArrayDataByName("item", item, nil, i)
} else {
packetStruct.SetItemArrayDataByName("item", item, nil, i, 0, 2)
}
}
return packetStruct.Serialize()
}
*/