eq2go/old/LoginServer/packet_headers.hpp
2025-08-06 19:00:30 -05:00

160 lines
5.0 KiB
C++

// Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) - GPLv3
#pragma once
#include <vector>
#include <string>
#include "lworld.hpp"
#include "login_structs.hpp"
#include "login_database.hpp"
#include "../common/types.hpp"
#include "../common/data_buffer.hpp"
#include "../common/config_reader.hpp"
#include "../common/misc_functions.hpp"
#include "../common/global_headers.hpp"
#include "../common/eq_common_structs.hpp"
#include "../common/packet/eq_packet.hpp"
extern ConfigReader configReader;
extern LWorldList world_list;
extern LoginDatabase database;
using std::vector;
using std::string;
// Character profile data for character selection screen
class CharSelectProfile : public DataBuffer
{
public:
// Constructor - initializes character profile with version-specific packet structure
CharSelectProfile(int16 version)
{
deleted = false;
packet = configReader.getStruct("CharSelectProfile", version);
// Initialize all 24 equipment slots to default values
for (int8 i = 0; i < 24; i++) {
packet->setEquipmentByName("equip", 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, i);
}
}
// Destructor - safely cleans up packet structure
~CharSelectProfile()
{
safe_delete(packet);
}
// Serializes character profile data for transmission
void SaveData(int16 in_version)
{
Clear();
AddData(*packet->serializeString());
}
PacketStruct* packet; // Packet structure containing character data
int16 size; // Size of serialized data
bool deleted; // Flag indicating if character is marked for deletion
};
// Character selection list containing multiple character profiles
class LS_CharSelectList : public DataBuffer
{
public:
// Serializes character list data with account information for specified client version
EQ2Packet* serialize(int16 version)
{
Clear();
AddData(num_characters);
AddData(char_data);
if (version <= 561) {
// Early client version uses simplified account info structure
LS_CharListAccountInfoEarlyClient account_info;
account_info.account_id = account_id;
account_info.unknown1 = 0xFFFFFFFF;
account_info.unknown2 = 0;
account_info.maxchars = 7; // Live has a max of 7 on gold accounts base
account_info.unknown4 = 0;
AddData(account_info);
} else {
// Later client versions use extended account info structure
LS_CharListAccountInfo account_info;
account_info.account_id = account_id;
account_info.unknown1 = 0xFFFFFFFF;
account_info.unknown2 = 0;
account_info.maxchars = database.GetMaxCharsSetting();
account_info.vet_adv_bonus = database.GetAccountBonus(account_id);
account_info.vet_trade_bonus = 0;
account_info.unknown4 = 0;
for (int i = 0; i < 3; i++)
account_info.unknown5[i] = 0xFFFFFFFF;
account_info.unknown5[3] = 0;
AddData(account_info);
}
return new EQ2Packet(OP_AllCharactersDescReplyMsg, getData(), getDataSize());
}
// Appends character data to the character list
void addChar(uchar* data, int16 size)
{
char_data.append(reinterpret_cast<char*>(data), size);
}
// Loads character data from database and populates character list for specified account
void loadData(int32 account, vector<CharSelectProfile*> charlist, int16 version)
{
account_id = account;
num_characters = 0;
char_data = "";
CharSelectProfile* character = nullptr;
for (auto itr = charlist.begin(); itr != charlist.end(); itr++) {
character = *itr;
int32 serverID = character->packet->getType_int32_ByName("server_id");
if (character->deleted) {
// Workaround for old clients <= 561 that crash if you delete a char
// Doesn't refresh the char panel correctly
character->packet->setDataByName("name", "(deleted)");
character->packet->setDataByName("charid", 0xFFFFFFFF);
character->packet->setDataByName("name", 0xFFFFFFFF);
character->packet->setDataByName("server_id", 0xFFFFFFFF);
character->packet->setDataByName("created_date", 0xFFFFFFFF);
character->packet->setDataByName("unknown1", 0xFFFFFFFF);
character->packet->setDataByName("unknown2", 0xFFFFFFFF);
character->packet->setDataByName("flags", 0xFF);
} else if (serverID == 0 || !world_list.FindByID(serverID)) {
continue;
}
num_characters++;
character->SaveData(version);
addChar(character->getData(), character->getDataSize());
}
}
int8 num_characters; // Number of characters in the list
int32 account_id; // Account ID for this character list
string char_data; // Serialized character data buffer
};
// Request packet for character deletion operations
class LS_DeleteCharacterRequest : public DataBuffer
{
public:
// Loads character deletion request data from incoming packet
void loadData(EQApplicationPacket* packet)
{
InitializeLoadData(packet->pBuffer, packet->size);
LoadData(character_number);
LoadData(server_id);
LoadData(spacer);
LoadDataString(name);
}
int32 character_number; // Character slot number to delete
int32 server_id; // Server ID where character exists
int32 spacer; // Padding/alignment bytes
EQ2_16BitString name; // Character name to delete
};